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Core Keeper News

Thank you for 250,000 sales in our first week!

Hello Explorers!

We’re celebrating once again with a huge milestone for us. Every day thousands more Explorers are entering the world of Core Keeper and we are absolutely exhilarated to announce that we have now reached an astonishing 250,000 copies sold in our first week!

We have had an overwhelmingly positive response from our community, and we’re extremely grateful to all of you who have become a part of our adventure! Thank you for all the feedback – which we are listening to closely, and also some awesome all new ideas!

Players can currently take advantage of a 10% discount when buying the game to celebrate our Early Access launch. If you haven’t picked up your copy yet, we recommend you do so soon, as this discounted price will come to an end tomorrow. Start your adventure today!

We’ve had an awesome time watching all of the wonderful content creators on YouTube and Twitch as well. We hope you’ll continue to share Core Keeper with your friends and communities as we improve and update the game throughout Early Access!

Your Steam reviews have been important in helping other players decide whether to play Core Keeper, and we are very grateful to everyone who took the time to leave a review. Sharing your thoughts and feedback on the game in the form of a review is a great way to support us developers, and we definitely want to hear them!

As always, we’ll be sharing lots of news, info, and announcements in the official Core Keeper Discord, so make sure you join us there to meet your fellow Explorers. Once again, thank you for a mind-blowing 250,000 sales, and we hope you have fun uncovering the secrets of The Core!

Hot Fix Patch 0.3.1

Hot Fix Patch 0.3.1

  • Game ID (both in pause menu and in join game menu) is now hidden by default and a button has been added next to it to toggle visibility of the Game ID.
  • Streamer mode was removed (as game ID is now hidden by default).
  • Game ID is now regenerated when exiting to main menu.

Thank You for 100,000 Sales in our First 2 Days

We’re celebrating a big milestone today as we welcome a huge number of new Explorers to the underground. Since launching on Steam Early Access just two days ago, Core Keeper has already sold an incredible 100,000 copies, making it our publisher’s fastest-selling digital title of all time!

We have been blown away by the community’s reaction to Core Keeper and we’re very excited for all of the players who have joined us on our adventure so far. This early success has cemented our plans for the future, and we’re listening very closely to player feedback so that we can continue to grow the game in the months ahead. This is just the start of Core Keeper’s journey, and we’re thrilled to have so many players taking that first step with us.

Players can currently take advantage of a 10% discount when buying the game to celebrate our Early Access launch. If you haven’t picked up your copy yet, we recommend you do so soon, as this discounted price will come to an end on the 15th of March. Start your adventure today!



We’ve been having a wonderful time watching you play Core Keeper on YouTube and Twitch, as well. There have been some amazing streams that have made us laugh and also provided us with valuable insights. We hope you’ll continue to share Core Keeper with your friends and communities as we improve and update the game throughout Early Access.

Your Steam reviews have been important in helping other players decide whether to play Core Keeper, and we are very grateful to everyone who took the time to leave a review. Sharing your thoughts and feedback on the game in the form of a review is a great way to support us developers, and we definitely want to hear them!

As always, we’ll be sharing lots of news, info, and announcements in the official Core Keeper Discord, so make sure you join us there to meet your fellow Explorers. Once again, thank you for a mind-blowing 100,000 sales, and we hope you have fun uncovering the secrets of The Core!

Core Keeper - Bergbau-Abenteuer startet erfolgreich in die Early-Access-Phase



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