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Core Keeper News

1.1.1.3 Stability Patch

  • Playfab upgraded to a newer version.

1.1.1.2 Post-Update Stability Patch

[h2]Other:[/h2]
  • Fixed a few text and translation issues.
  • Small and Large Office Crate has been added to the Creative Mode menu.

[h2]Bug fixes:[/h2]

1.1.1.1 Post-Update Stability Patch

Other: 
  • Fixed a few text and translation issues.
Graphics: 
  • The Electro-Pest now emits particles upon death.
  • The Electro-Pest and Electro-Pet emit a light source while attacking.
Bug Fixes: 
  • Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened.
  • Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far.
  • Plants now keep growing even when the player is not nearby.
  • Garden Trowels can now place seeds under wall torches and below certain critters.
  • Fixed a bug that could cause Ghorm to not spawn in some rare world seeds.
  • The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon.
  • Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable.
  • Bottled Anomaly now glows when placed on a table.
  • Fixed a bug where the Abiotic Factor Scene had glass tiles inside walls.
  • Adjusted the collision radius for the Electro-Pest.

Containment Breach in the Underground – Core Keeper x Abiotic Factor Update

Introducing the Core Keeper and Abiotic Factor crossover – a minor content update fuelled by the power of SCIENCE!

Abiotic Factor fans will have noticed the addition of a whole host of Core Keeper content in the Abiotic Factor Dark Energy update, and it looks like the containment breach has finally reached the underground. Head towards the Forgotten Ruins and you might just find a brand-new custom scene filled to the brim with GATE branded items, equipment, and consumables.

Inanimate objects aren’t the only thing that seem to have slipped through the cracks between dimensions. If you’re not careful, you might find yourselves face-to-face with the cybernetically augmented Electro-Pest!

These new enemies might look cute and loaf-shaped, but they’ve got a nasty bite, and their electrical quills are powerful enough to send a shiver down any Explorer’s spine. There might just be a way to use the Electro-Pest’s energy to your advantage...although, you’d probably need to get your hands on one of their eggs if you wanted to turn these pesky pests into beloved pets.

It’s been amazing to collaborate with the folks over at Deep Field Games, and we hope you enjoy the new content in both Core Keeper and Abiotic Factor. We’re off to try and seal this containment breach now! Don’t forget to follow us on X, Bluesky, and Discord for more Core Keeper news, information, and updates in the future.

1.1.1 Minor update - Abiotic Factor

[h2]Gameplay:[/h2]
  • A collaboration with Abiotic Factor has arrived in the underground! Found randomly generated in a custom scene within the The Forgotten Ruins, it includes:
  • New Pet: Electro-Pet
  • New Enemy: Electro-Pest
  • New Weapons:
  • Pipe Club
  • Quill Rifle
  • New Equipment:
  • Science Armor Set
  • New Decorative Items:
  • Vending Machine
  • Water Cooler
  • Bottled Anomaly
  • Wooden Crates
  • Portal Waypoint
  • Food items:
  • Rootbear
  • Skip
  • Slushie
  • Mug of Coffee
  • Kizz Cola
  • Vit

[h2]Bug fixes:[/h2]
  • Multiple environmental structures should no longer be damageable by melee weapons.
  • Sign texts are no longer shown for a single frame when the in-game UI has been disabled.
  • Damage numbers should now be more accurate when multiple enemies are damaged by the same source in quick succession.

[h2]Other:[/h2]
  • Created improved button remapping menu:
  • The menu is now easier to follow and navigate.
  • The menu is more in line with games on UI.
  • Split all the input categories to smaller chunks for easier editing.
  • The remapped button data is now saved in save files for easier deleting/editing/sharing. This requires re-creating your old button remappings.
  • The button remapping is now also available on consoles.