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Decision: Red Daze News

Decision: Red Daze EXPERIMENTAL Patch 2024.03.27

Greetings, Survivors of the Dust Bowl!

A new EXPERIMENTAL update is already here, and these are the key improvements:
  • Resolved save slot clearing bug.
  • Stabilized NPC positioning during peacetime.
  • Addressed mercenaries' erratic behavior.
  • Fixed excessive enemy and survivor respawning.
  • Mercenaries are immune to friendly mines.
  • Prevented enemies from vanishing during a capture mission if the player was far away from the mission area.
  • Restored original enemy count.
  • Reduced loot drop frequency accordingly.
  • Rectified gear and weapon loot bug.
  • Increased the maximum workshop level to 3 in the Miriden city.
  • Optimized game performance and eliminated lags.
  • Improved performance at low graphics settings.
  • Fixed slideshow and video intro issues.
  • Corrected item rotation in explosion effects and enemy shouting bugs.
  • Implemented some other small improvements and changes.


To access the Experimental branch, follow these steps:

  1. Open Steam.
  2. Right-click on Decision: Red Daze in your library.
  3. Select Properties.
  4. Go to BETAS tab.
  5. Choose “experimental” from the drop-down list.
  6. Wait for the game to update the files.
  7. Launch the game.


Enjoy this new update and have an amazing day everyone!

— The Decision: Red Daze Team

Decision: Red Daze EXPERIMENTAL Patch 2024.03.04

Greetings, Survivors of the Dust Bowl!

We've just released a new Experimental patch, and here are the key improvements:
  • All possible names from the pool are now available in the customization window at the game's start.
  • Resolution information in the config window updates immediately.
  • Fixed stashes updating after day change; the loot does not respawn anymore.
  • Improved the appearance algorithm for powerful items, reducing early-game chances.
  • Fixed squad members automatically taking gear from shared inventory after restocking.
  • Weapon skill growth system is now balanced across different weapon categories.
  • Increased damage for the "Sledge" hammer & for the "Hawk" pistol.
  • Balanced damage for turret weapons.
  • Reduced reload times for turret guns "Caesar-G" and "Kate-T."
  • Settlers using ranged weapons no longer run too close to the enemy.
  • Adjusted jump distance for werewolves and dogs for more realistic jumps.
  • Halved the number of enemies while increasing their health for better balance.
  • Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.
  • Mercenaries and mentors have an infinite supply of first aid kits and food.
  • Redesigned NPC behavior system for improved game optimization.
  • Squad size is now capped at 7 members as intended.
  • Fixed flickering objects on the screen when loading the environment.
  • Excluded some buildings from navigation calculation for game optimization.
  • Improved turret gunner animation for correct weapon holding.
  • Improved lighting for daytime explosions.
  • Reduced smoke show time after explosion effects.
  • Reworked and optimized fog effect in the red zone.
  • Added the ability to change weapons while reloading or shooting.
  • Fixed loading screen freeze when switching characters with large squads.
  • Option to create a squad is always displayed in the dialog.
  • Fixed displaying extra "sleep required" message after switching characters.
  • Fast travel now works correctly for all members of a player's party.
  • Added a check to ally behavior to disable the desire to enter the red zone.
  • Improved conversation behavior to reduce interruptions.
  • Increased debuff for item parameters when lacking required skills.
  • Overall performance improvement.
  • Various small bug fixes.


To access the Experimental branch, follow these steps:

  1. Open Steam.
  2. Right-click on Decision: Red Daze in your library.
  3. Select Properties.
  4. Go to BETAS tab.
  5. Choose “experimental” from the drop-down list.
  6. Wait for the game to update the files.
  7. Launch the game.


Enjoy this Experimental update and have an amazing week everyone!

— The Decision: Red Daze Team

Decision: Red Daze—Update 4 Patch Notes

Greetings, Survivors!

Happy New Year! Celebrate with our latest update—it includes the improvements from the last experimental update and some new changes. Check out the list below!

  • UX/UI:

    – Added resolution selection window after language selection.
    – Config settings saved separately for easy access.
    – Added animated hourglass on the loading screen.
    – Fixed the bug that made the Hero achievement not count.

