The Open Beta for the new update is now open
Starting today, you can download and play the new update, which goes into open beta.
As such, it's still an open project, and your feedback will be essential, so feel free to let us know what you think and if you have any suggestion.
[h3]How to download the open beta[/h3]
Find Master of Magic in your Steam library, and right click on it. Click on Properties, then on Betas, and select "openbeta - Open Beta" from the menu at the top of the screen. Steam will then download and install the update automatically.
[h3]Where to give feedback[/h3]
There is a bug issue reporting tool within the game (top right icon, or press F8) that will send a bug issue directly to the developers.
Otherwise, feel free to join our discord server, but leaving your feedback on Steam also helps.
[h3]What v1.06.18 contains[/h3]
The highlights of this update are Steam achievements (icons will be added before the update is released officially), localisation in Polish and a plethora of new changes and quality of life improvements.
Please note that this is just the first step: next week we are going to post about our plans for the future of the game.
[h3]Full changelog[/h3]
• FIX Chinese localisation showing localisation keys
• FIX minerals bonus - wrong numbers corrected + text in all languages
• FIX 'enemy's turn' notification should no longer disappear after a fight while it's still enemies' turn
• FIX various 2d image modding issues
• FIX crash when an AI wizard tried casting Chaos Rift on a neutral town
• FIX High Men Magicians missing death animation
• FIX channeler - correction on wrong multiplier when fighting on a plane that does not have your
wizard tower on it
• FIX spells value for AI - Possession, Web, Vertigo, Blur
• FIX Invulnerability - now adding weapon immunity (as in original)
• FIX +3 def from walls even without having walls - each unit that stand in "city area" (not only in
city, but in each location) was given +3 def for free
• FIX ranged attacks form attacking side suffering from wall defence regardless if the wall was there
or not
• FIX resource grid on town screen not resizing correctly on some resolutions
• FIX Chaos Channel - update movement when skill added
• FIX to hit in battle - sometimes hit chance values for one unit would show a different value on prebattle, battle hud and unit info
• FIX Wind Mastery evaluation script
• FIX Evil Mastery evaluation script
• FIX most of spell evaluation scripts for global spells to avoid crashing during selecting target
• FIX Great Wasting and Armageddon evaluation scripts - setting proper value of spell to allow AI
use them
• FIX Magic screen - update enchantment count label on every update
• FIX Enchantment tooltip - show enchantment owner if discovered, or "Unknown"
• FIX dev menu - adding resources
• FIX notification area on HUD not stretching to larger screens
• FIX not being able to remove Trade Goods and Housing from construction queue when they were
queued after another item
• FIX some battle-global spells - spells like darkness, prayer etc. had problem when player and AI
cast them in battle and then one of them dispel opponent spell
• FIX grids' paging arrows on Trade screen are now hidden if all items fit in a single page
• FIX crash related to “Destroying a unit after detaching it from group may lead to data corruption”
• FIX Draconians race - now they cannot build MERCHANTS_GUILD, as in original
• FIX Flame Blade - spell can be used only on normal and hero units + magic range units do not get
bonus to shooting
• FIX research discount from trait - it wasn't working if we had less then 7 books
• FIX ore discount glitch - dwarves had too big unit discount + they did not use Dwarves Mine
• MOD starting spells - with 6 spell books you will get 5 starting spells instead of 6
• MOD icon for housing so that it's easier to distinguish from other buildings
• MOD Evil Presence - now works as in the original, only taking mana from "holy buildings"
• MOD Guardian Spirit now can be used on an owned node - after using Magic Spirit meld we can
now use Guardian Spirit meld to get a better defended node
• MOD unit discount - cannot be bigger than 90%
• MOD low world quality setting will now use UI and 3d models at half of their resolution (this greatly
reduces the amount of VRAM used by the game)
• MOD changed the way save .meta files are written to disk, hopefully this will eliminate some
errors
• MOD improved visibility of Use Earth Gate button on Town Screen
• MOD changed beastmen spearmen move sound to less farty
• ADD Notification Item for AI's global spells
• ADD battle - auto end turn setting
• ADD battle - camera follow on units setting
• ADD changed layout of pre-battle screen, the camera will now move to the position of the
defending group to show where the battle is happening
• ADD Page Up/Down can now be used to zoom in and out
• ADD unit level indicator on combat markers
• ADD map edge scroll setting
• ADD world speed control and instant movement for player units setting
• ADD war indicator on wizards' portraits on diplomacy screen
• ADD Steam Achievements
• ADD Polish localisation
As such, it's still an open project, and your feedback will be essential, so feel free to let us know what you think and if you have any suggestion.
