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Core Keeper update Desert of Beginnings adds biomes, karts, and bugs

New Core Keeper update Desert of Beginnings is set to arrive for the sandbox game in November, with developer Pugstorm touting it as the Steam Early Access game's "biggest update yet." This free update for the Terraria-like crafting game introduces new biomes packed with fresh foes, weapons, music and more, along with several new features including kart racing and bug hunting, to the multiplayer game.


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Core Keeper's Desert of Beginnings is Coming 10th of November!

You fought Glurch, battled Ghorm, took down The Hive Mother, and grounded Azeos. You even managed to subdue the mighty Omoroth… it’s time to get ready to face Ra-Akar the Sand Titan in Core Keeper’s next major content update: The Desert of Beginnings ⁠— coming November 10th 2022!

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That’s right, Explorers, it won’t be long until you’re exploring The Desert hunting for Galaxite and avoiding pesky enemies like the new Caveling Assassin, Bomb Scarab, Lava Butterflies, and more! Perhaps you’ll uncover the Molten Quarry and bump into Igneous the Molten Mass on foot or do so in the fancy new vehicle we’ll be adding to the game?

We’ll also be adding several new tracks to the Core Keeper soundtrack, written and composed by the talented Jonathan Geer, new to the Desert of Beginnings. We like to show our existing biomes and features a little bit of love when working on major updates too, which is why you can expect to see some improvements to the cooking mechanic and recipe book, the addition of 12 new critters to the game (unique to each biome), and two new Cavelings to watch out for in the Clay Caves: The Caveling Spearman and The Caveling Skirmisher!

We spend a lot of time going through community feedback and listening to your requests, and we always bear these in mind throughout the development process. One community request we’ve seen time and time again is the ability to move larger static items. We’re pleased to report that, with enough mining damage, players will now be able to mine and relocate items such as Mold Trees, Kelp Trees, Large Ancient Ruin Pieces, Giant Cicadas, and Ancient Gates. Your bases are about to look much more majestic!

There’s so much to look forward to in Core Keeper’s next major content update, and we want to leave discovering it all to you, but we can tell you that we’ll be adding Steam Achievements and support for players to add custom Latin languages to the game.

[h2]Core Keeper CORSAIR Integration[/h2]

We’re also delighted to announce that we’re partnering with CORSAIR and working on a brand-new Core Keeper integration! What that means is that Core Keeper will now work with Corsair’s iCUE software to fully synchronise the RGB lighting on compatible CORSAIR devices to change and react based on what is happening in the game – essentially putting on a Core Keeper light show. Unexpectedly bumping into a boss or crafting a Legendary weapon is going to look a whole lot more dramatic when the lights on your keyboard/mouse/headset suddenly shift!

If that wasn’t exciting enough, from the launch of the update, we’ll be running some exciting giveaways over on the Core Keeper Twitter and Discord server. If you think the CORSAIR integration sounds awesome but don’t have any of your own CORSAIR hardware, you’ll have a chance to pick some up by taking part in our giveaways, so keep an eye out!

We hope you’re looking forward to this update as much as we are. We’ve been working very hard on lots of new content for The Desert of Beginnings, and we’re pleased to announce that this will be Core Keeper’s biggest update yet! We’re especially proud to have been able to offer the Cozy Caverns Update and a Halloween Seasonal Event in between major updates, and we’ve really valued your feedback and input as we’ve been working!

Let us know your thoughts and feelings about the date announcement and Desert of Beginnings trailer reveal over on Twitter, Discord, and in the Steam Discussions.

Hotfix Patch - 0.4.8

  • Fixed so the correct amount of items are now consumed when crafting the Decorative Torch.
  • Reverted robot arm/conveyor belt change so that they will be able to drop floating items into pits, water, and walls again.
  • Fix limit for how many mobs are spawned.

Core Keeper - Halloween Patch Notes - 0.4.7

NEW FEATURES


[h2]Main Features:[/h2]

  • Several enemies in the world have dressed up to a more spooky appearance and have a chance to drop a Halloween goodie bag when killed. The goodie bag will of course contain candy but may also sometimes contain equipment so that players themselves can dress up too. Players may also find Grumpkin Seeds and another more rare item in the goodie bags, but we’ll leave this one a secret!



[h2]Halloween variants for enemies:[/h2]

  • Big Larvas have dressed up as vampires.
  • Caveling Miners have dressed up as ghosts.
  • Caveling Shamans have dressed up as pumpkings.
  • Caveling Brutes have dressed up as Frankensteins.



