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Core Keeper is like Minecraft with purpose

Minecraft is all about freedom. It's about finding your way, making your own fun, and building your own space in the world. It's a game in which you, the player, have the power to do pretty much anything. It might start out as punching trees, but eventually you carve your own path through the procedurally generated world, free from guidance and instruction. This total freedom is a joy for many players, but for others it leads to disinterest, and if you're someone who prefers a hint of direction then we might have just the game for you.


Core Keeper, which is threatening to break through into the top Steam games, retains a lot of the key components found within Minecraft, like crafting, creating your own home, and exploration, but they're baked into a structure that's easy to follow without having to resort to tutorials. If you've bounced off survival games like Minecraft before, you could find that Core Keeper is the one that finally sticks.


When you start a new Core Keeper save, it opens up with a cutscene that explains who you're playing as and why they find themselves underground. Now, that's not a big deal for some people, but if you like to know what's going on in a game, then this will be a huge boon. After this, you're dumped into a subterranean world with only a couple of basic items at hand, but there's another important distinction: you're surrounded by three strange devices you can interact with, each representing a major boss you have to go and kill. Et voilà, you have a purpose.


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RELATED LINKS:

How to get Core Keeper scarlet ore

Terraria-like Core Keeper reaches a half-million players

How to get the Core Keeper drill

Hot Fix Patch 0.3.5

- Reduced the cost of repairing items. Items will also no longer cost multiple types of materials to repair.
- Changed the required repair materials for the Blow Pipe and the Hunter Armor set.
- Fixed an issue where save files were duplicated.

Hot Fix Patch 0.3.4

- Fixed rendering issue for golden plant sprites.
- Fixed incorrect materials gained by salvaging Mold Ring

How to get Core Keeper scarlet ore

Looking for scarlet ore to make Core Keeper scarlet? As you explore Core Keeper's mysterious procedurally generated tunnels and caves, you come across all manner of unusual biomes, enemies, and new resources to upgrade your tools - and after Core Keeper tin, bronze, and iron, scarlet is the fourth metal you'll encounter in your adventures.


Getting your hands on this rare metal isn't an easy task. If you've been searching for it and had no luck so far, this is because Core Keeper scarlet ore is only available in a late-game biome, and requires you to reach a certain point in the game before you're able to find and mine it. However, once you've managed to obtain it, it's immensely useful. It enables you to create scarlet equipment and armour, which is a significant upgrade in itself, but scarlet ore is also a vital component of several advanced machines such as the Core Keeper drill.


To help you obtain this formidable power, read on for a quick guide on where to find Core Keeper scarlet ore and how to use it. If you've been enjoying the process of uncovering the co-op game's myriad secrets and progression yourself, please note that there are spoilers ahead for Core Keeper's late game.


Read the rest of the story...


RELATED LINKS:

Core Keeper is like Minecraft with purpose

Terraria-like Core Keeper reaches a half-million players

How to get the Core Keeper drill

Core Keeper - Patch Notes - 0.3.3

GAMEPLAY CHANGES


[h2]Gameplay[/h2]

  • Materials in chests adjacent to crafting buildings can now be accessed while crafting. A small chest icon beside the required material will indicate if the material is available in any adjacent chests.
  • Repairing now requires some of the items crafting materials instead of scrap parts. The amount of materials required depends on the current durability of the item.
  • Salvaging now gives some crafting materials back instead of scrap parts.
  • Scrap parts have been changed into a valuable that sells for a small amount of coin. Scrap parts still have a chance to drop from wooden crates and slime piles.
  • Items can now be placed on the caveling table.


[h2]Balancing Improvements[/h2]

  • Added mining damage stat to the Orb lantern.
  • Added melee damage, range damage and mining damage stats to the Caveling Hood, Caveling Chest and Caveling Pants respectively.
  • Increased mining damage of the Ancient Pickaxe.
  • Overall dodge chances given by equipment and food have been slightly reduced.
  • Dodge chance is now capped at 90%.
  • Cooked food is now worth the amount of ancient coins of its combined ingredients.
  • The Blacksmith talent now also reduces repair costs of items and has been changed to reduce the cost by 5% instead of 6% per talent point.
  • Ancient coin value of fishes has been adjusted.
  • Hive Mother eggs now always spawn at least one big larva to help the other small larvas or acid larvas to dig out of any obstacles.
  • Reduced sell value of several crafted items that were overpriced such as smelted bars.
  • Reduced sell value of Crystal Skull Shard.
  • Wood is no longer worth any ancient coins when being sold.
  • Fireflies no longer spawn and group up in large amounts over time.


[h2]Quality-of-life[/h2]

  • Added quick stack and sort buttons to the chest inventory UI.
  • Enemies can no longer spawn on top of the player or very close to the player.
  • The hint given by the Core regarding the direction of where Azeos can be found has been changed to more clearly refer to the direction of Azeos Wilderness as the direction is intended for the biome and not the boss.
  • Made it easier to swap items in pedestals and similar buildings that can only contain 1 item without having to manually take out the current item first.
  •  Added option to disable in-game UI.
  • Volume is no longer reduced when opening the options menu.
  • Allow joining via Steam friends list while in the game. Previously players had to go back to the title first to join another game.
  • The color of ore boulders has been made easier to see on the map such as iron ore boulders on stone ground.
  • Shortcut to sort player inventory now only works while inventory is open.


[h2]BUG FIXES[/h2]

  • Added a more stable solution to make sure Malugaz the Corrupted does not reset back to full health while fighting him in his throne room.
  • Range attack speed buff from cooking Teal Palace fish now lasts for its intended 5 min.
  • Fix issue where game would start behaving weird after client getting disconnected while interacting with any ingame UI.
  • Fix bug where cooking pot would create broken food items if cooking more than 999 cooked foods.
  • Fix bug where the big larvas in the Hive Mother fight would sometimes not try to hit blocking walls or objects.
  • Fix pushback not affecting enemies as it should.
  • Fix so starting the game via Steam join friend option actually joins the game on start.
  • Hide Game ID when using controller text input in Steam Big Picture Mode.
  • Set the correct icon for Larva Spike Club when dropped or placed on pedestal.
  • Fixed an issue where items would sometimes be duplicated while exiting the game.


[h2]Other[/h2]

  • Added a new font for Thai that is easier to read. Thanks to the Thai community for sharing this with us!
  • Save files are located under the Windows user’s AppData folder as well as in Steam Cloud.
  • Great wall blocks can no longer be placed out.
  • Fix so not all plants are animated and emitting particles when there are a lot of plants to improve performance.