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Core Keeper - Halloween Patch Notes - 0.4.7

NEW FEATURES


[h2]Main Features:[/h2]

  • Several enemies in the world have dressed up to a more spooky appearance and have a chance to drop a Halloween goodie bag when killed. The goodie bag will of course contain candy but may also sometimes contain equipment so that players themselves can dress up too. Players may also find Grumpkin Seeds and another more rare item in the goodie bags, but we’ll leave this one a secret!



[h2]Halloween variants for enemies:[/h2]

  • Big Larvas have dressed up as vampires.
  • Caveling Miners have dressed up as ghosts.
  • Caveling Shamans have dressed up as pumpkings.
  • Caveling Brutes have dressed up as Frankensteins.



New Items:


  • New Grumpkin Seed that will grow into a Grumpkin when planted.


[h2]New candy:[/h2]

  • Chewy Cone Candy.
  • Evil Eye Candy.
  • Spooky Pop Candy


[h2]New equipment:[/h2]

  • Pumpkin Lantern
  • Pumpkin Head
  • Spooky Blanket Hood
  • Spooky Blanket Cape
  • Frankenbrute Head
  • Dracularva Cape
  • Samhain Curse Ring
  • Samhain Offering Necklace


[h2]New figurines (the following figurines have a chance to drop in addition to the normal figurines from the enemies, i.e the normal versions are not replaced during the Halloween event):[/h2]

  • Big Dracularva Figurine
  • Spookaveling Figurine
  • Frankenbrute Figurine
  • Pumpking Caveling Figurine



GAMEPLAY CHANGES


Balancing Improvements:

  • Any new Amber Larvas and Giant Mushrooms that players acquire will only give the permanent health increase once. The health increase from previously acquired Amber Larvas and Giant Mushrooms will still stack as to avoid punishing players who have worked hard on farming these items. Players current max health will remain unchanged, this change is intended to improve how max health is gained in the game moving forward and not to affect already existing players max health. The old version of Amber Larvas and Giant Mushrooms are considered deprecated and thus they will for example no longer appear in the cook book but cooking anything with the new version will appear in the cook book. They will also no longer be obtainable when playing the game normally. They can still be obtained using mods. The new Amber Larvas and Giant Mushrooms will look the same and have the same name as the old ones but the permanent health buff gained from the new ones will have a notation of only being obtainable once.
  • Shroomen have a low chance to drop a Giant Mushroom.
  • Ghorm the Devourer has a low chance to drop an Amber Larva.


BUG FIXES


  • The Easter version of Azeos will no longer change to the normal version if restarting the game in the middle of the fight.
  • Fixed an issue where Chinese text for set pieces would not be rendered in the correct gray or white color when hovering equipment.
  • Fixed an issue where hive veins render order would conflict with chrysalis and that hive veins would also be possible to hit when beneath rugs or floors etc.
  • Fixed potential crash when crafting recipes.
  • Fixed potential crash when placing gates.
  • Fixed an issue where mining walls on bridges would sometimes prioritize objects around the wall instead.
  • Fixed enemies teleporting into walls and water.


[h2]OTHER[/h2]

  • Seasonal events (currently Easter and Halloween) now start and end based on the date and time of the PC that the game is running on.
  • The large version of object icons are used instead of the small one on pedestals and tables.
  • Plants and equipment that have a glowing effect now also glow when put on a pedestal or table.
  • Legendary beam is now shown for legendary objects placed on pedestals and tables.
  • The game will keep its window size after restarting the game when using window mode: Windowed. Changing window mode back and forth to something else and Windowed will restore its default size which is set to be pixel-perfect.
  • Added text to items that can be used while held such as scanners or parchments to make it more clear that they can be used and what they do when used.
  • Improved text of buffs on food items to distinguish permanent buffs more from buffs with a duration.

The Core Keeper Halloween Seasonal Event is LIVE!

Look out, Explorers, things have just gotten a whole lot creepier in Core Keeper! That’s right, the Core Keeper Halloween Seasonal Event is now live, and you can expect a whole host of fun costumes, candy, and goodies along with it.

The Halloween Seasonal Event will run from 10:00am UTC on October 25th to 11:59pm UTC on November 8th – that’s two whole weeks of fiendish fun! However, we also want to let you know that we’ve made some slight changes to the way that our seasonal events work. Now, seasonal events will occur based on the time and date set on your PC. This means that, if you missed out on something seasonal because you were unable to play the game for whatever reason, you can always adjust the settings on your PC and experience the content as if you were playing in the release window!

