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Notes From the Underground #001

It’s no secret that we’ve got lots planned for the future of Core Keeper, including content updates, quality-of-life improvements, and more! One thing we’re very excited about is expanding upon the lore of this ancient underground world. Traditionally, this has been something we’ve revealed and allowed the player to infer from objects, creatures, and settings in the game, but there are some stories still to be told.

We recently happened upon the journal from a wayward Explorer, setting foot into the underground for the first time. Join us as we explore their story and perhaps even learn more about the underground than is currently known…

Notes From the Underground #1 - Danger Around Every Corner!




“Honestly? I have no clue how long I’ve been down here. Without sunrise and sunset time just…disappears. I feel like I should be trying to find a way out, but every time I think about climbing upward, I end up digging deeper – there’s just too much down here to leave behind.

The place I woke up in felt safe enough, then I hit a whole new area that I’m calling “The Clay Caves” (I get naming rights for discovering it, right?). Things got dicey pretty quickly – it turns out Slimes and Shroomen are the least of my worries. I found myself being chased by HUGE larvae, drawn to the slightest flicker of torchlight. My little wooden sword barely leaves a mark on 'em.

I had to make a run for it, and that’s when I found something incredible. An empty husk, massive, like it’d been shed by a giant cicada; way bigger than any of the bugs I’d run into before. I don’t know where the creature that shed it is hiding, or if it’s even still alive, but something has been bothering me. Don’t cicadas usually emerge in big groups to lay their eggs? Does that mean there are more of these things out there just waiting? Whatever the case, I should probably make a better sword.”


Comments in the margins read: “Red = not friendly!” beside a drawing of a Red Slime.
“Sword upgrade ideas…Tin? Copper? Slime??”



Community Wrap-Up November 15th

As Rebecca Black once said, it's Friday, Friday, gotta get down on Friday! We've no doubt you're looking forward to the weekend, but what about another Core Keeper community wrap-up first?

[h2]Mysterious Note[/h2]
What's the mysterious note and where did it come from? It looks like it was torn from somewhere. Hmm, we have a feeling this could be the beginning of something...perhaps a deeper look into the lore of Core Keeper?



[h2]Aquarium & Terrarium[/h2]

Did you know that we added two new decorative objects in our latest minor update? Say hello to the Aquarium and Terrarium! Which one is your favourite?



[h2]Wilderness Concepts[/h2]
Azeos' Wilderness is a lush biome filled with life and resources. It's also home to the deadly Mold Dungeon! There's so much to explore, but would you believe we had ideas that didn't quite make the cut? It's true. Check out this concept art.



[h2]100 Days of Survival + BOSS BATTLES[/h2]
Wow, Jade PG CRAFTED has set him self a real challenge this time! Can he survive 100 days in Core Keeper AND beat every single boss?

[previewyoutube][/previewyoutube]

[h2]Undertale Pixel Art[/h2]
We're always blown away by the art our community members create in the Core Keeper map 🤯 Big thanks to Menacing Maxamillion for sharing this awesome Undertale sprite art with us in the Discord.



Core Keeper Inspired Music
Who knew we had such a talented composer in the Core Keeper Discord? Big shout out to Loaka for sharing these adorable Core-Keeper inspired compositions with us.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

1.0.1.4 Stability Patch Notes

[h2]Gameplay:[/h2]
  • Gear can now be equipped from the hotbar by right-clicking.
  • Made more crafting stations salvageable, including anvils and smelters.

[h2]Other:[/h2]
  • Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.

[h2]Performance:[/h2]
  • The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
  • Urschleim’s particles are now correctly disabled on Low particle quality.
  • The electric beam effect no longer updates when the effect doesn’t appear on screen.
  • Sprinkler animations no longer cause excessive memory allocations.

[h2]Bug fixes:[/h2]
  • Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.
  • Button hint icons no longer appear on the loading screen.
  • Ore boulders no longer use the wrong ground sprites in the Dirt biome.
  • Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.
  • Fixed an issue with mispredicting tile destruction when using beam weapons.
  • The inventory shortcuts information window can now be opened and closed more reliably.
  • Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore Density in the world generation settings.
  • Replaced broken Abyss Trees in the Oasis Settlement scene that contains a Geyser in the Desert biome. This fix will only affect newly generated instances of this scene.
  • Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.
  • Map markers and pings are now correctly centered at the cursor position.
  • Cross circuits now correctly light up even when the electricity power is very low.
  • Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.
  • Stalagmites hidden under the ground no longer block roots from spreading.
  • Galaxite Walls can no longer be placed on pits since they do not have a ground variant.
  • Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.
  • Fixed an issue where Lava Butterflies would consistently miss the player.

Playfab improvements:
  • Improved Cartography Table to not cause lagging anymore when used.
  • Fixed Epic join issues when recreating session ID.
  • Added "Too many join requests" messages when spamming refresh button in "join session"- menu

Community Wrap-Up November 1st

It's the first of the month and we've been informed that there are just 7 more Fridays until Christmas! It certainly feels like the year is flying by, and we'll look back on 2024 fondly as the year we left Early Access, but we're also very excited for everything that's to come with Core Keeper.

[h2]Minor Update - Major Fun![/h2]
Speaking of the future of Core Keeper, we just released a minor update that brings the first lot of new content to the game since we launched in 1.0. The 1.0.1 update brings exciting new additions such as 3x new Minion Tomes, new decorative objects, the ability to craft from chests within 10 tiles of a workbench, and resizeable areas for shovels, hoes, water cans, and the Roofing Tool! Read the full patch notes here.



[h2]Starting Biome?[/h2]
We asked you if you could start your game in any biome (scaled for difficulty), which would you start it in? A lot of you asked for new biomes (seems like a frozen biome is in high demand!) and many of you suggested biomes from different games, which was fun to think about! Here are some of our favourite responses...

  • wilderness so i could start DRILLING ASAP
  • The Passage, to see what you'd come up with for early-game enemies in that zone. Maybe a Slime that looks like the crossview of an animal/plant cell?
  • The beach, and I wonder if it exists some icy or crystal-like or space starry biome, I would love to start there too hahah
  • The Super Mario Bros live action movie. Living overgrown fungus that is trying to help me. It opens up paths for me and collapses them behind me so I don't get attacked outside my local areas, and it makes bridges for me so I never get stuck.


[h2]Regular Base vs Halloween Base[/h2]
Which do you prefer? This regular old base or the creepy Halloween version?



[h2]Minor Update Exploration by Jade PG CRAFTED [/h2]
Our wonderful Ambassador, Jade PG CRAFTED, takes a dive into our 1.0.1 update following launch!

[previewyoutube][/previewyoutube]

[h2]Kaela Kovalskia Plays Core Keeper[/h2]
Hololive VTuber, Kaela Kovalskia, streamed 5x hours of Core Keeper fun and we loved every minute of it!

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Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Hotfix 1.0.1.3

  • Fixed an issue where some scenes, most notably the Core scene, could regenerate in classic worlds.