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Core Keeper News

Hotfix 1.0.0.8

  • Roots no longer continue spawning in explored areas in the crystal biome.
  • Environmental objects will no longer continue to spawn right next to the world edge.
  • Fixed an issue where objects would not be rendered after the player was killed by a hydra boss.

Community Wrap Up: 12th September 2024

Another beautiful week has gone by and things have been as busy as ever with the Core Keeper community! We hope our friends in the Northern Hemisphere are all keeping warm as autumn sets in and that the shorter days just mean longer nights cozied up playing video games 😉 Also, not to be those guys but...we've just realised that it's Friday the 13th! đŸ˜±

[h2]Seasonal Events Re-Cap![/h2]
With all these new Explorers navigating the underground, we wanted to give you a little re-cap on seasonal events in Core Keeper. Seasonal events are themed events that activate in-game at certain times of year! We've currently got 7 seasonal events in the game. These are Lunar New Year, Valentine's, Core Keeper's Anniversary, Cherry Blossom Season, Easter, Halloween, and Christmas.

During seasonal events, you might notice subtle changes to the way the underground looks. From variations on enemies and bosses, all the way to new loot, drops, craftables, and Merchants! For example, you'll be able to find Love Letters on the ground during Valentine's. Missed a seasonal event? Don't worry! You don't have to wait all year for it to come around again. You can activate any seasonal event at any time of year by toggling them in the Gameplay Settings menu. You can switch them off entirely too, if they're not your thing.



[h2]Fullmetal Alchemist[/h2]
Fullmetal Alchemist



[h2]Clay Caves Fact File[/h2]
Following on from our info on the Dirt Biome, we shared a fact file on the Clay Caves this week, which you can check out on X. This living biome is full of bugs, Slimes, and primitive Cavelings, but you'll almost certainly need to travel here if you want to stock up on Tin Ore...



[h2]Autumn Vibes[/h2]
Are you feeling those cozy autumn vibes yet?



[h2]Aminala's Scenes[/h2]
Twitch streamer, Aminala, has been having a fun time stumbling upon Core Keeper's secrets and scenes! How many of you have come across one of these bad boys yet?



[h2]đŸșâ™Ș ⓉⓀⓥⓑⓞ â™ȘđŸș's Map Art[/h2]
We love the adorable character art on this map!



[h2]Sylveo 🩋's Flower Base[/h2]
Introducing "The Florarium", a rainbow flower inspired base by Sylveo!



[h2]"Hey, you wanna help out a bit?"[/h2]
"Nah, I'm good- thanks for asking though", FusPanDah's artwork goes out to all the base mums/dads of the group!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Behind-the-Scenes: What We’re Working On!

Hi there, Explorers! We hope you’re all having a great time in Core Keeper and that you’re enjoying all the new content, features, and secrets in the underground. We’ve been very grateful for all your feedback as we settle into 1.0 and address some of the bugs and stability issues you’ve been reporting. If you’ve got anything to report to us, you can do so via our bug report from here.

While we cannot personally respond to each individual report, we do read every single one and we are spending a lot of time investigating issues and working on patches to address these. With that in mind, we wanted to take this opportunity to give you an idea of some of the key issues we’re aiming to address in the immediate future.

Please note that this is not a comprehensive list of everything we’re working on, it’s just a quick snapshot of some of the more pressing issues we’re looking into. We take all of your bug reports seriously and are working hard to address them. Any information you can provide on these issues is extremely valuable to us and will help us in our investigations. The details you provide along with the save files and logs you submit are very useful when it comes to helping us replicate these bugs, so please feel free to make your own bug report if you are experiencing any of the issues outlined below (or any issues in general, actually!).

[h2]Snapshot of What We’re Working On[/h2]

  • The Maps Ain’t Mapping: There seems to still be an issue with maps becoming intertwined after deleting and recreating worlds in the same slot. This was partially addressed in the 1.0.0.6 stability patch, but we’ll be investigating this further to ensure your maps are mapping.

  • Cartography Table Crashes: The Cartography table is causing game crashes, which is not conducive to exploration.

  • Cutscene Crashes: We’ve had some reports of the game crashing right after the intro cutscene, preventing Explorers from starting new adventures.

  • Invisible Items: Some placeable items are becoming invisible after the player dies/respawns. We’d all love to be able to turn invisible, but no item should have that much power!

  • Surprise Spawns: Some items are respawning when the player quits/enters the same world after being previously broken, like natural wood roots, grass, and similar items. It goes without saying that these aren’t surprise gifts from a secret admirer and this shouldn’t be happening.

  • Enemy Spawns: Enemies are unintentionally spawning outside of enclosed rooms when their spawners are inside. This is enough to give anybody agoraphobia and it's not intended at all!

  • Smithing Skill Issue: The Blacksmith skill is currently not working properly. The skill is supposed to decrease the amount of ingredients required to repair items and craft items in the anvil, but it currently only decreases the amount that's visible in the crafting recipe, while still using the original (non-discounted) amount of said recipe.

