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Master of Magic Open Beta - Changelog 01.02.2023 and 02.02.2023

Hello everyone,

We are releasing an Open Beta for the new update of Master of Magic; see below the instructions on how to have access to it:

  1. To Access the 'Open Beta' Branch
  2. Right-Click on Master of Magic in your list of games in the Steam Library
  3. Select "Properties"
  4. In the menu that appears, select the BETAS tab on the left side
  5. Click the drop-down list and you will see "beta - Open Beta" as an option. Select it.
  6. You can now close the Preferences Menu
  7. Steam should now automatically update your game to the Open Beta Branch. If it does not start automatically, click the Update button.


If you have any feedback please let us know it, here below there is the changelog, have fun.

Changelog 01.02.2023

FIX Crash when opening Special Actions menu with Guardian Spirit in the group, while not standing on a magic node
FIX Construction screen not being able to display more than 6 skills for units
FIX Ice Storm evaluation script - set spell less valuable if spellcaster isn't at war with target
FIX Corrupted save file will no longer crash the game when opening the Load/Save window. Instead, corrupted saves will not be listed
FIX Some units considered as target even though they were invalid as a result of other, valid target units sharing unit type and health status (ie when one unit is enchanted with flying)
FIX Chaos Rift and Call Lightning - those spells weren't tested for dmg. Instead assumed there were always hits. Now corrected
Fix RequireMinBooks() - parameter "minimum" is now in use
FIX Viewing another Wizard's city containing summoning circle now shows the circle
FIX Word of Recall - now the spell doesn't work for ships unless they have a flight enchantment
FIX Undead resurrection failing automatically if the group has 9 units already
FIX Great Wasting - no more targeting sea hexes
FIX Night Shade dispel spawn correction
FIX blocked access to Research screen from Magic screen if there are no spells left to research
FIX Spell of Mastery taking -57 turns - 1 will now be displayed when the value is negative
FIX Wind Walking and Invisibility will no longer get dispelled after combat
FIX Modified scripts in the event editor to check for heroes that are also in the graveyard (modders please check your events, to make sure you are using a correct script now, this refers to searching for hero by name)
FIX Resetting enchantments after raise dead in combat
FIX Implemented a safety measure to not dispel your own enchantments
FIX Removing Endurance no longer gives movement
FIX Dispel casting by hero - now extra mana will add to spell strength
FIX Roland the Paladin and Torin the Chosen now have Super Might
FIX Endurance on item now gives the correct move bonus +1
FIX Foresters Guild now supplies the correct food bonus +2
FIX Race names for additional objects (ie battle buildings) are no longer hardcoded (this should fix some modding issues)
FIX Units with modded 2d art not generated for starting groups
FIX Rebels - there was a problem when 10 pop x 0.2 unrest created 1 rebel. Now it is corrected
FIX Neutrals summoning - they were casting summons on the wrong side
FIX Steam cannon - cannon now properly needs dwarf mine in town
MOD Dispel - now the spell can be used on your own unit with Confusion and Possession
MOD Research progress - there was problem when research slider was set to 0 but the player received research from other sources
MOD Select Wizard screen (made space for up to 3 traits with dynamically adjusting description space, paging for wizards grid)
MOD Resummoning Torin will allow him to have his past XP
MOD Tweaks to representation of construction progress on Town Screen and Town Manager
MOD Darkness, True Light, Havenly Light, Eternal Night - is not blocked by magic immunity any more
MOD Call Lightning - Bless and Righteousness no longer protect from the spell
MOD Poison - priority set to 0
MOD Immolation dmg - does not do excess dmg from one figure to another
MOD Spell Blast - cannot target Spell of Return
MOD Spell Lock - AI evaluation will return 0 if fighting against neutral units
MOD Hotkeys Q, O, I and N will now open the special actions menu, pressing the desired key again will start the task (if it is possible) - this change will standardise how the hotkeys work, as before, you could one click building roads, but not melding with nodes etc.
MOD Ghoul Poison dmg - ghouls poison attack will now also create undead
MOD Regeneration - unit with regeneration, after reviving more irreversible dmg, then normal dmg, will stay dead after battle
MOD Nature Wrath - spell attacks the owner if they have any death/ chaos books
MOD Great Wasting - spell will no longer target hexes in spell owner’s territory
MOD a unit that was dealt more irreversible damage than normal damage during battle will not be regenerated after a winning battle even if that unit had the regeneration skill
ADD Remappable hotkeys
ADD Multi hex road building
ADD Repeat unit construction toggle on Town Screen and Town Manager
ADD Second variant of "save is different" marker to show when saves are marginally different as addition to the exclamation marker shown currently on any difference
ADD Highlighting the caster when choosing a casting unit on the battlefield (helps if there are multiple casters that look the same)
ADD Notification when AI casts a spell on player wizard
ADD Notification when AI casts a global spell
ADD Show notification when AI cast a spell on player's group
ADD Notification when the AI casts a spell on player's town
ADD Army marker now showing number of turns until road building/purifying action is complete
ADD Arrow keys will switch between towns on TownScreen
ADD Confirmation popup when switching to another spell when one is already in progress on the spellbook screen
ADD Images for Great Unsummoning and Death Wish
ADD Feedback popup when player uses disenchanting spells
ADD popup after casting Great Unsummoning or Death Wish containing information about the quantity of units destroyed

