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Core Keeper News

Community Wrap-Up: 28th June 2024

How are we approaching the end of June already? It feels like only yesterday we were announcing Core Keeper's 1.0 date. We hope everyone in the Northern Hemisphere is enjoying a warm summer, we know we are! Let's take a look at what we've been up to...

[h2]New Spaces in the Discord![/h2]
We've made some cool updates to the official Core Keeper Discord channel, including two new channels. Firstly, we created a new matchmaking forums to make it easier for users to organise multiplayer games. This has replaced the old matchmaking channel, which moved quite quickly and was easy to miss messages in. We hope the new tagging system in the forums will help users find multiplayer games that better align with their time zones.

We've also added a new channel called "Coremmunity Comments" (can you tell that our community manager is a fan of puns?). This channel is designed to give community members a space to share their thoughts, feedback, and opinions on all kind of topics. From things to do with Core Keeper all the way to your favourite pizza toppings, join the server and have your say!

[h2]Slime Flavours[/h2]
We'd never suggest that anybody attempt to eat a Slime...but we're also pretty sure that Orange Slimes would be orange flavoured. People in the comments on X had other ideas though, saying they thought orange would be anything from PUMPKIN all the way to honey flavour.

We had votes for grape or blackberry flavour for purple Slimes, raspberry for Blue, and sour cherry or cinnamon for Red. We also had someone say that Magma Slimes would be Flamin' Hot Cheeto flavour, and we totally see it.



[h2]Passage Preview[/h2]
We just can't get enough of seeing your reactions to our upcoming 1.0 content, especially our new end-game biome: The Passage. What do you think of this fun little screenshot?



[h2]Ask and You Shall Receive! [/h2]
Someone on X asked us for a little more info on the "cute magic bats in the trailer", and we were happy to oblige! The bats are one of a type of creature known as "minions" that are part of the new magic system being added to Core Keeper at 1.0. Minions are summoned using tomes that draw upon an upcoming resource known as mana!



[h2]Minion x Pet Combo[/h2]
Oh, and did we mention that you can have Minions and Pets active in Core Keeper?



[h2]Orange Artwork by Lem![/h2]
Our wonderful community member, Lem, was kind enough to share this awesome artwork with us over on Discord and X. The theme was orange, if you couldn't guess, and we can't get over how cute the Shrooman looks and how squishy the Slime is!



[h2]Colour-Splash Challenge Winners![/h2]
We held an extra-colourful building challenge on Discord recently, which had some amazing entries. Narrowing down the winners was a challenge within itself, and we're excited to share the winning entries with you.

First up is "Cherry Waterlodge" by Balthromaw. An amazing example of the luscious plant life and otherworldly lighting in the game. Honestly, we just want to live in this base!



Next, we have "Colour Cove" by KKCrazy2013, combining elements of different biomes for maximum saturation!



And, finally, we thought the blue hues of this Crystal Base built by Boogeyman, Catastrofairy, and Socialist Viking paired wonderfully with the pinks of the cherry trees and painted glass bridges!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Core Keeper - 0.7.5.2 Post-Update Patch

Bug fixes: 
  • The automation system no longer causes significantly lower frame rate in very large worlds.
  • Fixed dedicated server and client using the same file paths leading to problems when both were using mods.
  • Fixed an issue where mobs could escape from enclosed spaces.
  • Fixed an issue where traveling in a minecart next to a wall would cause the player to bounce around.
  • Fixed an issue where dropped items would visually overshoot the player before being picked up.
  • The movement speed reduction effect on the Sticky Stick no longer gets weaker when the stick is upgraded.
  • Fixed an issue where adjacent wires visually did not connect correctly.

Community Wrap-Up: 14th June 2024

It's been a busy couple of weeks for us here at Pugstorm and Fireshine with the launch of our 1.0 content reveal trailer! We were thrilled to be a part of this year's PC Gaming Show and even more delighted to see such a great turn out of community members watching along with us in the Discord. Don't worry if you're just catching up, we're going to recap what's been going on.

[h2]Check Out Our 1.0 Content Reveal Trailer[/h2]
We think you're gonna like this one, Explorers!

[previewyoutube][/previewyoutube]

[h2]Deep Dive into 1.0 Content[/h2]
Are you hungry for a little more info on some of the awesome stuff from our 1.0 Content Reveal trailer? We've got your backs! You can learn more about what's coming in our full launch here.

[h2]How Do You Defeat Ghorm?[/h2]
Over on X, we asked you how you tackled the mighty Ghorm and your responses did not disappoint. From using a switch to detonate a whole bunch of TnT to simply running in and hoping for the best, we loved reading your comments. Personally, we like the good, old fashioned spike-trap method!



[h2]PvP[/h2]
You didn't think we'd do a 1.0 content reveal and then skimp on the screenshots, did you? Here's a little look at one of the many ways you might choose to go head-to-head with our upcoming PvP feature. Oh, and just as an FYI, PvP will be entirely optional and will be togglable from the pause menu. You'll be able to band together in teams or take an every-Explorer-for-themselves approach if you're feeling brave!



[h2]Mage & Warlock[/h2]
Core Keeper is going to get a whole lot more ✨ magical ✨ at 1.0 with the addition of two new combat styles: Mage and Warlock! Will you wield the Mage’s staff to unleash powerful magic attacks or summon minions from ancient tomes to fight by your side as a mystical Warlock?



[h2]Colour Splash Challenge[/h2]
We've got a new challenge for you over on Discord! We want to see all the creative ways you use colour when building bases in Core Keeper. From paintable items to naturally occurring flora, fauna, and features, there are so many different shades in the underground and lots of fun and unique ways to use them in your creations. Find out more here and take a look at some of our current entries below.

We love this crystal base by Discord users Boogeyman, Catastofairy, and Socialist Viking who had the following to say...