[h3]How to download the open beta[/h3]
Find Master of Magic in your Steam library, and right click on it. Click on Properties, then on Betas, and select "openbeta - Open Beta" from the menu at the top of the screen. Steam will then download and install the update automatically.
[h3]Where to give feedback[/h3]
There is a bug issue reporting tool within the game (top right icon, or press F8) that will send a bug issue directly to the developers.
Otherwise, feel free to join our discord server, but leaving your feedback on Steam also helps.
[h3]What v1.06.18 contains[/h3]
The highlights of this update are Steam achievements (icons will be added before the update is released officially), localisation in Polish and a plethora of new changes and quality of life improvements.
Please note that this is just the first step: next week we are going to post about our plans for the future of the game.
[h3]Full changelog[/h3]
• FIX Chinese localisation showing localisation keys
• FIX minerals bonus - wrong numbers corrected + text in all languages
• FIX 'enemy's turn' notification should no longer disappear after a fight while it's still enemies' turn
• FIX various 2d image modding issues
• FIX crash when an AI wizard tried casting Chaos Rift on a neutral town
• FIX High Men Magicians missing death animation
• FIX channeler - correction on wrong multiplier when fighting on a plane that does not have your
wizard tower on it
• FIX spells value for AI - Possession, Web, Vertigo, Blur
• FIX Invulnerability - now adding weapon immunity (as in original)
• FIX +3 def from walls even without having walls - each unit that stand in "city area" (not only in
city, but in each location) was given +3 def for free
• FIX ranged attacks form attacking side suffering from wall defence regardless if the wall was there
or not
• FIX resource grid on town screen not resizing correctly on some resolutions
• FIX Chaos Channel - update movement when skill added
• FIX to hit in battle - sometimes hit chance values for one unit would show a different value on prebattle, battle hud and unit info
• FIX Wind Mastery evaluation script
• FIX Evil Mastery evaluation script
• FIX most of spell evaluation scripts for global spells to avoid crashing during selecting target
• FIX Great Wasting and Armageddon evaluation scripts - setting proper value of spell to allow AI
use them
• FIX Magic screen - update enchantment count label on every update
• FIX Enchantment tooltip - show enchantment owner if discovered, or "Unknown"
• FIX dev menu - adding resources
• FIX notification area on HUD not stretching to larger screens
• FIX not being able to remove Trade Goods and Housing from construction queue when they were
queued after another item
• FIX some battle-global spells - spells like darkness, prayer etc. had problem when player and AI
cast them in battle and then one of them dispel opponent spell
• FIX grids' paging arrows on Trade screen are now hidden if all items fit in a single page
• FIX crash related to “Destroying a unit after detaching it from group may lead to data corruption”
• FIX Draconians race - now they cannot build MERCHANTS_GUILD, as in original
• FIX Flame Blade - spell can be used only on normal and hero units + magic range units do not get
bonus to shooting
• FIX research discount from trait - it wasn't working if we had less then 7 books
• FIX ore discount glitch - dwarves had too big unit discount + they did not use Dwarves Mine
• MOD starting spells - with 6 spell books you will get 5 starting spells instead of 6
• MOD icon for housing so that it's easier to distinguish from other buildings
• MOD Evil Presence - now works as in the original, only taking mana from "holy buildings"
• MOD Guardian Spirit now can be used on an owned node - after using Magic Spirit meld we can
now use Guardian Spirit meld to get a better defended node
• MOD unit discount - cannot be bigger than 90%
• MOD low world quality setting will now use UI and 3d models at half of their resolution (this greatly
reduces the amount of VRAM used by the game)
• MOD changed the way save .meta files are written to disk, hopefully this will eliminate some
errors
• MOD improved visibility of Use Earth Gate button on Town Screen
• MOD changed beastmen spearmen move sound to less farty
• ADD Notification Item for AI's global spells
• ADD battle - auto end turn setting
• ADD battle - camera follow on units setting
• ADD changed layout of pre-battle screen, the camera will now move to the position of the
defending group to show where the battle is happening
• ADD Page Up/Down can now be used to zoom in and out
• ADD unit level indicator on combat markers
• ADD map edge scroll setting
• ADD world speed control and instant movement for player units setting
• ADD war indicator on wizards' portraits on diplomacy screen
• ADD Steam Achievements
• ADD Polish localisation