Patch notes 02.02.2023

FIX crash resulting from modified location list iterator during location visibility scripts processing
FIX spell casting timer on hud not being updated correctly when loading the game when the spell ready notification was not on the 1st page of notifications
FIX crash when a source of damage tried writing information to battle log after the battle was concluded
ADD battle log entry for fortress bolt attacks

Master of Magic - New Update v1.06.25 is out now

We are pleased to announce the release of the New Update v1.06.25, which is out now!

The highlights of this update are Steam achievements, localization in Polish, and plenty of new changes and quality of life improvements. See below the full changelog of this new update.

Full changelog:

Legend:
FIX - Fixed an issue. MOD - Modified. ADD - New Features.


• FIX: Chinese localisation showing localisation keys

• FIX: minerals bonus - wrong numbers corrected + corrected text in all languages

• FIX: 'enemy's turn' notification should no longer disappear after a fight while it's still enemies' turn

• FIX: various 2d image modding issues

• FIX: crash when an AI wizard tried casting Chaos Rift on a neutral town

• FIX: High Men Magicians missing death animation

• FIX: channeler - correction on wrong multiplier when fighting on a plane that does not have your wizard tower on it

• FIX: spells value for AI - Possession, Web, Vertigo, Blur

• FIX: Invulnerability - now adding weapon immunity (as in original)

• FIX: +3 def from walls even without having walls - each unit that stand in "city area" (not only in

city, but in each location) was given +3 def for free

• FIX: ranged attacks form attacking side suffering from wall defense regardless of the wall presence there

• FIX: resource grid on town screen not resizing correctly on some resolutions

• FIX: Chaos Channel - update movement when skill added

• FIX: to hit values in battle - sometimes hit chance values for one unit would show a different value on pre-battle, battle hud and unit info

• FIX: Wind Mastery evaluation script

• FIX: Evil Mastery evaluation script

• FIX: most of spell evaluation scripts for global spells to avoid crashing during selecting target

• FIX: Great Wasting and Armageddon evaluation scripts - setting proper value of spell to allow AI to use them

• FIX: Magic screen - update enchantment count label on every update

• FIX: Enchantment tooltip - show enchantment owner if discovered, or "Unknown"

• FIX: dev menu - adding resources

• FIX: notification area on HUD not stretching to larger screens

• FIX: not being able to remove Trade Goods and Housing from construction queue when they were queued after another item

• FIX: some battle-global spells - spells like darkness, prayer etc. had problem when player and AI cast them in battle and then one of them dispel opponent spell

• FIX: grids' paging arrows on Trade screen are now hidden if all items fit in a single page

