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Core Keeper News

Very Positive co-op sandbox game now discounted below $10

At this point, in the year 2024, most people have probably settled into the survival or building game they're going to play for the foreseeable future. Enshrouded and Sons of the Forest snatched up a ton of attention from the former category while Palworld and Valheim are hits with players most interested in the latter. Still, despite this, there are still plenty of competitors worth keeping an eye on within these genres, especially games like the popular Core Keeper, which you can grab for less than $10 USD on Steam right now.


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Community Wrap-Up: 15th March 2024

It has been a BUSY week for the Core Keeper community! We launched Scene Makers, our brand-new open community project, and it's been an joy to see you all get stuck in. With that in mind, we're gonna jump right into the community wrap-up!

[h2]Let's Make a Scene![/h2]
We're very excited to be giving you awesome folk the chance to become a part of Core Keeper's history and put your stamp on the game ahead of 1.0 by submitting your scenes for our new open community project. FInd out more here.



[h2]Birthday Celebrations[/h2]
We recently celebrated our 2nd anniversary and it's been one non-stop party in the underground! Dress code: casual.



[h2]Heading to Work[/h2]
(Our job is beach!)



[h2]Death by Cuteness[/h2]
This unlucky Explorer is learning first hand that there is such a thing as cuteness overload!



[h2]Aminala's Base[/h2]
Twitter user, @Aminala_ttv, asked us for more decorative items in 1.0. We think their base looks pretty darn great already, but we'll take that feedback on board! Thanks for sharing your creativity with us Aminala.



[h2]Dandrake's Scenes[/h2]
Discord user, Dandrake, was kind enough to let us share some of their creations for Scene Makers! We think these are awesome examples of what a community scene might look like in Core Keeper. Thanks, Dandrake!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Core Keeper - 0.7.4.2 Post-update Patch

Bug Fixes: 
  • Fixed a bug where all keys would always show as pressed in the musical instrument UI.
  • Fixed a bug that prevented interactions with large objects like the broken cryo pods.
  • Fixed a bug where tile cracks would appear in incorrect positions.
  • Fixed dll files included with mods not being loaded properly.
  • Changed mod loader to wait calling mod initialization callbacks until all mods are loaded.
  • Fixed a bug where moving nearby the core would sporadically cause particle effects to play as if the roots covering the core had been broken.
  • Fixed a bug where lava would turn dark when placing some bridges on top of it (mostly visible with Glass Bridges and Metal Grates).
  • Fixed a bug where objects like kelp in water would break while having a bridge on top of it.
  • Fixed a bug where enemies would not take radioactive damage.
  • Fixed an issue that allowed the player to place decorations on a thin glass wall.
  • Fixed an issue which was showing the pale and dark blue kelp as a valuable and not as a snack in the creative mode UI.
  • Fixed an issue where the Core Relief Tile from Metropolis could be hoed.
  • Fixed the description of the "Rot Fish" item so it matches the triggered effect on consumption (reducing current health by 22).
  • Fixed a bug where painted signs would get the wrong color sometimes after adding/removing text on them.
  • Fixed an issue where elements of the player's UI were not hidden properly when using the toggle in-game UI functionality.
  • Fixed message indicating pending mod changes not showing when no mods are loaded.
  • Added an extra check to avoid generating very long paths as a stop-gap solution for the bug where the game generates stretches of the wrong biome where it really shouldn’t.
  • Don’t show the mod warnings a second time when exiting to the main menu from a game session.
Performance: 
  • Reduced frequency of the system that detects habitable rooms.
  • Removed an instance where the main thread would wait for a networking-related worker thread job to complete.
Other: 
  • Made an internal change to allow mods to override object properties.

Hotfix 0.7.5.1

  • Fixed a bug where many light sources, most notably torches, would get completely disabled on low light quality settings.

Take Part In "Scene Makers" - Core Keeper’s Biggest Open Community Project!

Whether you’ve been with us since day one of Early Access or you’re a brand-new Explorer on their first adventure in the underground, we’re inviting you to take part in Scene Makers, Core Keeper’s biggest open community project…

[h2]We Want to Include YOUR Scenes in 1.0![/h2]

We’re very excited about Core Keeper’s 1.0 launch in Summer 2024, and we’ve been hard at work on all sorts of new content! It’s no secret that we’ve always done our best to involve the community as much as possible throughout Core Keeper’s development, from listening to your feedback and suggestions all the way to including community requested features in the game. As we approach full launch, we wanted to give you another way to put your stamp on Core Keeper by creating your very own scenes for 1.0.

This is your chance to become a part of Core Keeper’s history by collaborating with us to shape the future of the game. Anyone is welcome to take part as a scene maker, we’ll be choosing at least 50 of our favourites to appear in the game, and we’re aiming to include qualifying scene-creator or team names in the Core Keeper credits!

[h2]What Is a Scene?[/h2]

A scene is a unique area within a Core Keeper world that stands out within a particular biome. Some scenes include useful objects or treasures, some tell a story or provide clues to the lore of the game, others are hidden behind puzzles or doors. Check out this example of a scene below!



[h2]What We’re Looking For[/h2]

We’re looking for lots of different types of scenes across all of Core Keeper’s current biomes. We want to keep this project as open as possible so that you’re only limited by your imaginations…and a couple of specifications we’ll outline below!

IMPORTANT: This is just a short overview of the kind of thing we’re looking for – please make sure to read the full rules and guidelines outlined on the submission form before you start building your scenes.

Scene Sizes: Mainly 20x20, 10x10, and 5x5, but we will include some 60x60 and 40x40 scenes. Please note that scenes are measured by the number of tiles they occupy in game.

Environmental Story Telling: Creators are encouraged to build scenes that contain environmental story telling. For example, a pond with fishing spots near some tents and a fishing net, as this implies that someone else has been there already.

Game Progression in Mind: We ask that creators keep the game’s natural progression in mind when building scenes, especially scenes that contain reward items or other valuables. For example, we’d discourage building a scene in the Dirt Biome that has a high-level item such as the Rune Song in it, as this could majorly impact a player’s progression in the game.

Scenes Not Bases: We’re after scenes that look as though they’d fit naturally into the world of Core Keeper, not fully built bases.

Read the Rules & Submit Your Scenes Here


[h2]To take part in Core Keeper’s biggest open community project, all you have to do is submit your scene/s (and read the rules) here. [/h2]

[h3]Submissions are open as of right now and close on the 22nd of April 2024.[/h3]

We’ve said it twice now, but we’ll say it again, please make sure to familiarise yourself with the rules and submission guidelines at the URL above before you start building your scenes.

We’re looking to include at least 50 community-created scenes in the game and we have some very important guidelines about scene specifications, working as teams, and how names will appear in the Core Keeper credits. Scenes that do not adhere to the rules and guidelines will not qualify for consideration.

[h2]We’re Looking Forward to Seeing Your Scenes![/h2]

There’s no doubt in our minds that this will go down in history as one of Core Keeper’s biggest open community projects, and we’re extremely excited to see just how creative our scene makers can be. We hope you have fun making your very own scenes while we’re working on our very own content, features, and surprises for 1.0!

https://fireshinegames.jotform.com/240245052811950