  • Behavior:

    –Resolved save bug related to boss red zones: Now, if the boss has no red zone around them, they will have no red zone after the game loads.
    – Addressed sudden teammate teleportation during combat.
    – Introduced heavy walking animation for fat zombies and mutants.
    – Improved behavior of units to prevent them from walking into walls.
    – The Find Materials task now correctly registers gathered materials.
    – Allies will now not fire at a wall if the enemy is behind it.

  • Balance:

    – Reduced scream time for bosses: Now, they start using their next attack faster.
    – Improved accuracy of heavy object throws by bosses: The target of the throw is now determined at the end of the throw animation, making it harder for the player to dodge.
    – Fixed loot stashes.
    – Reduced chance of the "Phantom" bow appearing.
    – Increased rate of fire for the "Karel-V" machine gun.
    – Refined and improved firing effects for firearms.

  • Level design:

    – Added a small passageway near Broken Hills in Sector K-10.
    – Created small passages near Carnegie Farm in Sectors D-7 and F-7.
    – Introduced a passage in the Sector G-6 trader camp.
    – Increased enemy presence on valley outskirts.
    – Reduced enemies near Woodbury trail.

  • Visuals:

    –Smoothed camera movement for improved visuals.
    – Improved firing effects for all firearms.
    – Smoothed transition from calm to combat animations.

  • Other various small improvements, changes, and optimizations.


Enjoy the updates and have a great time exploring the Dust Bowl!

—The Decision: Red Daze Team

Decision: Red Daze – Experimental patch, bug fixes

Greetings, Dust Bowl and nasty bugs Survivors!

A bug fix update for the last Experimental patch was just rolled out, here is the list of the main things improved:
  • Resolved a bug causing survivors to experience low agility.
  • Fixed the issue where the "Waiting for the Assault" quest would automatically complete if the settlement's boss had already been defeated through other means.
  • Added the option number to the vertical synchronization settings bar, making it easier to select the desired setting.
  • Addressed a bug where characters would mysteriously fly into a blue mist when using powerful melee attacks.
  • Implemented additional fixes to prevent interruptions in character interactions, ensuring smoother processes such as recruitment.
  • Reduces the dispersion of fire from firearms and completely disables the effects of running on dispersion.
  • Additional checks were introduced for situations where some structures and walls in cities did not appear on time.

To access the Experimental branch, follow these steps:
  1. Open Steam.
  2. Right-click on Decision: Red Daze in your library.
  3. Select Properties.
  4. Go to BETAS tab.
  5. Choose “experimental” from the drop-down list.
  6. Wait for the game to update the files.
  7. Launch the game.

Wishing everyone a fantastic week!

— The Decision: Red Daze Team

Decision: Red Daze EXPERIMENTAL Patch 2023.12.07

Greetings, Dust Bowl Survivors!

We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.

Changes in this build include:
  • Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
  • Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
  • Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
  • In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and [P].
  • Slightly adjusted mouse-controlled camera rotation speed.
  • Increased the speed of moving through lists with the gamepad.
  • Fixed the reaction to the first mouse click when moving items to the warehouse.
  • Enhanced smoothness in the movement of mercenaries and dog dots on the minimap.
  • Added visual gamepad control hints when hovering over the Key Bindings option in the config.
  • Added a "New Game" button in the config.
  • A personal icon has been added to the Key Bindings window for all actions.
  • Fixed character getting stuck in a destroyed turret.
  • Fixed glitches in the animation of climbing up and down from the turret.
  • Fixed werewolves jumping without moving.
  • Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements.
  • Rectified issues with merchants disappearing upon entering the red zone.
  • Removed the ability for survivors near the city to leave the settlement at the end of the day.
  • Fixed character movement issues causing interruptions in dialogues or the recruitment process.
  • Eliminated the chance of generating medium and heavy weapons in Frank's inventory.
  • Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion.
  • The melee weapon's jump kick has become more targeted and accurate.
  • Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing.
  • Prevented the accidental appearance of a cheater gun in boss drops.
  • Increased the priority of units' self-healing in battle.
  • Fixed a bug causing lying enemy bodies to make screaming noises after death.
  • Other small bugs have been fixed.

We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl!

– The Decision: Red Daze Team