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Core Keeper News

Thank you for ONE MILLION Sales!

We’re delighted to announce that, shortly after the launch of The Sunken Sea Update - our first major content update - Core Keeper hit 1,000,000 sales. This is a momentous occasion for us as developers and for our publisher, Fireshine Games. In fact, Core Keeper previously set the record for being Fireshine Games’ fastest-selling digital game of all time by selling 100,000 copies within its first two days of Early-Access launch.

We’re truly overwhelmed by the fantastic community response that Core Keeper has had, and we’re thrilled to have hit this milestone so early on in the games’ development. Launching in Early Access has given us a unique opportunity to involve the community in major game decisions and collaborate with them on improvements and optimisations.

That’s why we want to express our gratitude to our amazing community now that we’ve hit 1,000,000 sales. From our vibrant Twitter followers to our colourful Discord members, the fine folk in the Steam Discussions, and all our other community members across the world, we wouldn’t be where we are today without your support, enthusiasm, and feedback!

We hope you have an amazing time exploring the Sunken Sea Biome. With every step on your Core Keeper journeys, you’re one step closer to uncovering the secrets of The Core!

Sharing More of Your Core Keeper Creations!

We can’t believe it’s been two whole weeks since we released The Sunken Sea Update! Since then, we’ve seen lots and lots of amazing streams, videos, and pieces of art from our talented community, and we thought now would be a great time to share even more of our favourites with you.

You might also remember that we shared some of your amazing Core Keeper content not long after our Early Access update. If you’ve not seen it already, we definitely recommend checking it out here.

We thought we’d start with a little bit of fanart again…

First up is this colourful cut-out of the The Core, by Eri Artistically Foolish.



Next, we’ve got this wonderful and adorable commission, created by the talented Jorunna.



There’s also this incredibly detailed piece from Lil’ Pink Teeth that we can’t stop staring at!



We’ve also spotted some great screenshots on our social media channels…

Including this beautiful glowing base from MrRedClown.



This very impressive museum from Mntyx3!



And this Rainbow Road homage from DoUbLeStAkKeD!



We also saw CraftingCrystal get ambushed by a gang of Cavelings!

And watched TomFawkes and co learn how to cope with the darkness of the underground!

The Yogscast kindly streamed part #17 of their Core Keeper journey and built a boat in the Sunken Sea Biome!

[previewyoutube][/previewyoutube]

Schyushi also took the first steps on his Core Keeper adventure!

[previewyoutube][/previewyoutube]

Chinese streamer, Onityan, showed us an impressive Omoroth battle!

[previewyoutube][/previewyoutube]

And we got to see Thai streamer, Stag Flation’s, impressive base.

[previewyoutube][/previewyoutube]

As always, we’re keeping an eye out for creations from our amazing community, so why not share them with us on the official Core Keeper Discord?

Core Keeper - Patch Notes - 0.4.2

GAMEPLAY CHANGES


[h2]Quality-of-life[/h2]

  • Player character is immune to damage while the game is loading to avoid unfair deaths.


[h2]Dedicated Servers[/h2]

  • Added support for direct connections to dedicated servers.
  • Add missing hard mode setting for dedicated servers.


BUG FIXES


[h2]Mechanics[/h2]

  • Fixed an issue with Acid Larva not having increased damage in hard mode.
  • Fixed the duration of the melee damage and attack speed buffs from cooked Pinegrapples to be 5 minutes as intended.
  • Fixed an issue where portals far away from any player would not continue to activate.
  • Fixed an issue where players could teleport to portals that were not yet activated.
  • Fixed an issue where electronic circuits being turned off/on would sometimes affect nearby other circuits.
  • Fixed an issue where players could leave their boat while connecting to the world.


[h2]Items[/h2]

  • Fixed spelling issues on some items.
  • Fixed an issue with the Polished Scarlet Chunk Necklace disappearing when crafted.
  • Fixed an issue with the talent that makes Anvil items less expensive not working correctly.


[h2]Loot[/h2]

  • Bubble Crab no longer drops the Tentacle Trophy.
  • The chest found in the Forlorn Metropolis sewers scene now contains loot.
  • Added 6 missing valuables to the Sunken Sea biome.


[h2]Networking / Dedicated Servers[/h2]

  • Fixed an issue where players could get connection errors with internet servers while running another server on the local network.

We've Expanded the Core Keeper OST

In celebration of World Music Day yesterday, we uploaded the latest version of the Core Keeper soundtrack to our YouTube channel. This includes all the existing music from our Early Access launch, all the new tracks composed for the Sunken Sea Biome, and new music for the Dirt Biome, The Forgotten Ruins, The Clay Caves, Azeos’ Wilderness, and The Mold Dungeon. Listen to the most up-to-date version of the OST below…

[previewyoutube][/previewyoutube]

We’ve been working with talented video-game composer, Jonathan Geer – who has previously worked on titles such as Owl Boy, Neon Chrome, and Undead Horde – to create a unique and enchanting soundtrack for Core Keeper. Our Early Access launch boasted 13 original songs, and this has expanded even more with The Sunken Sea update, giving you 21 individual tracks to enjoy as you explore the underground. You can find a full list of these tracks at the bottom of this post.

