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Core Keeper News

Check Out Our New Core Keeper Roadmap!

Good news, Explorers! We’ve just updated our roadmap for the rest of 2023 and beyond. From new language support all the way to info on the Crystal Update, find out what you’ve got to look forward to below and view the full image version of the roadmap at the bottom of this post.

[h2]Spanish Language Update - August[/h2]

We’re pleased to announce that Core Keeper will be getting a Spanish language update in August. There have been a lot of requests for a Spanish localisation of the game from the community, and we’re hard at work getting that ready for you now. We know there are a couple of different variations of Spanish and we have elected to localise Core Keeper in European Spanish. We hope you’re looking forward to this localisation of the game and that you’ll join us in welcoming new Spanish-speaking explorers to the community.

[h2]Modding SDK 0.1 - September [/h2]

We’ve got an amazing modding community for Core Keeper, and it’s been incredible to see all the creative ideas they’ve come up with. Providing support for this community has been something we’ve been working on for quite some time now, and we’re very happy to be implementing a Software Development Kit (SDK) in Core Keeper for the very first time in September.

The modding SDK will help modders create and distribute mods for Core Keeper, and it will offer players a standardised way to add and install mods to the game. The official solutions we are pushing might be a bit limited at the start, but we still want to give creators all the tools they need to implement their own solutions while making mod support as stable as possible. We hope this will open up the world of Core Keeper mods to even more Explorers.

[h2]Crystal Update - Autumn[/h2]

This major content update is scheduled for Autumn 2023 and will include a brand-new biome with new enemies, materials, crafting options, and more! It won’t be long before you’re exploring a crystalline cave system and uncovering the exciting new resources on offer.

We know you’ve been looking forward to this one for quite some time, Explorers, so we thought we’d give you some insights as to what we’re thinking about for the Crystal biome. You might have noticed that we’ve been asking a couple of questions about Cattle over on Twitter, and that’s because we’re currently thinking about what more we can add to the Cattle system with this update, along with brand new game mechanics, lots of new equipment and more!!

[h2]Year-End Update - Winter[/h2]

Independent from our Christmas Seasonal Event (which will reoccur each year and can also be toggled at any time from the Gameplay Settings menu), we’ll be releasing an additional Year-End Update this winter. This will come in the form of a minor update – unrelated to our Seasonal Events – and, while we can’t tell you what’s to come just yet, we’re working hard to make sure we’ve got something fun to tide you over through the new year! Oh, and speaking of the new year…

[h2]Additional Language Support - 2024![/h2]

We’re committed to bringing Core Keeper to even more Explorers before we hit 1.0, and we plan on adding more language support to Core Keeper in 2024. We’re still finalising the details here, but with this update coming next year, we hope you’ll take this opportunity to make lots of noise and let us know which languages you want to see represented!

[h2]Here’s to the Future of Core Keeper![/h2]

We can’t believe we’re nearly halfway through 2023 – it really does feel like yesterday since we released our last roadmap. We hope you’re as excited about all the upcoming content as we are, and we’d love to hear your thoughts over in the Steam Discussions, on Twitter, or in the official Core Keeper Discord server.

Weekly Community Wrap-Up: 16th June

Summer is in full swing, Explorers, and we hope you’re having fun doing lots of different activities alongside playing Core Keeper…though we’d never hold it against you if you were just playing Core Keeper! Here’s a little look at what we’ve been sharing with the community this week.

[h2]Treat Yourself![/h2]
We’ve got lots of yummy, healthy food for growing Explorers in Core Keeper, and we also have plenty of tasty treats for when you feel like a Caveling Crunch bar and can of Heart Berry Soda might just hit the spot a little better than a Glowing Tulip Salad.



[h2]Ocean Base[/h2]
Is it part of the lost city of Atlantis? Some sort of mermaid homestead? Or maybe it’s just a little ocean base for those of you who like to be beside the seaside.

[previewyoutube][/previewyoutube]

[h2]What Kind of Cattle Would You Like to See?[/h2]

Over on Twitter, we asked you what kind of Cattle you’d like to see in the future, and you had some amazing responses that have really sparked our imaginations. From horse-shoe crabs to baby dragons, there were so many suggestions that have certainly given us plenty to think about.



[h2]Your Cattle Concepts![/h2]
Some of you even went as far as to draw up concept art when we asked you what kinds of cattle you’d like to see in the future. We love this chicken-inspired creature from @ambercatlucky2 and this cool collection of ideas from @hairyfood1!





[h2]Character Art by yinadash[/h2]
This character art was shared in the Core Keeper Media forums over on our Discord server by the talented yinadash. We love the Iron Armour, but we’re a little concerned about what might have happened to that Rock Jaw!



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Hotfix 0.6.1.1

  • Reverted the change “Procedural generation of new terrain is now spread over multiple frames.” due to problems with procedural spawning on dedicated servers.

