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Weekly Community Wrap-Up: 21st July 2023

Did you know that, in Sweden, it’s customary to take four weeks of vacation time in the summer? The Pugstorm team is enjoying a little bit of vacation time right now to give us a chance to rest and recuperate, but our community manager, Bridie, is on hand to share with the weekly community wrap-up as always! We hope you enjoy this week’s update, and we’re looking forward to jumping straight back in to continue working on the Crystal Biome and more.

[h2]Go-Karts[/h2]
In anticipation of our summer vacation, we just had to get some shots of an Explorer cruising around the beach in a Go-Kart! What’s your favourite biome to drive through?

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[h2]Crystal Biome Ore Teaser[/h2]
Recently, we asked you to guess what the new ore would be for the Crystal Biome and there were some terrific guesses. This week, we thought we’d share a sneak preview of the ore in the form of a silhouette. It might not be much to go on, but did this teaser light up your imagination at all?



[h2]Blast from the Past[/h2]
Our CEO, Fredrik Präntare, showed us a side-by-side comparison of his first, solo, pixel-art project from 10 years ago!

“...the code base is what eventually became Core Keeper many years down the line. The lesson: build iteratively — your passion project now might be the stepping stone for something larger.”

We thought this was a great example of how a personal project can grow and develop into something successful through a team effort. Fredrik feels his strongest contribution to the project was finding & connecting the right people, creating an environment where they love working together & can work effectively!



[h2]Hallowtines? Valenween?[/h2]
You can build some pretty unique bases in Core Keeper when you mix seasonal content. This is what happens when spooky meets sweet!

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[h2]Sea Merchant Cabin by DK92[/h2]
We love this screenshot from Twitter user, DK92. Merchants need homes too!



[h2]Glow Tulip Animation by MissBarbare[/h2]
(You might need to wait 5-10 seconds for this to load/loop!)

MissBarbare shared this amazing, work-in-progress Glow Tulip animation with us over on Discord. This is part of a bigger Core Keeper project they’ve got in the works and we can’t wait to see how it turns out!



[h2]Pikachu Lamps by Paulaizm[/h2]
10/10 use of lamps by Discord user Paulaizm. No notes!



[h2]Picnic by ソヤ[/h2]
Finally, we just had to share this amazing fan art by ソヤ. The way they re-create screenshots they’ve taken from Core Keeper and breathe so much personality into them is outstanding, and we can never get enough of seeing these two adorable Explorer characters interact.



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Creative Mode Competition Winner & Runners Up!

We recently ran a creative mode competition over on Twitter where we challenged you to build a world, base, or creation around the theme of “Enchanted Waters”. We had some amazing submissions from community members all over the world, and it wasn’t easy to pick a winner!

We saw some amazing uses of Core Keeper’s map, lighting, and mechanics that were blended to create truly beautiful worlds. After a lot of deliberation, we were able to narrow the video submissions down to one clear winner, which we’ll be sharing below. Before that, however, we also wanted to share some of our favourites from the runners-up (in no particular order).

[h3]Wizard Otter’s Submission[/h3]

We thoroughly enjoyed a tour of this canal-filled submission by Wizard Otter. From the lighting to the use of seasonal content and floor tiles, everything about this scene was truly lovely to look at. It’s obvious that Wizard Otter put lots of effort into getting the flooring and structure of this world looking just right. Awesome job!

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[h3]Yuzuriha Sakura’s Submission[/h3]

We felt like we were transported to an exciting nautical world the minute we hit play on Yuzuriha Sakura’s submission. The boat-like structure made out of wooden signs was particularly creative and we loved the use of teleportation to switch between themed spaces throughout the video. Overall, we thought this was a lovely collection of scenes that came together to build a very expansive world.

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[h3]劲敌小牧’s Submission[/h3]

The use of the map at the very start of this video filled us with intrigue and gave us a great sense of how water and liquid had been used in each space. This creative Explorer did a wonderful job of maintaining a world that could easily be walked through while segmenting individual areas of the map. There was lots of colour and theme coordination, which we loved.

