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Core Keeper gets a mod SDK and mod.io support + Shimmering Frontier update due October 4th

The wonderful mining, exploration and crafting game Core Keeper just got a big upgrade adding in modding support via mod.io, there's a new modding SDK and next month a new free expansion launches.

Read the full article here: https://www.gamingonlinux.com/2023/09/core-keeper-mod-sdk-shimmering-frontier-update-october-4th

Hotfix 0.6.3.1

  • Fixed a bug that prevented glass shaders from rendering
  • Fixed wrong material used for modded SpriteRenderers
  • Visual fixes to in-game Mod menu
  • Fixed error in particle shader

Shimmering Frontier Date & Mod SDK Out Now!

Introducing the Shimmering Frontier (previously known as the Crystal Biome), a glistening and glimmering new update coming to Core Keeper on October 4th 2023! Plus, Core Keeper’s Mod Software Development Kit launches today!

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[h2]A Shiny New Update: The Shimmering Frontier[/h2]

Set out on a voyage to this long-anticipated biome that’s been on the Core Keeper roadmap since day one. It’s time to explore the Shimmering Frontier, coming October 4th!

Uncover dazzling Solarite Ore to craft all-new armour, tools, and equipment to enhance your underground adventure. But be careful, the Shimmering Frontier isn’t without its perils and you might just find yourself face to face with new enemies – from crystal-mimicking Mimites all the way to Giant Snails.

We’re sure you’ll want to spend plenty of time exploring this new biome, but we’ve also added a whole host of new content throughout the game. You’ll definitely want to search the Shimmering Frontier and travel back through previous biomes to uncover over 50 new pieces of armour and equipment as well as new custom scenes, cattle, pets, boss drops, and more! Just make sure you keep your wits about you in the Sunken Sea, rumour has it there’s something scary stalking the depths of the ocean…and we’re not talking about Omoroth!



There’ll be plenty of opportunities to put your combat skills to the test in this update thanks to exciting new battle events. We’d definitely recommend improving your gear at the new Upgrade Station before you go seeking out one of our unique battle arenas, however! Don’t want to find yourself in a sticky situation with under-levelled equipment (yep, there’s equipment levelling now), do you?

We’ve got plenty in store for fans of the cozy side of Core Keeper too. Shed a little light on your creations with our brand-new Roofing Gadget tool that can bust through and repair the ceiling above to let in or shut out beams of light. Set out to find and collect all new valuables to display in your bases, which can shimmer and shine thanks to new Gleam Wood base-building options. You can even mine out huge areas of the map for all your base-creation needs using the Obliteration Ray. Oh, and expect even more hairstyles for a little extra player customisation!



Developing the Shimmering Frontier has been an amazing journey for us at Pugstorm. You might remember this one as the ‘Crystal Update’ that we announced all the way back in our first Early Access roadmap, and we know that this is the one you’ve all been waiting for. This update went through plenty of designs and iterations, carefully balancing community-requested features, heaps of new content, and references to the game’s lore until we felt like it was just right!” - Sven Thole, Pugstorm COO.

We’re so excited for you to play this update and we’ve barely scratched the surface of what’s to come! With just two weeks to go, we hope you’re looking forward to the Shimmering Frontier as much as we are – coming October 4th!



[h2]Our Mod SDK Is Out Now![/h2]

As of right now, Core Keeper is offering official mod support through our very own Mod Software Development Kit!

We announced our plans for the Mod SDK way back in June and quickly got to work collating feedback from our very active modding community. We asked you questions about the functionalities you’d like to see, the pain points you were currently experiencing when developing mods, and your preferences when it came to mod creation.

All this led us to the very first iteration of our Mod SDK, which functions via Unity and can be downloaded here. We’ve also implemented an in-game solution that will allow players to browse and install Core Keeper mods from Mod.io directly to the game. We look forward to developing the Mod SDK further, and your feedback will be incredibly helpful for future iterations of this software development kit!



[h2]What Is Mod.io?[/h2]

Mod.io is a mod-support platform that offers players the ability to install mods directly from in-game menus. Mod.io supports small and large (up to 8 GB) mods that are hosted on the Mod.io website, work across all platforms, and are simple for players to implement.

[h2]What About Multiplayer?[/h2]

With the Mod SDK opening up the world of Core Keeper mods to even more Explorers, you might be wondering what this means for multiplayer. In short, this will depend upon the type of mods that have been installed in the world you want to join. Some mods don’t require you, the player, to have them installed so long as the host does. Others may require both the host and the player to have them installed in order for you to play in the same world.

If you join a world with mods that require installation from both the host and the player, you will be given the option to install them too. If you would prefer not to install the necessary mods, the connection will simply close and you will be unable to join that specific world.

We’re very happy to be able to provide creators and players with a stable and standardised platform for mod creation and installation, and we can’t wait to see what you make! Oh, and as a reminder, we do have an official space for mod creators to chat in our Core Keeper Discord server if you’re looking to connect with your fellow modders.


Core Keeper - Mod SDK Patch Notes - 0.6.3

Other:
  • Mod SDK support.
  • Mod.io integration.
  • Removed excessive logging when loading configuration files.
  • Changed Unity scripting backend to use Mono instead of IL2CPP.
Bug Fixes:
  • Added some missing item descriptions in creative mode.
  • Updated some item descriptions to reflect new use cases.
  • Fixed a bug where the built-in Steam browser would open the Discord app every time the game was started after the feedback option on the start menu had been clicked.
  • The Easter Pillar can no longer be placed in the same spot where another pillar has already been placed.

Weekly Community Wrap Up: 15th September 2023

It's time for another Core Keeper community wrap-up! Let's jump right in with a summary of what we've been up to...

[h2]Our Mod SDK is coming on September 20th![/h2]
We announced the date for Core Keeper's upcoming Mod SDK, and you can expect this on September 20th! We've got an amazing modding community and we're very excited to be able to support them with our software development kit. You can find out more about this here.



[h2]Anyone Else Experiencing a Heatwave?[/h2]
Our publishing team is based in the UK where the sun has been blazing these past few weeks. So much so that our community manager whipped up this little GIF of them in the Molten Quarry to represent how they felt at their desk! Let's hope it cools down soon...



[h2]We Won "Best Debut" at the Swedish Game Awards[/h2]
That's right, we're feeling pretty honoured right now! We were up against some awesome titles too, so this really means a lot to us. Now it's time to work out how we're all going to share custody of this shiny new award.



[h2]Let There Be Light![/h2]
Here's another community request that we've been working on for the Crystal update. This handy little gadget can punch holes in the ceiling and repair roof tiles to let in or shut out light from above. Enjoy playing with natural lighting, we can't wait to see how you use this in-game.



[h2]Exploring in Spanish[/h2]
Some of our Spanish-speaking community members have been sharing their Core Keeper screenshots over on Twitter in celebration of the new language update! We can see Twitter user Hugh Belmont has chosen the Fighter or "Luchador" background here.



[h2]Poly Powered Automation?[/h2]
A member of our Japanese-speaking community shared this picture on Twitter, showcasing their automated woodfarm. We like to think the Strolly Poly is the foreman, overseeing the automation output!



[h2]3D Glow Tulip by Awkward Comrade[/h2]
Discord user, Awkward Comrade, shared this amazing 3D Glow Tulip with us! We think this looks super impressive and we really wish we could have a couple of these dotted around our office spaces.



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