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Just as it looked like Palworld might escape Nintendo's gaze, the lawsuit has been filed: Nintendo is suing Pocketpair for patent infringement




Nintendo has filed a patent infringement lawsuit against Pocketpair, the studio responsible for Palworld. Palworld, of course, is heavily reminiscent of the Pokémon series, and has attracted a fair bit of criticism—and passionate defence—for how closely some of its creatures resemble those found in Nintendo's brand...
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Update v0.3.7: Optimization and anti-cheat measures

Palworld version v0.3.7 has been released!

==

▼Game Optimization
・Improved processing load when there are many buildings
・Reduced memory consumption throughout the game

▼Network
・Strengthened anti-cheat measures

▼UI
・Fixed an issue where a blank page would sometimes appear in the server list

▼Other
・Other minor bugs fixed

==

Thank you for your continued support of Palworld

In a time of uncertainty for live-service games, Pocketpair makes it clear that Palworld is staying as a premium title


Those of you worried that Palworld will go the full live-service route likely don't need to be, as developer Pocketpair has no plans to make it free-to-play.


Palworld is the kind of game that's pretty perfectly poised to go free-to-play if it wanted to, as all those sales certainly put it in a strong position for a good long while. Many games of its ilk typically are free-to-play these days, opting for microtransactions and DLC as the main form of revenue, but in a recent interview with ASCII Japan (as translated by Automaton), Pocketpair CEO Takuro Mizobe was asked about whether Palworld will switch to the live-service model in its lifetime.


"When you think about it from a business perspective, making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability," Mizobe said. "However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path." He also pointed out how games like PUBG and Fall Guys managed to successfully switch to a free-to-play model, but noted that both of them "took several years to make the shift. While I understand that the live-service model is good for business, it’s not that easy."

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Pocketpair confirms Palworld isn't turning into a live-service game and won't be free-to-play: 'We are not changing our game's business model'




In an interview with ASCII Japan, translated into English by Automaton Media, Pocketpair CEO Takuro Mizobe was asked about the future of open world creature-collector Palworld, and whether it would make sense to transition to a live-service model...
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Regarding the Future of Palworld

TL;DR - We are not changing our game's business model, it will remain buy-to-play and not f2p or GaaS.

Recently, an article was published in which we discussed the possible future direction of Palworld and ideas for continuing the game for a long time.

In fact, this interview was conducted several months ago. At that time, we were still considering the best way forward for Palworld to create a long-lasting game that continues to grow. We are still discussing this internally, as it is quite challenging to find the ideal path, but we have already decided that the F2P/GaaS approach is not suitable for us.

Palworld was never designed with that model in mind, and it would require too much work to adapt the game at this point. Additionally, we are very aware that this just isn't what our players want, and we always put our players first.

We are still considering skins and DLC for Palworld in future as a means to support development, but we will discuss this with you all again as we get closer to that point. For now, our priority remains making Palworld the best game possible.

We apologize for any concern this may have caused, and we hope this clarifies our position.

Thank you for your continued support of Palworld.