While things will become decidedly less spooky in the underground once the event is over, Explorers will be pleased to know that any costumes or goodies that you uncover during the Halloween Seasonal Event will remain in the game permanently. That means you can play dress up all year long if you want to.



We don’t want to spoil the fun too much, so we won’t go into detail about what to expect here in the announcement post. If you do want an extensive list of what you can look forward to during the event, we invite you to check out our patch notes here. It wouldn’t be Halloween without a little mischief though, would it? That’s why we’ve purposely left one exciting secret out of the patch notes. We think it’ll be a real treat to watch you uncover this one all by yourselves!

Don’t forget to take plenty of spooky screenshots and share them with us over on Twitter and Discord. Have fun, and happy Halloween!

Announcing the Core Keeper Halloween Seasonal Event Date

October is a great month, the leaves are changing, the smell of pumpkin spice lattes fills the air, and Halloween is right around the corner…which also means our very first Halloween seasonal event is coming up!

We had our first-ever seasonal event back in March celebrating Easter, and it was met with lots of excitement from the Core Keeper community. Because of this, we knew we wanted to bring you even more with the next one, and we can’t wait for you to see what’s in store. After lots of work (and the odd horror movie for inspiration!), we’re pleased to be able to announce that…

The Core Keeper Halloween Seasonal Event will be running from the 25th of October to the 8th of November.


[h2]What to Expect from the Core Keeper Halloween Seasonal Event[/h2]

We don’t want to give too much away, but you can certainly expect lots of wacky and wonderful content in this upcoming event. Halloween is all about costumes and dressing up, so keep an eye out for all-new wearables and perhaps even some spooky looking mobs to contend with.

We’re having a little Halloween fun treating you to previews of the update over on Twitter, but be warned, some of the teasers we’re sharing might just be tricks too – it’s up to you to guess if the previews are legit in the comments! We hope you’re looking forward to two whole weeks of fiendish fun in Core Keeper, we know we had an absolute blast coming up with creative ideas for this event.

[h2]Don’t Forget, The Desert of Beginnings is Coming Next Month![/h2]

We’re seriously looking forward to our Halloween event, but that hasn’t interfered with our progress on our next major update: The Desert of Beginnings. You can expect this update – featuring brand-new biomes, bosses, ore, vehicles, and more – in November. We’ll have more details soon on the exact date you can expect to see The Desert of Beginnings, so keep an eye out on our Twitter, Discord, and Steam news for information!

That’s everything from us today, Explorers. We’re off to crack on with developing Core Keeper, but don’t worry, we’ve also set aside some time to eat tasty treats and watch spooky movies. ‘Tis the season, after all.

Don't Miss Our Unity Stream

We’re very happy to inform you that we’re going to be guests on an upcoming Unity Technologies stream. Four members of our team – Fredrik Präntare, Sven Thole, Max Halldén, and David Lindqvist – will be joining the Unity Twitch hosts at 4pm CEST / 2pm UTC on the 12th of October to discuss all things Core Keeper, sharing insights into the development process as well as info on our next major update: The Desert of Beginnings.

We’ve been developing Core Keeper since 2019, but this is one of the very first times that the Pugstorm team will appear on live video to discuss the game – it’s a pretty big deal for us camera-shy developers! Make sure you tune into the stream over on the official UnityTech Twitch channel to show us your support. You can also follow Unity on Twitter for updates on their Twitch streams and more.

We Want Your Feedback!

We’re looking for a little bit of feedback and we’re inviting as many community members as possible to let us know what they think about some potential changes to a Core Keeper mechanic that’s been part of the game for a while now.

As you know, Core Keeper is still in Early Access, and we’re working hard on balancing the game. We’d love to get your feedback on some proposed changes to a mechanic you’ll undoubtedly be familiar with. We’re thinking about updating the way permanent health boosts from items such as the Amber Larva and Giant Mushroom work. Find out a little bit more about the reason for this and give us your feedback here!

We’re very grateful to have such an active and open community, and we’re always keen to hear what you have to say about the game. Thank you so much for the feedback you’ve given already, and we look forward to hearing what you think. If you’d like to give your feedback on other elements of the game, you can do so in the Feedback Forums over on the official Core Keeper Discord server.