• FIX: crash related to “Destroying a unit after detaching it from group may lead to data corruption”

• FIX: Draconians race - now they cannot build MERCHANTS_GUILD, as in original

• FIX: Flame Blade - spell can be used only on normal and hero units + magic range units do not get bonus to shooting

• FIX: research discount from trait - it wasn't working if we had less then 7 books

• FIX: ore discount glitch - dwarves had too big unit discount + they did not use Dwarves Mine

• MOD: starting spells - with 6 spell books you will get 5 starting spells instead of 6

• MOD: icon for housing so that it's easier to distinguish from other buildings

• MOD: Evil Presence - now works as in the original, only taking mana from "holy buildings"

• MOD: Guardian Spirit now can be used on an owned node - after using Magic Spirit meld we can now use Guardian Spirit meld to get a better defended node

• MOD: unit discount - cannot be bigger than 90%

• MOD: low world quality setting will now use UI and 3d models at half of their resolution (this greatly reduces the amount of VRAM used by the game)

• MOD: changed the way save .meta files are written to disk, hopefully this will eliminate some errors

• MOD: improved visibility of Use Earth Gate button on Town Screen

• MOD: changed beastmen spearmen move sound to less farty

• ADD: Notification Item for AI's global spells

• ADD: battle - auto end turn setting

• ADD: battle - camera follow on units setting

• ADD: changed layout of pre-battle screen, the camera will now move to the position of the defending group to show where the battle is happening



• ADD: Page Up/Down can now be used to zoom in and out

• ADD: unit level indicator on combat markers

• ADD: map edge scroll setting

• ADD: world speed control and instant movement for player units setting

• ADD: war indicator on wizards' portraits on diplomacy screen

• ADD: Polish localisation

• ADD: Steam Achievements



We encourage you to post comments or feedback about this new game improvement and let us know your opinions.

News is not finished here, as we promise, we have big plans for further supporting the game, if you are curious, just have a look at the roadmap below.

Roadmap item:
  1. Multi-hex road construction
  2. Remappable hotkeys
  3. Move and attack with a single click
  4. Setting to disable wizard’s spellcasting during combat
  5. Marking the unit selected for spellcasting during combat
  6. Cartographer (big map)
  7. Repeat unit construction setting on Town Screen


Thank you to all our players for your support of the game!


The Open Beta for the new update is now open

Starting today, you can download and play the new update, which goes into open beta.

As such, it's still an open project, and your feedback will be essential, so feel free to let us know what you think and if you have any suggestion.

[h3]How to download the open beta[/h3]

Find Master of Magic in your Steam library, and right click on it. Click on Properties, then on Betas, and select "openbeta - Open Beta" from the menu at the top of the screen. Steam will then download and install the update automatically.

[h3]Where to give feedback[/h3]

There is a bug issue reporting tool within the game (top right icon, or press F8) that will send a bug issue directly to the developers.

Otherwise, feel free to join our discord server, but leaving your feedback on Steam also helps.

[h3]What v1.06.18 contains[/h3]

The highlights of this update are Steam achievements (icons will be added before the update is released officially), localisation in Polish and a plethora of new changes and quality of life improvements.

Please note that this is just the first step: next week we are going to post about our plans for the future of the game.

[h3]Full changelog[/h3]