New Items:


  • New Grumpkin Seed that will grow into a Grumpkin when planted.


[h2]New candy:[/h2]

  • Chewy Cone Candy.
  • Evil Eye Candy.
  • Spooky Pop Candy


[h2]New equipment:[/h2]

  • Pumpkin Lantern
  • Pumpkin Head
  • Spooky Blanket Hood
  • Spooky Blanket Cape
  • Frankenbrute Head
  • Dracularva Cape
  • Samhain Curse Ring
  • Samhain Offering Necklace


[h2]New figurines (the following figurines have a chance to drop in addition to the normal figurines from the enemies, i.e the normal versions are not replaced during the Halloween event):[/h2]

  • Big Dracularva Figurine
  • Spookaveling Figurine
  • Frankenbrute Figurine
  • Pumpking Caveling Figurine



GAMEPLAY CHANGES


Balancing Improvements:

  • Any new Amber Larvas and Giant Mushrooms that players acquire will only give the permanent health increase once. The health increase from previously acquired Amber Larvas and Giant Mushrooms will still stack as to avoid punishing players who have worked hard on farming these items. Players current max health will remain unchanged, this change is intended to improve how max health is gained in the game moving forward and not to affect already existing players max health. The old version of Amber Larvas and Giant Mushrooms are considered deprecated and thus they will for example no longer appear in the cook book but cooking anything with the new version will appear in the cook book. They will also no longer be obtainable when playing the game normally. They can still be obtained using mods. The new Amber Larvas and Giant Mushrooms will look the same and have the same name as the old ones but the permanent health buff gained from the new ones will have a notation of only being obtainable once.
  • Shroomen have a low chance to drop a Giant Mushroom.
  • Ghorm the Devourer has a low chance to drop an Amber Larva.


BUG FIXES


  • The Easter version of Azeos will no longer change to the normal version if restarting the game in the middle of the fight.
  • Fixed an issue where Chinese text for set pieces would not be rendered in the correct gray or white color when hovering equipment.
  • Fixed an issue where hive veins render order would conflict with chrysalis and that hive veins would also be possible to hit when beneath rugs or floors etc.
  • Fixed potential crash when crafting recipes.
  • Fixed potential crash when placing gates.
  • Fixed an issue where mining walls on bridges would sometimes prioritize objects around the wall instead.
  • Fixed enemies teleporting into walls and water.


[h2]OTHER[/h2]

  • Seasonal events (currently Easter and Halloween) now start and end based on the date and time of the PC that the game is running on.
  • The large version of object icons are used instead of the small one on pedestals and tables.
  • Plants and equipment that have a glowing effect now also glow when put on a pedestal or table.
  • Legendary beam is now shown for legendary objects placed on pedestals and tables.
  • The game will keep its window size after restarting the game when using window mode: Windowed. Changing window mode back and forth to something else and Windowed will restore its default size which is set to be pixel-perfect.
  • Added text to items that can be used while held such as scanners or parchments to make it more clear that they can be used and what they do when used.
  • Improved text of buffs on food items to distinguish permanent buffs more from buffs with a duration.

The Core Keeper Halloween Seasonal Event is LIVE!

Look out, Explorers, things have just gotten a whole lot creepier in Core Keeper! That’s right, the Core Keeper Halloween Seasonal Event is now live, and you can expect a whole host of fun costumes, candy, and goodies along with it.

The Halloween Seasonal Event will run from 10:00am UTC on October 25th to 11:59pm UTC on November 8th – that’s two whole weeks of fiendish fun! However, we also want to let you know that we’ve made some slight changes to the way that our seasonal events work. Now, seasonal events will occur based on the time and date set on your PC. This means that, if you missed out on something seasonal because you were unable to play the game for whatever reason, you can always adjust the settings on your PC and experience the content as if you were playing in the release window!

While things will become decidedly less spooky in the underground once the event is over, Explorers will be pleased to know that any costumes or goodies that you uncover during the Halloween Seasonal Event will remain in the game permanently. That means you can play dress up all year long if you want to.



We don’t want to spoil the fun too much, so we won’t go into detail about what to expect here in the announcement post. If you do want an extensive list of what you can look forward to during the event, we invite you to check out our patch notes here. It wouldn’t be Halloween without a little mischief though, would it? That’s why we’ve purposely left one exciting secret out of the patch notes. We think it’ll be a real treat to watch you uncover this one all by yourselves!

Don’t forget to take plenty of spooky screenshots and share them with us over on Twitter and Discord. Have fun, and happy Halloween!