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Core Keeper News

Get the Core Keeper Digital Soundtrack on Steam!

We’re delighted to announce that the Core Keeper digital soundtrack is now available to download on Steam! Created by the talented Jonathan Geer, the Core Keeper OST features 42 enchanting compositions that give our mysterious underground world the ambience you know and love. Relax and unwind listening to ‘Golden Meadow’, enjoy ‘Glowing Waters’ as the backing track to your work/studies, or get amped-up to ‘Dark Sacrifices’ – warning: that last one comes with the risk of flashbacks to the Malugaz boss battle!

Upon download, you’ll receive all 42 Core Keeper tracks as .wav files, which you will be able to access from your game directory and enjoy across any audio playback device. We hope you enjoy this wonderful soundtrack, and make sure to let us know what your favourite Core Keeper song is in the comments!

Happy Holidays from Core Keeper!

As 2024 comes to a close, we want to take a moment to thank each and every one of you for making this year truly unforgettable. Launching Core Keeper in 1.0 has been an amazing journey, and we were blown away by your support and feedback throughout Early Access and beyond.

Whether you've been sharing your bases over on the Discord, teaming up with friends in multiplayer, or telling us what you think here on Steam, you’ve helped make Core Keeper’s community something truly special, and we hope you know how much you mean to us. Looking ahead, we’re very excited to be bringing you more updates in 2025 – starting with the release of ‘Bags & Blasts’, a major content update that we can’t wait to share. Keep an eye out for more details as we enter the new year!

We’ll be taking a little rest over the festive period to ensure we come back full of energy in January. So, from all of us here at Core Keeper, we’re wishing you all happy holidays and a wonderful New Year!

Notes From the Underground #002

We have another excerpt from the Notes From the Underground journal to share with you! This entry follows our wayward Explorer all the way to Azeos Wilderness where they make yet another discovery. You’ll find the journal below as well as a transcript of the entry beneath it. We hope you’re enjoying this new series and are keeping an eye out for nods towards future content within 😉

A localised transcript of this journal entry has been provided below the image.

[h2]Notes From the Underground #2 - Warning Shots[/h2]



"If there’s one thing I know for sure, it’s that the underground is teeming with life! I’ve encountered all sorts on my travels, from friendly dog-like creatures all the way to whatever that disgusting chunk of flesh in Larva Hive was. It’s the Cavelings I’m most interested in, though. At first, I thought they were primitive in nature, especially the Brutes, but they seem much more advanced than I’ve been giving them credit for.

I’d been exploring the Wilderness for a few days before I started running into these ancient stone houses. I can’t tell if the Cavelings built them or if they simply disposed of whoever did. Outside one of the ruins was another of those Cicada husks, but this was a bit different than the one I encountered in the Clay Caves – more mature, perhaps?

Just as I was about to investigate, I heard something ping off of my armour and I was nearly knocked off of my feet. Behind me, wearing a ghillie suit to disguise itself as a bush, was a Caveling Hunter! More and more Cavelings started to appear, outnumbering me ten to one. I got the feeling that they didn’t want me getting any closer to the husk and, well, who was I to argue?"


Comments in the margins read: “Sneaky!” above a drawing of a Caveling Hunter

A First Look at Core Keeper’s 2025 Content Updates

It has been an amazing year so far and it’s hard to believe that we’re approaching 2025! We’ll always remember 2024 as the year that Core Keeper launched in 1.0, but now it’s time to look ahead at what’s in store for the future of our underground adventure.

You may have spotted a brand-new graphic on our Steam store page with information on some (but by no means all) of our content updates for the next year. We’re very excited to announce the title of our first major update, “Bags & Blasts”, coming early 2025. We’ll be sharing a little more information on the minor update and our second major update of 2025 in due course, so keep an eye out!

You may also have spotted the first installment of our Notes From the Underground series. This content offers a deep dive into the world of Core Keeper as you know it, but may also hold secrets about what’s yet to come 👀

Developing Core Keeper is an adventure of its own, and we love that we get to do so with such a fantastic community by our side. As always, you can keep up with all the latest news, information, and announcements over on the Core Keeper X channel, Discord, and all-new BlueSky account!

1.0.1.11 Stability Patch Notes

[h2]Other:[/h2]
  • Updated descriptions of a few items.
  • Fixed a few text and translation issues.
  • Replaced the vibration toggle with a vibration intensity slider in the Gameplay settings.

[h2]Performance:[/h2]
  • Decreased CPU usage on machines with lots of threads by capping the number of worker threads used by default. Each thread has some overhead cost, which impacts the main thread, and that easily becomes a bottleneck.

[h2]Bug Fixes:[/h2]
  • Fixed several networking issues that would happen when the internet connection was lost and reacquired while the game was running.
  • Fixed some trees missing their leaves.
  • Using the Rift Lens in front of pillars no longer causes clipping with the player sprite.
  • Removing a map marker should no longer cause flickering for a moment.
  • The Phantom Spark should no longer mispredict causing multiple ghosts to be spawned on the client’s side.
  • Beam weapons should now be able to damage walls from any angle.
  • Fixed an issue where the animation for players getting damaged would sometimes play even when no damage was being taken.
  • Colossal Amoebas no longer get unloaded while they are still in view.
  • Fixed Digging Damage stat not being applied when digging blocks out of the ground.
  • Worm enemies and Ghorm should now be targetable by pets & minions.
  • Structures that occupy multiple tiles should no longer allow placement when a player is standing between two tiles.
  • Caveling Toilets in Malugaz’s boss dungeon no longer spawn with an uncomfortably placed Stone Pillar inside of them.
  • The Core will no longer repeat its wake-up dialogue after the player has defeated all titans and hydras.
  • The entrance points of a dungeon can no longer spawn on top of each other. Most notably, this fixes an issue where the Azeos dungeon’s Ancient Waypoint was overwritten by the dungeon’s other entrances.
  • Urschleim should no longer automatically respawn when re-loading a world where it was defeated.
  • It is no longer possible for enemies to engage with the Mammoth Fossil that could be found in a scene in the Desert of Beginnings.
  • Reduced the speed and lifespan of the Core Commander's orbs’ projectiles.
  • Projectiles should now collide with and deal damage to players along their entire path.