Update #2 Patch Notes
[h2]Greetings, Survivors!
[/h2]
It's time for another update!
In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Community Hub and our social media, namely the Publisher and Developer Twitter accounts, and Publisher and Developer Discord servers.
So here are the PATCHHH NOTESSS:
Overall improvements to settler AI
Increased the limit of resource production x10
Slightly reduced damage of Sniper Rifles
Slightly increased damage of all explosive weapons
Balanced dealt while unarmed
Restored Broken Hills factory for resource production
Reduced the frequency and distance of werewolf JUMP ability
Increased the MELEE skill growth rate
All survivors following the player character (not just squad members) can now teleport if they stray too far
You may now go to sleep in a besieged settlement if the assault is more than 60% complete
You can now use the radio station to access any building in settlements remotely
Added new game hints and improved their display in the dialogue with Frank
Simplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventory
Removed the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speed
Added arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the Assault
Reduced chance and duration of the knock-out effect
Reducing the frequency of attacks on settlements by enemy groups during peacetime
The Power Bar for rapid-fire weapons has been brought back
Added a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUD
Added the ability to return the camera to default position by compass-clicking
The map window now has an indicator of the number of game days
Added support for Ultrawide resolution
Fixed the animation of the accelerated walking after rolling
The turret gun becomes first level after destruction. Previously it was at the same level as before destruction.
Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad.
Grenades now properly increase the heavy weapons skill.
Fixed hand animation when tired running with a grenade.
Fixed a bug that caused duplicate money on restart.
Fixed stamina bugs after a fast travel.
Fixed a rare bug with an invisible dog.
Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen.
Fixed a rare character freeze after loading the game.
Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade.
Fixed a bug that sometimes made it impossible to open a small warehouse.
Many other small fixes and improvements.
As always, we are always on the prowl for any suggestions or bugs that you share with us, and are ready to address them at a moments' notice!
Thank you for all of your support
-The FlyAnvil Team

[/h2]
It's time for another update!
In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Community Hub and our social media, namely the Publisher and Developer Twitter accounts, and Publisher and Developer Discord servers.
So here are the PATCHHH NOTESSS:
AI:
Overall improvements to settler AI
Balance:
Increased starting capacity of small warehousesIncreased the limit of resource production x10
Slightly reduced damage of Sniper Rifles
Slightly increased damage of all explosive weapons
Balanced dealt while unarmed
Restored Broken Hills factory for resource production
Reduced the frequency and distance of werewolf JUMP ability
Increased the MELEE skill growth rate
All survivors following the player character (not just squad members) can now teleport if they stray too far
You may now go to sleep in a besieged settlement if the assault is more than 60% complete
You can now use the radio station to access any building in settlements remotely
Added new game hints and improved their display in the dialogue with Frank
Simplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventory
Removed the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speed
Added arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the Assault
Reduced chance and duration of the knock-out effect
Reducing the frequency of attacks on settlements by enemy groups during peacetime
The Power Bar for rapid-fire weapons has been brought back
GUI:
Added the K hotkey to hide/show the HUDAdded a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUD
Added the ability to return the camera to default position by compass-clicking
The map window now has an indicator of the number of game days
Added support for Ultrawide resolution
Visuals:
Added effect of unit burning after death by flamethrowerFixed the animation of the accelerated walking after rolling
Bugs:
Now the game progress is displayed correctly and can reach 100%.The turret gun becomes first level after destruction. Previously it was at the same level as before destruction.
Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad.
Grenades now properly increase the heavy weapons skill.
Fixed hand animation when tired running with a grenade.
Fixed a bug that caused duplicate money on restart.
Fixed stamina bugs after a fast travel.
Fixed a rare bug with an invisible dog.
Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen.
Fixed a rare character freeze after loading the game.
Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade.
Fixed a bug that sometimes made it impossible to open a small warehouse.
Many other small fixes and improvements.
As always, we are always on the prowl for any suggestions or bugs that you share with us, and are ready to address them at a moments' notice!
Thank you for all of your support
-The FlyAnvil Team
