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Hotfix Patch - 0.5.1.1

Hotfix Patch - 0.5.1.1

- Fix character and world metadata files being reset when updating to 0.5.1 with incoming Steam Cloud changes.

Hi Explorers, we understand that some of you have been having issues with characters disappearing after updating the game for the Christmas Seasonal Event. We wanted to let you know that we’ve just rolled out a hotfix that should prevent this from happening from now on.

[h2]If You've Been Affected By This Issue, Read Below...[/h2]

You may be able to recover your characters by following the suggestions below:

Please note you will need your Steam ID for this, which can be found by opening the Steam client, clicking your profile picture in the upper-right, and clicking “Account Details”. Your Steam ID should be listed at the top of the page, beneath the title.

1. Ensure the game is closed. Then, backup your game saves by navigating to the below location and creating a copy of the folder there (we recommend saving this folder elsewhere on your machine such as your desktop or documents folder for now).

WINDOWS:
C:\Users\\AppData\LocalLow\Pugstorm\Core Keeper\Steam\
Or
%appdata%\..\LocalLow\Pugstorm\Core Keeper\Steam\

LINUX:
~/.config/unity3d/Pugstorm/Core Keeper/Steam/

2. Launch the game and delete any reset characters by clicking on “Settings” > “Delete Progress Options” > “Delete Characters Menu”.

3. Close and then restart the game.

Core Keeper is still in the Early Access stages of development and, unfortunately, issues with save data like this can sometimes occur. We’d like to thank you for your patience and understanding while we work on this.

We Want Your Feedback on Some Potential Changes to Ancient Coins in Core Keeper

Hi Explorers, we're always keen to hear your feedback when we're thinking about making changes to the way certain mechanics work in Core Keeper. Recently, we've been considering a small adjustment to the way Ancient Coins work in-game, and we wanted to know your thoughts.

At the moment, you can sell several different items to the Merchants in Core Keeper in exchange for Ancient Coins. We are proposing an adjustment to this mechanic so that the only items you can sell to Merchants in exchange for Ancient Coins would be Valuables going forward.

We believe this change would help to balance the in-game economy when it comes to Ancient Coins and that it would make the items marked as "Valuables" more impactful. We would like to know if this is something the community feels favourable toward or opposed to, and we'd also like to hear any feedback you might have on this proposal.

You can let us know what you think by filling out this short, anonymous survey here.

Please note that this survey is the only medium we will be using to collate data on community sentiment regarding this proposal, so if you want to share an opinion, please make sure to submit it using the form we linked to above.

Thank you for taking the time to share your thoughts with us, and we look forward to hearing what you think!

Core Keeper – Christmas Seasonal Event – 0.5.1.0

New Content


[h2]New Features[/h2]
The Winter Holiday is here! Certain objects and biomes have now become covered in snow, including The Core and boss statues. This snow is temporary and will melt away after the seasonal event.

  • Seasonal Merchant. Put a Calendar in a comfortable room and he will come and visit you. The Calendar can be crafted in the Carpenter’s Table.
  • Little Helperlings. Feed them cooked food and they will craft you presents! Acquired from the Seasonal Merchant by trading Cookies & Milk.
  • Christmas variants for enemies:
  • - Slime Blobs have become Snowhead Slimes.
  • - Red Slime Blobs have become Carrot Slimes.
  • - Shroomans have become Santa Shroomans.
  • - Caveling Miners have become Gingerbreadlings.
  • - Caveling Shamans have become Starwand Shamans.
  • - Caveling Brutes have become Bakery Brutes.