• FIX Chinese localisation showing localisation keys
• FIX minerals bonus - wrong numbers corrected + text in all languages
• FIX 'enemy's turn' notification should no longer disappear after a fight while it's still enemies' turn
• FIX various 2d image modding issues
• FIX crash when an AI wizard tried casting Chaos Rift on a neutral town
• FIX High Men Magicians missing death animation
• FIX channeler - correction on wrong multiplier when fighting on a plane that does not have your
wizard tower on it
• FIX spells value for AI - Possession, Web, Vertigo, Blur
• FIX Invulnerability - now adding weapon immunity (as in original)
• FIX +3 def from walls even without having walls - each unit that stand in "city area" (not only in
city, but in each location) was given +3 def for free
• FIX ranged attacks form attacking side suffering from wall defence regardless if the wall was there
or not
• FIX resource grid on town screen not resizing correctly on some resolutions
• FIX Chaos Channel - update movement when skill added
• FIX to hit in battle - sometimes hit chance values for one unit would show a different value on prebattle, battle hud and unit info
• FIX Wind Mastery evaluation script
• FIX Evil Mastery evaluation script
• FIX most of spell evaluation scripts for global spells to avoid crashing during selecting target
• FIX Great Wasting and Armageddon evaluation scripts - setting proper value of spell to allow AI
use them
• FIX Magic screen - update enchantment count label on every update
• FIX Enchantment tooltip - show enchantment owner if discovered, or "Unknown"
• FIX dev menu - adding resources
• FIX notification area on HUD not stretching to larger screens
• FIX not being able to remove Trade Goods and Housing from construction queue when they were
queued after another item
• FIX some battle-global spells - spells like darkness, prayer etc. had problem when player and AI
cast them in battle and then one of them dispel opponent spell
• FIX grids' paging arrows on Trade screen are now hidden if all items fit in a single page
• FIX crash related to “Destroying a unit after detaching it from group may lead to data corruption”
• FIX Draconians race - now they cannot build MERCHANTS_GUILD, as in original
• FIX Flame Blade - spell can be used only on normal and hero units + magic range units do not get
bonus to shooting
• FIX research discount from trait - it wasn't working if we had less then 7 books
• FIX ore discount glitch - dwarves had too big unit discount + they did not use Dwarves Mine
• MOD starting spells - with 6 spell books you will get 5 starting spells instead of 6
• MOD icon for housing so that it's easier to distinguish from other buildings
• MOD Evil Presence - now works as in the original, only taking mana from "holy buildings"
• MOD Guardian Spirit now can be used on an owned node - after using Magic Spirit meld we can
now use Guardian Spirit meld to get a better defended node
• MOD unit discount - cannot be bigger than 90%
• MOD low world quality setting will now use UI and 3d models at half of their resolution (this greatly
reduces the amount of VRAM used by the game)
• MOD changed the way save .meta files are written to disk, hopefully this will eliminate some
errors
• MOD improved visibility of Use Earth Gate button on Town Screen
• MOD changed beastmen spearmen move sound to less farty
• ADD Notification Item for AI's global spells
• ADD battle - auto end turn setting
• ADD battle - camera follow on units setting
• ADD changed layout of pre-battle screen, the camera will now move to the position of the
defending group to show where the battle is happening
• ADD Page Up/Down can now be used to zoom in and out
• ADD unit level indicator on combat markers
• ADD map edge scroll setting
• ADD world speed control and instant movement for player units setting
• ADD war indicator on wizards' portraits on diplomacy screen
• ADD Steam Achievements
• ADD Polish localisation

Master of Magic - v1.06.10 Update

We are releasing the first update for Master of Magic.

First off we would like to thank everyone who offered feedback in the first few days since launch. This first update mostly consists of a number of fixes and improvements: its highlights are fixing the Windows 11 issue, as well as allowing modders to alter all 2D art.

This is but the first step: we have big plans for further supporting the game, and we can’t wait to be able to show you and tell you more!

Full changelog:

