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Core Keeper News

1.1.1.1 Post-Update Stability Patch

Other: 
  • Fixed a few text and translation issues.
Graphics: 
  • The Electro-Pest now emits particles upon death.
  • The Electro-Pest and Electro-Pet emit a light source while attacking.
Bug Fixes: 
  • Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened.
  • Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far.
  • Plants now keep growing even when the player is not nearby.
  • Garden Trowels can now place seeds under wall torches and below certain critters.
  • Fixed a bug that could cause Ghorm to not spawn in some rare world seeds.
  • The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon.
  • Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable.
  • Bottled Anomaly now glows when placed on a table.
  • Fixed a bug where the Abiotic Factor Scene had glass tiles inside walls.
  • Adjusted the collision radius for the Electro-Pest.

Containment Breach in the Underground – Core Keeper x Abiotic Factor Update

Introducing the Core Keeper and Abiotic Factor crossover – a minor content update fuelled by the power of SCIENCE!

Abiotic Factor fans will have noticed the addition of a whole host of Core Keeper content in the Abiotic Factor Dark Energy update, and it looks like the containment breach has finally reached the underground. Head towards the Forgotten Ruins and you might just find a brand-new custom scene filled to the brim with GATE branded items, equipment, and consumables.

Inanimate objects aren’t the only thing that seem to have slipped through the cracks between dimensions. If you’re not careful, you might find yourselves face-to-face with the cybernetically augmented Electro-Pest!

These new enemies might look cute and loaf-shaped, but they’ve got a nasty bite, and their electrical quills are powerful enough to send a shiver down any Explorer’s spine. There might just be a way to use the Electro-Pest’s energy to your advantage...although, you’d probably need to get your hands on one of their eggs if you wanted to turn these pesky pests into beloved pets.

It’s been amazing to collaborate with the folks over at Deep Field Games, and we hope you enjoy the new content in both Core Keeper and Abiotic Factor. We’re off to try and seal this containment breach now! Don’t forget to follow us on X, Bluesky, and Discord for more Core Keeper news, information, and updates in the future.

1.1.1 Minor update - Abiotic Factor

[h2]Gameplay:[/h2]
  • A collaboration with Abiotic Factor has arrived in the underground! Found randomly generated in a custom scene within the The Forgotten Ruins, it includes:
  • New Pet: Electro-Pet
  • New Enemy: Electro-Pest
  • New Weapons:
  • Pipe Club
  • Quill Rifle
  • New Equipment:
  • Science Armor Set
  • New Decorative Items:
  • Vending Machine
  • Water Cooler
  • Bottled Anomaly
  • Wooden Crates
  • Portal Waypoint
  • Food items:
  • Rootbear
  • Skip
  • Slushie
  • Mug of Coffee
  • Kizz Cola
  • Vit

[h2]Bug fixes:[/h2]
  • Multiple environmental structures should no longer be damageable by melee weapons.
  • Sign texts are no longer shown for a single frame when the in-game UI has been disabled.
  • Damage numbers should now be more accurate when multiple enemies are damaged by the same source in quick succession.

[h2]Other:[/h2]
  • Created improved button remapping menu:
  • The menu is now easier to follow and navigate.
  • The menu is more in line with games on UI.
  • Split all the input categories to smaller chunks for easier editing.
  • The remapped button data is now saved in save files for easier deleting/editing/sharing. This requires re-creating your old button remappings.
  • The button remapping is now also available on consoles.

Notes From the Underground #004

Howdy there, Explorers! We hope you're having a BLAST with our new Bags & Blasts update. While you've been busy getting acquainted with our new Explosives skill tree, hunting down the new Arcane Symbiote egg, and battling giant cicadas, we uncovered a brand-new Notes From the Underground journal entry. It seems our wayward Explorer is turning their hand to science, with a little help from some "borrowed" equipment.

A localised transcript of this journal entry has been provided below the image.