  • Dodo Starvation: Dodos aren't eating bugs/critters from the ground. These guys are really determined to go extinct again, huh?

  • The Power of Music: Music Doors (and other doors) sometimes don’t work after being opened. We’ll be fine-tuning (get it?) these ASAP.


The issues outlined here are some of the more impactful bugs we’ve had reported, and we feel it’s important that you know we’re working on these. This does not mean that we are not working through other issues that you have submitted to us via the bug report form.

If you’ve reported an issue that isn’t listed above, fear not! We are working through each and every bug report that we receive, and we’ll be addressing these in due course. It might just be that your issue requires a little more investigation so that we can ensure we’re working on an appropriate fix. That’s why we’re so grateful for your bug reports, especially when they contain save files that we can use to investigate bugs further, so please keep sending us these (even for known issues like the ones listed above).

Thank you for your support, we’re putting a lot of work into addressing these issues and developing the game beyond 1.0, and we can’t wait to share more info on what we’ve got planned for future content updates soon!

Hotfix 1.0.0.7

  • Fix multiplayer not being available if Google DNS is not reachable by ping.
  • Mana regeneration is updated more frequently and with the correct amount.
  • Deep pool talent should now correctly affect mana regeneration delay.

Patch notes 1.0.0.6

Game balance:

  • Doubled the lifespan of minions.
  • Reduced the mana cost of minions.
  • Reduced the time it takes to combine Crystal Skull Shards.
  • Reduced the cost of the Giant Slime, Ghorm and Hive Mother summoning idols.
  • Reduced the effect of slippery movement.
  • Improved boat and vehicle handling.


Performance:
  • Detecting which circuit elements need to update each tick is now much more efficient and runs on multiple threads if available. This can give a significant performance boost in worlds with very large circuitry setups.
  • Fixed a bug that caused the entire game world to get loaded when entering a world, instead of only loading parts that are nearby to an active player. For large worlds, this fix both improves performance in the moments after the world is loaded, and reduces the memory requirements while the world is open.


Bug fixes:
  • Enemies and objects are now correctly marked as destroyed if they reach zero health just as they are about to get unloaded because they are too far from any active player. This would previously cause several issues, including invulnerable enemies and ore boulders flashing on/off after having their resources exhausted.
  • Fixed an issue where worm-like enemies couldn’t be hit while their head was inside a wall.
  • Starting a session with crossplay enabled should no longer decrease the audio quality when a bluetooth headset is in use.
  • Scrolling through the hotbar is now disabled while quick-swapping to a torch, to avoid unintentionally rearranging items on the hotbar.
  • The Glurch waypoint no longer spawns within view of The Core.
  • The client now correctly predicts health after damaging walls, which previously could cause a visual glitch where the player was inside the wall for a few frames.
  • Fixed an issue where pets would not gain experience from range player attacks.
  • Fixed an issue where pets would not gain experience from minion attacks.
  • Amoeba bombs no longer cause double explosion effects.
  • Hatching an egg no longer shows the wrong inventory sprite for one frame.
  • Leashes no longer go crazy when the player teleports using the rift offhand item or enters a minecart.
  • Dynamite explosions now chain correctly.
  • Dynamite Packs no longer drop several times after being destroyed by Ghorm.
  • Fixed mannequin position glitch.
  • Stone Turrets no longer spawn facing the wall in desert mazes.
  • Entering the game while guest mode is active no longer makes the player immune to damage.
  • Players added as admins no longer have inventory restrictions when guest mode is active.
  • Dropped items are no longer attracted to guests while guest mode is active.
  • Connecting with a new character to a server with guest mode enabled no longer breaks the intro sequence.
  • Added missing “user connected” message translations.
  • Trying to recreate the game ID before the backend Playfab login was successful no longer causes an error.
  • Fixed an error when a client got disconnected while the player stats window was open.
  • Added missing UI when receiving certain network errors.
  • Fixed a bug where the connection error popup sometimes would not be displayed.
  • Fixed a crash when trying to place some invalid objects.
  • The Great Wall no longer reappears in some very old classic worlds.
  • The Tome of the Dead item description no longer incorrectly claims that minions are targetable.
  • Doors now correctly revert to their open/closed state if it is mispredicted by the client.
  • Switching from mouse to gamepad while in a menu no longer leaves the menu with no selected option.
  • Cattle are no longer visually behind the Feeding Tray when eating.
  • Sledge hammers are now affected by the self-mending alloy skill.
  • Fix some mods making the game unable to start.
  • Steady Feet talent now correctly reduces slippery movement.
  • Pets and minions now correctly attack vulnerable hydra bosses
  • Removed loot drop delay from destroying single hit objects and enemies.

Other:
  • The game audio now keeps playing if the game window loses focus, except when using the non-borderless fullscreen display option.
  • Fixed several text and translation issues.
  • Dedicated servers now accept general text as world seeds. They are treated identically to the seed you specify when creating a world in the normal game client.
  • Updated dedicated server README with instructions for creating a world with custom world generation parameters.