FIX Trait Artificer negate starting spells for AI - now AI gets spells normally
FIX Dispel on hero during battle - remove from unit enchantments dispelled in battle
FIX Mithril + Adamantium - checking resources in order of importance
FIX Chaos Rift spell not removing building enchantments correctly when destroying buildings
FIX Block showing cast select popup when targeting enemy group with friendly unit targeting spell
FIX Hill type 3 - so it can be transmuted
FIX AreaSpellDmg - spells are attacks (like fireball) attack only first figure
FIX Set Wind Walking Unit allow dispel to false
FIX Prayer and High Prayer coding
FIX Tutorial texts cut off on non-English languages
FIX Removed animated bug report info (report button is still there)
FIX Some language errors
FIX attempt on some adventure screen-related crash
FIX Enchanted road now affects selected road and the area around it (2 hexes in each direction)
FIX Data corruption when using summon to a town where a group is currently selected, making summon enter town while other units are out-by-selection which then in turn forces to throw out another unit as an incidental
FIX Some difficulty settings not being saved properly in the save file and being reset upon loading (ie on different computer or after playing game on different difficulty) -
FIX Battle override as a result of the automatic move resulting in battle and event leading into battle overlap
FIX Resurrected units in battle getting into destroyed group if group was selected in the city before battle, resulting in sanity error
FIX AI group management losing unit in some edge cases when trying to optimise groups toward specific goals
FIX Softlock after AI engages on their own in a battle using supporting group (ie transport group for another army
FIX Insufficient space for ammo display on Construction Manager and Battle HUD
FIX Missing magic bolt animation for dark elf settler
FIX Town screen resources section not displaying more than 5 resources
FIX Auto managed towns should no longer build ships as defence
FIX Two mana rings + 15 doesn't stack - add in DB bool "stackable" to allow selected skills to stack
FIX If the game fails to save due to file access issues, it will show an information rather than crash
FIX Battle animation freeze due to old settings file (happened to beta players)
FIX Summon champion - spell target script was not handle correctly champion list
FIX We addressed some of the major issues with Win11 so you can start the game now not in admin mode, but if you mod the game in any way you will still need to be in admin mode to prevent crashes

ADD Modding 2D images/icons for units, spells, skills etc.

MOD Evil Presence work on minerals, population etc. - cost +20% to original
MOD TrueSight - now do not target unit with illusion immunity
MOD Alchemist building unit bonus - melee bonus instead range (as in original)
MOD Scouting - now show correct value in town screen
MOD DevMenu - trait adding
MOD Housing - if there is no worker in town, housing will add 10% of houses instead 0%

Master of Magic is out now

Imagine yourself looking into an arcane mirror and finding the other side calling out to you, promising great power and knowledge. You step through…

Imagine you see before you a realm where all the mirrors connect, where the very essence of Magic resides. The twin worlds of Arcanus and Myrror, ripe for the taking…

Whatever power and status you might have had before, here you must start anew. You will need to re-learn your magic and prove your worth to your new subjects.

Imagine leading your new subjects to conquest, carving a mighty empire, one that can fuel your thirst for knowledge and power.

In time, you would meet other Wizards, each rising from equally humble beginnings, each striving for the same prize - the ultimate power promised by the whispers from the mirror.

They will be your rivals. You might ally with them, for a time… but war is inevitable. Crush their armies, conquer their cities and take their spellbooks.

For, In the end, there can be only one Master of Magic…




Master of Magic is out now. Are you ready to become the most powerful wizard?

[previewyoutube][/previewyoutube]

Master of Magic is developed in partnership between Slitherine and MuHa Games. It is the reimagining of the timeless classic released in the 90s: the original Master of Magic can be considered a milestone in the fantasy strategy genre, inspiring a whole range of titles. The new Master of Magic stays faithful to the original, with updated game experience and in-depth content.



Fight and conquer the two parallel dimensional planes of Arcanus and Myrror, forge alliances, expand your dominion or dominate the world, every spell counts on the way to rule the world.

Lead 14 fantastic armies of otherworldly creatures, from orcs to elves and draconians for a total of more than 200 unique types units. Use powerful spells based on a complex system of 5 schools of magic and 18 customizable wizard traits.



Research over 200 spells, use over 60 special abilities and 250 unique items, to become the Master of Magic.

https://store.steampowered.com/app/1623070/Master_of_Magic/

Master of Magic is available in a special bundle with Caster of Magic for Windows, the latest version available of the original Master of Magic, and 5 fantastic wallpapers.

https://store.steampowered.com/bundle/29616/Master_of_Magic_Complete/

https://store.steampowered.com/app/2239310/Master_of_Magic__Wallpapers