[h2]Notes From the Underground #4 - The Power of Science[/h2]



"Call me big-headed, but I’m continuously impressed with the things I manage to cobble together from the resources in this world. Lately, I’ve been turning my hand to science, crafting all kinds of wonders in my new laboratory. Well, I say “new”, more like upcycled…with scientific equipment I found in some sort of abandoned research station.

Who knows what kinds of experiments were being conducted there? It looked like whoever was in charge left in a hurry. I almost passed right by, but I’m so glad I didn’t. As I was filling my bag with what I could salvage, something started snapping at my feet! It scurried away before I could get a proper look at it, but I managed a sketch so I’ll know what to look out for next time. Perhaps this creature can be tamed?

There was something else intriguing that caught my eye at the research station. A mysterious sigil that kept cropping up. Perhaps it is some kind of rune or ancient language? It doesn’t quite match any of the Caveling symbols I’ve spotted on my travels. I’ll see if it shows up again when I head back to grab the last of the equipment tomorrow – there’s a water cooler that I’ve got my eye on!"

1.1.0.2 Post-Update Stability Patch

Gameplay: 
  • Improved Nimruza’s defenses against exploitative strategies.
  • Throwing grenades into water may now drop fish.
  • Added a setting to hide Hotbar arrow buttons.
Other: 
  • Slightly increased indirect lighting for the Arcane Symbiote.
  • Delayed the chest spawn for Nimruza.
  • Fixed a few text and translation issues.
Game Balance: 
  • Adjusted the speed and lifespan of the Core Commander's orbs’ projectiles.
  • Lower magic pet drop rate.
  • The minion detonator no longer drops in The Forgotten Ruins or in digging spots in the Azeos’ Wilderness.
Bug Fixes: 
  • Minions no longer explode when the player teleports while having the Desert Guardian set equipped.
  • Garden Trowels can now generate golden crops when the player has the Expert gardener skill.
  • Breaking Oasis Blocks should no longer create Obsidian Walls that persist until the world is reloaded. This fix also applies to worlds already affected by this issue.
  • Toggling the in-game UI no longer results in floating texts from Signs being invisible until the game is restarted.
  • Floating texts from Signs now have a black outline again.
  • Combat-related skill points should no longer be gained when no damage was dealt from attacks or explosives.
  • The chance to gain extra items from the Alchemist skill should now correctly affect the Laboratory Table.
  • Summoning items should now only trigger one summoning area to spawn an enemy.
  • Cicada Burrows should now belong to the same faction as Cicadas, thus no longer taking damage from creatures of the same faction.
  • Critters should be more accurately squashed when walking over them.
  • Fixed a bug that prevented the Core Commander from healing back to full health if the player died while in the second boss phase.
  • Exiting the world while the Core Commander is doing the void area attack no longer results in a void attack with no safe areas when the world is reloaded.
  • The Core Commander should no longer trigger their void area attack after healing back to their first phase.
  • The Solarite Ore that drops from the Crystal Snails’ shell should now be pulled towards the player, similar to other loot drops.
  • Garden Trowels should now be able to be upgraded more than once.
  • Garden Trowels should now be able to be resized after being upgraded.
  • Chests now drop their contained items when destroyed by boss attacks that typically destroy objects without dropping loot, such as Ghorm’s charge.
  • Fighting multiple hydra bosses in a single session no longer causes the second hydra boss to display the name of the last defeated hydra.
  • The text from other players’ Tombstones should no longer be illuminated.
  • Adjusted the button widths in the content menu to avoid text extending outside the buttons.
  • Gold Ore on walls is no longer invisible during the Valentine’s seasonal event.
  • Pandorium Crystals no longer appear in different colors on the map based on their size.
  • Covered pit objects should no longer affect the functionality of planting with Garden Trowels.
  • Fanhare’s projectiles now correctly pierce enemies.
  • Quick stacking is no longer possible while playing instruments.
  • Minions should no longer display being affected by radiation from other players’ minions in PVP.
  • Opening a cracked egg should no longer cause the pet to be instantly equipped.