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[h3]Garden Plus’ Submission[/h3]

This video was entitled “Fairy Forest” and it was truly magical. From the very start, we felt like we were on a journey through a scene that could easily appear in-game, and we were wowed by the clever use of certain building materials to achieve unique effects (such as creating the appearance of a staircase leading down into the water). There was so much to look at and absorb in this world and the water features running throughout linked it to the theme beautifully.

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[h2]The Winning Submission by soumu.[/h2]

What can we say? We loved it from the moment we hit play. This water-filled world was both enchanting and eerie, and the use of the void as negative space to make the lighting effects even more striking on the water was inspired! It felt like we were on a journey in a fantasy realm, and the little pops of colour here and there made for a beautiful contrast to the glowing and ethereal landscape. This Explorer understood the assignment perfectly and created something memorable that truly stood out to us. We also loved the playful use of the map at the very end and thought the pixel-art Glow Tulip was the cherry on top of an already amazing submission.

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We hope you had fun designing your worlds and bases for this competition. Keep an eye out for future competitions on Twitter and Discord, and let us know what kind of competitions you’d like to see from us in the comments!

Core Keeper Creature Compendium Part #4

Have we really had two major updates since the last time we added to our Creature Compendium? With lots of new mobs dotted around the underground, we’re long overdue a look at some of Core Keeper’s monsters. We’ll be covering the creatures added from The Desert of Beginnings and beyond here, so don’t forget to check out parts one, two, and three for earlier mobs.

[h2]Caveling Spearman[/h2]
Location: The Clay Caves
Attacks: With a Hunting Spear

Be careful when wandering through The Clay Caves – you never know when you’ll stumble upon a Caveling camp. Caveling Spearmen can usually be found hanging around a campfire in small groups along with Caveling Skirmishers, working together to hunt down any Explorer that dares cross their paths.

[h2]Caveling Skirmisher[/h2]
Location: The Clay Caves
Attacks: With a throwing spear

Hunting in tandem with Caveling Spearmen, Caveling Skirmishers are vicious creatures who aren’t shy about jumping right into the heart of battle. These fierce combatants wear caps made of larva skin, dirty leaves, and cloth which give them an edge when it comes to combat. Take out a Caveling Skirmisher and they might just drop Skirmisher Cap, which you can swipe to improve your health, armour, and ranged attack speed!



[h2]Caveling Assassin[/h2]

Location: The Desert of Beginnings
Attacks: With deadly daggers

Quick, cloaked, and with one thing on their minds, Caveling Assassins are formidable foes. Thriving in the desert sands, they can spot an unsuspecting Explorer from quite a distance. You might find yourself being attacked from all angles if you run into a Caveling Assassin, as this cold-blooded killer can throw a flurry of daggers at the player in quick succession before closing the gap and switching to a series of lunged attacks.

[h2]Bomb Scarab[/h2]

Location: The Desert of Beginnings
Attacks: By charging the player

The Bomb Scarab is a relentless mob that will charge its enemies over and over. These beetle-like creatures can be found all over The Desert of Beginnings, but players should keep an extra close eye out for the sandy whirlwinds that appear and spawn up 5 Bomb Scarabs at a time! Bomb Scarabs don’t go down without a fight – these insectoids have a unique defence mechanism that causes them to explode when their health is low, so make sure you kill them quickly before they have a chance to blow up…otherwise, you could find yourself within the blast zone!

[h2]Lava Butterfly[/h2]

Location: The Molten Quarry
Attacks: By shooting fireballs

Beautiful but deadly, Lava Butterflies spawn from Ground Magma Slime within the Molten Quarry and will shoot fireballs at any old Explorer who just happens to be passing by. Capable of travelling through the air over any terrain, it’s not uncommon to see these glowing creatures fluttering over pools of lava. Unsurprisingly, they’re immune to burning damage and their fireballs will definitely leave you feeling a little scorched.