[h2]New items[/h2]

  • Christmas Workbench, craft decorations and furniture to bring Christmas into your home. Acquired from the Seasonal Merchant by trading Cookies & Milk.
    17 new decorations and furniture.
  • 17 new decorations and furniture.
  • New consumables:
  • - Hot Chocolate.
  • - Hot Punch.
  • - Winter Cookies.
  • - Fruit Bread
  • - Winter Dinner.
  • New equipment and weapons:
  • - Snowball.
  • - Snowman Hat
  • - Festive Hat.
  • - Gingerbreadman Head.
  • - Gingerbread Hood.
  • - Gingerbread Top.
  • - Gingerbread Pants.
  • New figurines (the following figurines have a chance to drop in addition to the normal figurines from the enemies, meaning that the normal versions are not replaced during the Christmas event. The new figurines can also drop from Luxury Winter Presents):
  • - Snowhead Slime Figurine.
  • - Carrot Slime Figurine.
  • - Santa Shrooman Figurine.
  • - Gingerbreadling Figurine.
  • - Starwand Shaman Figurine.
  • - Bakery Brute Figurine.
  • 5 new valuables.
  • Fireworks to celebrate New Year's Eve (or any other occasion) Comes in several colors and there’s a big one too! Can be crafted at the Christmas Workbench or acquired from Luxury Winter Presents.


GAMEPLAY CHANGES


[h2]Quality-of-Life[/h2]

  • Merchants can now teleport into a room even when any player is nearby or in that room. Note that a Merchant won’t teleport while someone is currently very close to or interacting with the Merchant at its current location.
  • The light on electricity wires now visually reaches one tile less while still powering electricity buildings at the same distance. This makes it clearer since everything connected to a lit wire will be powered.


[h2] Art and animation: [/h2]

  • Increased the visibility of particles from healing, poisoned or other similar effects
  • Added particle effects when walking on Slippery Ground Slime.
  • Players now snore when sleeping.


[h2] Audio: [/h2]

  • Added honking sound effects for each type of Go-Kart.
  • New unique damage & destroy sound effects for grass, clay, stone, hive and turf walls.
  • The slime footstep sound effect now plays when walking on all types of Ground Slime.


[h2] Balancing: [/h2]
  • Increased the drop chance of Oracle Card "Brilliance" from Ancient Crates and it can now also drop from the Large Ancient Crates.
  • Increased the duration of immunity buffs from cooked Blister Head, Yellow Blister Head and Rot Fish to be five minutes.
  • Increased the duration of the movement speed increase from cooked Spirit Veil to be two minutes.
  • Reduced amount of Fireflies that spawn in the Desert of Beginnings biome.


[h2] Other: [/h2]

  • Pressure Plates are now placed on the same height as Circuits, meaning that they will appear beneath flooring and rugs.
  • Fixed typos in some item & condition descriptions.
  • Polished colors that some golden crops give when cooked as food.
  • Healing from sleeping in bed heals a percentage of player hp every second instead of a set amount.
  • Removed map colors for hoed & watered Dirt Ground.
  • Added a buff icon for immune to burning.
  • Remove encryption from character save files.
  • Can start the game with a specific seasonal event enabled by running the game with the -season argument.


[h2] Bug Fixes: [/h2]

  • Fixed a bug where Ore Boulders could spawn inside Obsidian Walls in the Desert Biome.
  • Fixed a bug where the players own map marker would just be white instead of their corresponding color.
  • Bomb Scarabs and Lava Butterflies no longer fly through walls placed on bridges.
  • Players can no longer sometimes traverse through bridges with fences while riding a boat.
  • Fixed a bug where items in max stack sizes could not be picked up in the inventory UI while holding the same item in the mouse.
  • Fixed a bug where players could get cooking skill and additional food from the Cooking Pot without actually taking out the food from the Cooking Pot while holding the same food in the mouse. This would only occur if the total amount of the held food or the food in the Cooking Pot would be at max stack size.
  • Fixed a bug where the output of buildings like Cooking Pots and Furnaces could be hot swapped with ingredients or ores causing unintended behavior.
  • Fixed a bug where roots could grow on Sand Ground but not on Grass Ground.
  • Fixed floating wall/floor cracks in suboptimal network conditions.
  • Fixed incorrect button prompt for reflections setting in Video Settings.
  • Fixed large scenes like the racing track spawning incorrectly in some cases.
  • Fixed Electricity Sticks being able to power buildings. It should only affect Logic Circuits.
  • Fixed some cases of path finding acting up when seeing the player through gaps in smaller colliders like roots and fences.
  • Fixed a bug where hitting larger objects such as tables would sometimes instead damage the floor, Rugs, or other similar objects beneath it instead.
  • Fixed a bug where Root Plants would stop growing after being completely blocked and unblocked again.
  • Fixed electricity wires lighting up when placed on top of Ancient Electricity tiles.