[h2]An Interview with Jonathan Geer[/h2]

We spoke to Jonathan to get an idea of his inspirations and processes when creating the Core Keeper soundtrack, and this is what he had to say!

What were your main inspirations when crafting the music for Core Keeper?

Well, when Sven approached me and I met the rest of the team, they were all huge fans of the music I had written for Owlboy; and that was really the reason that they got in touch with me about creating a soundtrack for Core Keeper.

So that was a starting point, but obviously the music for Core Keeper would have to be pretty different. The team really wanted that lush, organic sound of Owlboy though, and that has been a guiding principle for the soundtrack. We didn't want anything overly synthetic or artificial sounding.

Apart from that, I didn't have too many specific inspirations while composing the music. Though I have to say, for the "Living Walls" track, I definitely had this one little riff from Castlevania's "Vampire Killer" going through my head when I wrote the groovy section at the beginning. I'm sure that seeped into the music a bit!


What has your favourite track been to compose so far?

Oh gosh, I don't know...I've had such a blast working on all this music, so it's really hard to say, and I'm always terrible at picking favorites or ranking things, haha! I'd say maybe "Light Traveling" from the Nature Biome just because I feel like it has a bit of a different sound from the rest of the soundtrack.

It's very guitar heavy, and that was fun to do, but to me, it also feels much more open and spacious than the other tracks. I had been really focused on keeping this "underground" vibe for the music, and I just let it open up more with "Light Traveling". It really feels like you could be going above ground and riding your horse through the plains and forests, exploring the natural world. Maybe that's just what nature does to you? It opens you up.


Is there a biome that you particularly enjoyed crafting the music for?

Are you asking me to pick favorites again? Don't make me do it!! I might say the Nature Biome, for a lot of the same reasons I listed in the last question. It felt good to have that more open, adventurous feeling in the music. It's also been really fun to create the new music for the Sunken Sea biome. It's so hard to choose!!

What challenges have you faced when creating the soundtrack for Core Keeper?

Honestly, I think the biggest challenge was just honing in on the sound at the very beginning of our whole process working together. Sven and the rest of the team have been great to work with and helped me find the sound after experimenting with a few different ideas. Sometimes you can hit on a sound that works right away and, other times, it takes a bit of experimenting and back and forth. It did take me some time to find the right vibe, but once I found it, we were off and running, and it's been pretty smooth sailing since then!

Was there anything you specifically wanted to accomplish with the Sunken Sea tracks? Were you trying to craft a specific sound or invoke a certain feeling when designing them?

I definitely wanted this biome to have a different feel than the others. I wanted something a little more ethereal and mysterious, but obviously it still needed to fit within the soundtrack as a whole. I think you can hear that different mood immediately in the beginning of "Glowing Waters" with those elongated swelling chords.

I also introduce a choral element into both of the tracks, so that becomes a defining trait of the music for this biome. At first, I was looking at using a Theremin to play some of the melodies, but a whistling sample ended up working beautifully, and I really like it as a unique sound for the Sunken Sea. It gives you that mysteriousness of the Theremin without going too sci-fi and over the top.


[h2]Core Keeper Tracklist:[/h2]

#1 Echo of the Past: Main Menu
#2 Curiosity: Intro
#3 Mysteries Uncovered: Dirt Biome 1
#4 Ancient Blue: Dirt Biome 2
#5 Light from Above: Dirt Biome 3
#6 Unlit Caves: Dirt Biome 4
#7 Notes from the Underground: Dirt Biome 5
#8 Uncanny: Clay Caves 1
#9 Creeping & Crawling: Clay Caves 2
#10 Living Walls: Clay Caves 3
#11 Exploring Ruins: Forgotten Ruins 1
#12 Cavelings: Forgotten Ruins 2
#13 Simple Lives: Forgotten Ruins 3
#14 Thriving Habitat: Azeos’ Wilderness 1
#15 My Growing Home: Azeos’ Wilderness 2
#16 Light Traveling: Azeos’ Wilderness 3
#17 Infection: Mold Sub-Biome
#18 Glowing Waters: The Sunken Sea 1
#19 Statues by the Sea: The Sunken Sea 2
#20 Forlorn Metropolis: Forlorn Metropolis Sub-Biome
#21 Colossal Predators: Boss 1

We hope you’re enjoying our soundtrack so far, and we’d love to know which tracks are your favourites! You can let us know by commenting on this post, by tagging us in a post on Twitter, or directly in the official Core Keeper Discord server.

Core Keeper's first major update The Sunken Sea is out now

An absolute gem of a game this and now perhaps a good time to go back and spend some proper time with it, as the rather large The Sunken Sea update is out now.

Read the full article here: https://www.gamingonlinux.com/2022/06/core-keepers-first-major-update-the-sunken-sea-is-out-now