[h2]Lava Slime[/h2]

Location: The Molten Quarry
Attacks: With an extra toasty tackle

A superheated Slime mob that attacks by slamming its molten body into the player. These Slimes appear to be made entirely of lava, with a thick crust coating the outer layer of their bodies that makes them immune to both acid and burning damage. Dealing a whopping 248 regular damage, plus an additional 26 burn damage, we’d recommend avoiding these bad boys at all costs.

[h3]Honourary Mention:[/h3]

[h2]Royal Slime[/h2]

Location: Wherever King Slime is summoned
Attacks: With a regal body slam

Royal Slimes are an extra-special Slime variant added to Core Keeper as part of our Terraria crossover. Summoned by King Slime himself, these royal attendants will defend their monarch at all costs. They’re also a lovely royal blue colour!

We’ve got the Crystal biome to look forward to as our next major update. What kind of creatures do you think we’ll introduce next? Let us know in the comments, over on our Twitter page, or tell us on the official Core Keeper Discord server!

Weekly Community Wrap-Up: 7th July 2023

It's the first Friday of July, and that means its time for another Weekly Wrap-Up! 2023 is going by very quickly, and we're on the road to August for our Spanish Language update. Let's take a look at what's been going on with the Core Keeper community this week.

[h2]Mod Support Survey[/h2]
We’re working hard dedicating our efforts to enable official mod support for mod creators through our Mod Software Development Kit, which we are currently aiming to release in September. Our goal is to roll out the Mod SDK while enabling (as opposed to hindering) current mod efforts, so we are reaching out to the modding community via our Mod Support Survey to get a better understanding of the ways you are creating mods.

[h2]The Hatchery[/h2]

No true Pet enthusiast's world is complete without a dedicated hatchery!

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[h2]Sledge GIF[/h2]

We've said it once and we'll say it again, the Sledge is great for busting through walls, but not so hot at fighting enemies. We'd recommend this Explorer switch to a sword.



[h2]Steam Summer Sale[/h2]

We're partway through the Steam Summer Sale and so delighted to be featuring alongside a huge roster of amazing games. You can pick up Core Keeper for a 20% discount right now, making this the perfect time to start your underground adventure or gift the game to a friend.

[h2]Pixel Art[/h2]

Discord user Ep163, whipped up some pixel art of their buddies' favourite Pokémon while waiting for them to come online. We're big fans of Mimikyu too!



[h2]Titan’s Chambers[/h2]

Pillow Caveling shared this awesome base entitled "Titan's Chambers" with us over in the Core Keeper Media Forums on Discord. What a great way to showcase your Titan boss armour!



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Calling All Modders: Fill Out Our Core Keeper Mod Support Survey!

Calling all modders! We’re working hard dedicating our efforts to enable official mod support for mod creators through our Mod Software Development Kit, which we are currently aiming to release in September.

The Mod SDK will help modders create and distribute mods for Core Keeper, giving players a standardised way to add and install mods to the game. The official solutions we are pushing might be a bit limited at the start, but we still want to give creators all the tools they need to implement their own solutions while making mod support as stable as possible.

We may introduce changes during the game's early access and beyond after the Mod API's launch that could cause mods to temporarily stop functioning as intended until they're updated, but we will be as open as possible about this and try to avoid this where possible.

Our goal is to roll out the Mod SDK while enabling (as opposed to hindering) current mod efforts, so we are reaching out to the modding community to get a better understanding of the ways you are creating mods and to hear your thoughts on our plans for introducing mod support for Core Keeper.

With that in mind, we’ve created a short survey that we are asking members of the modding community to fill out by 23:59 BST on July 12th .

Fill out the form here.

Your feedback will be incredibly valuable in the implementation of Core Keeper’s Mod SDK, and we can’t wait to hear from you!