It’s Time for the Core Keeper Christmas Seasonal Event

As we get further and further into winter time, the days are getting colder and the nights are getting longer. Honestly, it just looks like an excuse to wrap up warm, grab yourself a mug of hot chocolate, and indulge in a marathon session of Core Keeper. We hope you’ll be rejoicing with us today as we launch our Christmas Seasonal Event!

[h2]What is the Core Keeper Christmas Seasonal Event?[/h2]

Alongside our content updates, we’ve also been bringing the Core Keeper community seasonal events since our Early Access launch. Our first-ever seasonal event was for Easter, which was followed by Halloween, and now we’re pleased to be bringing you something Christmas-themed!

We’ve added a whole host of Christmas content for you to enjoy, and you can expect parts of the underground to be covered in a layer of snow this year as things cool down, as well as lots of seasonal variants of some of your favourite enemies. From snowmen Slimes to Shroomen with Santa hats, the Christmas versions of these enemies might just be too adorable to battle!



It wouldn’t be Christmas without Christmas trees, and you’ll be able to craft these and lots more festive furniture at the new Christmas workbench. If that doesn’t leave you feeling like Father Christmas, then maybe the addition of Caveling Elves called “Little Helperlings” might. These friendly Cavelings have been infused with the spirit of Christmas, and they love nothing more than crafting presents.

You’ll also be able to enjoy new food, game mechanics, and cosmetic items throughout the event – because who doesn’t want to take part in a snowball fight while dressed as a gingerbread man, are we right? Oh, and we’ve even added fireworks to the game so that you can celebrate the New Year with a bang! There’s plenty for you to uncover, and we encourage you to jump right into the game and check all the new content out for yourselves.

[h2]How Long will the Core Keeper Christmas Seasonal Event Run for?[/h2]

The Core Keeper Christmas Seasonal Event will run from December 13th 2022 all the way to January 5th 2023!

That being said, all of our seasonal events run based on the time and date of the PC you’re playing on. This means that, from the day that they are launched, players have the option to access seasonal events at any time by changing the time/date settings on their computers. After listening to your community feedback, we decided to implement this mechanic so that, if you have to miss a seasonal event for any reason (or if you want to go back and relive the magic) you’ll still be able to access that content at any point.

Let us know what you think of our new seasonal event over on the Core Keeper Discord, which now has spaces for our Chinese, Japanese, and Korean-speaking Explorers! You can also follow us on Twitter here for lots of Christmas activity across December.

Announcing the Core Keeper Christmas Seasonal Event Date

It’s beginning to look a lot like Christmas, and you know what that means – it’s nearly time for another Core Keeper seasonal event. The Pugstorm and Fireshine teams are feeling extra jolly right now, so it feels like the perfect time to announce the date for our Christmas plans…

The Core Keeper Christmas seasonal event will go live on Tuesday the 13th of December 2022 and run up until January 5th 2023.

That’s just over three weeks of festive fun coming your way. While we think it’s super fun to experience seasonal events in real-time, you might be pleased to know that we recently changed the way seasonal events work to account for busy Explorers. From the moment they launch, seasonal events will run based on the time and date of your PC. This means that if you can’t play Core Keeper during the time period that an event is running, you can always change the date/time on your PC and access the in-game content that way. Huzzah!

[h2]What to Expect in the Core Keeper Christmas Seasonal Event[/h2]

You can expect things to get very merry in the underground. With seasonal variations on enemies, new cosmetic and decorative items, seasonal snacks, environmental changes, some new mechanics (we cant wait for you to meet the Little Helperlings!), and more, we’re sure you’ll feel like Christmas has come early come launch day.

If you just can’t wait until the day of the event, then check out the screenshot below for a little preview of what’s coming:



We’ve got lots of Christmas activity coming your way on the Core Keeper Twitter channel too, so make sure you’re following and keep an eye out for even more sneak peeks at our Christmas seasonal event. Don’t forget to join our Discord too if you’d like to meet your fellow Explorers, team up for online multiplayer, and discuss the lore of the underground.