"The mystical beauty of crystals has always captivated us - everyone is fascinated by the play of light of these stones. It is almost unbelievable that shimmering, iridescent stones in all the colours of the rainbow are hidden deep under the ground. As if they were just waiting to be lifted into sunlight."



We're also big fans of this colourfully messy raceway by ilovebunnys444 who said...
"Thanks to a lot of staff quitting their jobs The Lava Raceway has a colorful mess on it. but because it is June the colorful mess is here to stay! (please do not run over any living creatures on the track)."



This challenge ends on the 21st of June, so there's still time to submit your entries!

Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Core Keeper 1.0 will bring new PvP, revamped world-gen and a mysterious new biome

Pugstorm and Fireshine Games have revealed more details about the 1.0 release for Core Keeper that will arrive on August 27th.

Read the full article here: https://www.gamingonlinux.com/2024/06/core-keeper-1-0-will-bring-new-pvp-revamped-world-gen-and-a-mysterious-new-biome

Core Keeper's 1.0 Content Reveal!

This is it, Explorers, the BIG one! We’re thrilled to announce that our 1.0 content trailer has just aired as part of the PC Gaming Show, which means it’s time to take a closer look at all the wonderful things coming your way on August 27th. If you don’t want to see or hear about anything coming at 1.0, look no further, because here comes Core Keeper’s 1.0 content reveal!

[previewyoutube][/previewyoutube]

[h2]New & Improved World Generation![/h2]
Expect lots more variety at 1.0 thanks to our new world generation system and world seed functionality! That’s right, you can now play with customisable parameters that determine each world’s features and share world seeds so that you can spawn the same types of worlds as your friends. Change settings such as ore density for a richer mining experience, create worlds filled with water, and turn up the chaos to influence the way biomes spawn in and overlap. These are just some of the world generation settings you can toggle to create unique underground landscapes.

[h2]Uncover the Secrets of the Core[/h2]
Whether you’ve been piecing together the story of the underground in Early Access or this will be your first expedition, you’ll be able to experience the conclusion of Core Keeper’s main story arc at 1.0. Discover the mysteries hidden behind this strange artefact and find out the reason you were teleported to this subterranean world. Will your adventures conclude in triumph or anguish? You’ll just have to wait and see. Don’t forget that Core Keeper is a sandbox game, though, which means that there’s plenty of fun to be had alongside the main storyline!

[h2]Player vs Player…vs Player…vs Player…[/h2]
This has been a HUGE request from the community since day one, and we’re pleased to report that we’ll be introducing a PvP system at the 1.0 launch of Core Keeper. What does this mean? Well, it means that accidental bomb drops are no longer the only way you can kill your compatriots! Go head to head with other players to battle for dominion of the underground. Whether you band together in teams or prefer an every-Explorer-for-themselves approach, PvP will be togglable by the world admin from the game’s pause menu.



[h2]Welcome to The Passage[/h2]
Deep within the underground, far, far from The Core, lies an eerie new endgame biome known as The Passage. Be warned, Explorers, this biome is not for the faint of heart. With threats around every corner, a primal new resource called Pandorium, and even more mysteries to uncover, The Passage will prove a challenge for even the most seasoned of adventurers. Full of hazardous flora and otherworldly fauna, you’ll want to make sure you’re well prepared before venturing into this unforgiving biome.

[h2]Mage and Warlock Combat Styles[/h2]
The underground just got a whole lot more magical thanks to the addition of the Mage and Warlock combat styles. Wield the Mage’s staff to unleash powerful magic attacks or summon minions from ancient tomes to fight by your side as a mighty Warlock. Get ready for two new skills in the form of magic and summoning, new armour and equipment, and a brand-new Mana resource to draw upon. We’ve been wanting to introduce a magic system to Core Keeper for a long time now, and we know this is something you’ve been hungry for as well!



[h2]Bosses, Enemies, Equipment, Waypoints, Pets, and more![/h2]
Are we about to drop the most bosses we’ve ever dropped in a single Core Keeper update? You better believe it. We hope you’ve been honing your combat skills in our Battle Arenas, Explorers, because you’re going to need them to take on Druidra, Cryodra, and Pyrdra – the hydras of nature, ice, and lava. Don’t worry though, we’re also introducing advanced new equipment to help improve your chances of survival, and we’ll be making plenty of new additions to existing biomes in the form of new scenes, exciting discoveries, enemies, and more!

Travelling through the underground is an adventure within itself, but we know how tough it can be to find yourself miles away from your base, especially early on in the game when you’ve yet to build a network of Portals. Which is why we’ve added a brand-new system of Waypoints to make exploration all the more enjoyable. Waypoints occur naturally in the underground and act as teleportation stations (that link up with each other and your own Portal networks) so that you can cover great distances in the blink of an eye.

Speaking of travelling through the underground, no Explorer should have to go it alone. Luckily, you’ll find all sorts of cuddly companions on your adventures, from the loyal Subterrier to the squishy Slime Jrs. Well, you’ll soon have two adorable new pets to choose from and a brand-new breed of cattle. Befriend the Pheromoth and Snugglygrade and go “awww” when you stumble across friendly-looking Dodos roaming the underground.

We could go on and on about all the new content coming in 1.0 (yes, there’s more!), as well as bug fixes, performance optimisations, and quality-of-life touch ups, but we’ll leave the rest of the discovery to you! Oh, and as a heads up – while your current worlds will still be playable at 1.0, we do recommend starting a new world for the full 1.0 experience, as some of the new content won’t be available in worlds created during Early Access.

That’s everything from us, Explorers. We hope you’re just as excited to get your hands on 1.0 as we are to launch it, and we’d love to hear what you think about our content reveal over on Discord, X, and in the Steam discussions!