Core Keeper - Patch Notes - 0.6.1

Other:
  • Changed how cooked food is stored in the save files. Existing save files will get converted when they are loaded for the first time. After this point, they will not be compatible with previous game versions.
  • Several performance improvements for the water spreading system. In particular, this should in significantly reduced load times for worlds where large sections of the Sunken Sea biome have been explored.
  • Cattle are no longer affected by aura effects such as Malugaz burning set bonus, and summoned creatures like the Ghost Scholar Caveling from Phantom Spark will no longer attack Cattle.
  • Update README for dedicated server with missing information since previous updates.
  • Dedicated server will now parse human readable values as well as the corresponding integer values for setting world mode and season. So, instead of setting -season 1 or -worldmode 1, you can use -season Easter and -worldmode Hard as well.
  • Trying to load save files created using a recent game version into earlier, incompatible game versions will now result in an error message prompting the player to install the new update.
  • The maximum object ID for ingredients used in cooked food has been increased from 10,000 to 65,535. In particular, it now supports the 32,768–65,535 range that is reserved for items added by mods.
  • Enemies that spawn in groups chasing down players will no longer destroy objects in their paths while chasing down the player.
  • Fixed translation issues in descriptions for certain weapons and pets.
  • Procedural generation of new terrain is now spread over multiple frames. This, together with some other performance improvements, should significantly reduce stuttering when exploring new parts of the world.
  • Upgrade Sentry SDK version to 1.2.0. Used for error and crash reporting.
  • Avoid calling a Steam function which could cause severe lag spikes for some players.
  • Game will avoid spamming log messages because of unknown objects.
  • Allow extending the version string used for detecting version mismatch with the launch option -versionsuffix followed by the suffix to use.
  • Enemies that accidentally end up on a tile they can’t stand on are now removed after a short delay.
Bug Fixes:
  • Creatures like cattle, critters and enemies should no longer escape through fences and other blocking objects.
  • Fixed an issue where murals that could be opened would sometimes block the player from digging and placing ground blocks around the mural when it shouldn’t.
  • Fixed an issue with pets being able to damage cattle.
  • Larvas will no longer die when they walk close to a fence.
  • Caveling Skirmishers no longer quickly sidestep from side to side if they temporarily lose line of sight to their target.
  • Fixed the eyes to be glowing red again for some Caveling types where the eyes had turned black.
  • Playing certain melodies with the instruments will no longer cause the player to freeze.
  • Fixed a bug where the Sticky Toy pet talent would increase enemies movement speed instead of slowing them down. The amount slowed by the talent and Jr. Orange Slime was also slightly rebalanced.
  • Fixed an issue where entries could be incorrectly overwritten or duplicated in the previously joined servers drop-down menu.
  • Fixed a bug where pets would disappear after pausing the game while the pet was running to its owner.
  • Fixed keys opening UI elements like the map not being disabled while naming pets.
  • Fixed minor grammatical error in the description of Omoroth’s Necklace.

Weekly Community Wrap-Up: 9th June 2023

It's that time again, time for another community wrap-up! We've been busy bees ever since the Paws & Claws launch, and we've been taking lots of time to read your feedback and suggestions over on the Core Keeper Discord server and in the Steam Discussions. We've also shared lots of fun things over Twitter, and we've been keeping an eye out for all the wonderful stuff you've been sharing with us too.

[h2]We Hit our Caveling Plushie Funding Goal![/h2]
Not only did we hit our funding goal, we actually exceeded it by 109%! We're thrilled to let anyone who pre-ordered know that their Caveling Plushies will be with them around mid-late August.



[h2]Underground Zoo[/h2]
We created our very own underground zoo to house cattle and mobs. Don't ask us how we're managing to contain the Bomb Scarabs, we haven't quite figured that one out yet...



[h2]Achievement Teaser[/h2]
We shared a little teaser of a new achievement that you can expect with the Crystal Biome update (date TBC). We had some awesome guesses on the achievement name, but our personal favourites were: “If I fits I sits”, "Purrrfectionist", and "speciwal dewivewy".



[h2]Guest Mode[/h2]
Did you know that we added a Guest Mode setting to Core Keeper. This can be accessed via the pause menu in-game. Enabling guest mode removes the ability for any non-admin players to interact with the world. Perfect if you'd like to show somebody around your world without worrying about them getting up to mischief.



[h2]Adorable Build by Zombaekillz[/h2]
Twitter user, Zombaekillz shared this beautiful build with us, showcasing some of the more colourful base-building items in Core Keeper.



[h2]Core Keeper with Friends with TripleAGaming![/h2]
TripleAGaming shows us just how much fun you can have in Core Keeper's multiplayer mode!

[previewyoutube][/previewyoutube]

[h2]Tomie's "Zoo"[/h2]
This is definitely not a mob farm...




Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper