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Palworld News

The follow-up to Palworld could go 'beyond AAA', but Pocketpair's CEO only wants to pursue projects that 'are interesting as indie games'




Palworld's explosive success earlier this year made developer Pocketpair heaps of money, but its CEO would rather make an indie-sized game over something that could "go beyond AAA."..
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Palworld devs say they could venture 'beyond triple-a', but won't - Skull and Bones retains quadruple-a throne


Unsurprisingly, Palworld is making a whole bunch of money, but that doesn't mean PocketPair is suddenly going to switch to triple-a games.


Palworld isn't quite as widely spoken about as it was at the start of the year, but that doesn't mean it isn't doing well still. In fact, it sounds like it's printing money, at least according to PocketPair CEO Takuro Mizobe who recently spoke about the developer's plans in an interview with GameSpark (as translated by Automaton). It's pretty normal for studios to want to expand and hire more hands when they have a hit on their hands, but Mizobe said that PocketPair wants to see how far it can go while keeping development "on an indie scale." He went on to say, "Looking at global trends for triple-a games, it’s become difficult to develop a game with a large team and ensure it becomes a hit."


While Palworld was likely the game that put PocketPair on your radar, it has been making games for a while now. In fact, the success of its previous games is what let it make Palworld in the first place. Its much smaller title Overdungeon being successful meant it could make Craftopia, the success of which meant it could go on to work on Palworld. But Mizobe says that PocketPair isn't going to keep up this "snowball effect" for future games.

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'I can't thank streamers enough': Palworld developer's CEO weighs in on Japanese visual novel discourse in the wake of streaming controversy




If your first response to that headline was "what are these words, and why are they being put in that order?" That's understandable—the present discourse taking place in the Japanese gaming community is, after all, centred around a genre we don't get to talk about too often over here: The visual novel...
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Palworld's community manager says our 'dead game' fixation is ruining gaming: 'I don't think it really serves anyone to push gamers to play the same game, day in and day out'




John "Bucky" Buckley, community manager for Palworld developer Pocketpair, has waded into the "dead games" discourse once again. Speaking in an interview with the YouTube channel Going Indie, Buckley pushed back against the idea that the only measure of a game's success is how long it's able to maintain the highest possible player count. "I don't think it really serves anyone to push gamers to play the same game, day in and day out," Buckley said...
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Update v0.3.4: Meteorite and supply drop settings! Balance adjustments and more!

Palworld version v0.3.4 has been released.

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▼New Settings
・Added meteorite and supply drop interval settings to world options

▼Balance adjustments
・Summoned Pals will take 25% less damage from all sources - Does not apply to base Pals
・Decreased the firepower of enemies on the Oil Rig
・Increased power generation from large generators
・Adjusted recovery amount of Lyleen's unique skill
・Lowered the required technology level for coal mines
・Increased purchase price from food merchants, and increased production efficiency of tomatoes and lettuce at farms
・Meat can now be purchased from merchants

▼Base fixes
・Overall improved notifications when a work Pal cannot path correctly inside the base
・Fixed an issue where Pals would get stuck when transporting if a chest was moved or the transport route changed
・Fixed a bug where a fixed assignment to a breeding farm would be removed when the player was not at the base
・If a Pal cannot find a route to the breeding farm when manually assigned, it will now warp directly to it
・Fixed a bug where harmful random events such as monster nests occurred within the base
・Measures were taken to prevent Pals from getting stuck when they are unable to path correctly to a repair kit
・Removed farm collision to reduce Pals getting stuck and clogging the pathing

▼Bug fixes
・Fixed an bug where work Pals would disappear instead of dropping into the Pal Box when the maximum number of work pals at a base was reduced in world settings
・The neutral area was missing around the Sakurajima Tower, so it has been set. Building is no longer possible in the surrounding area
・Fixed a bug that prevented achievements from unlocking
・Added some measures to address the bug where the treasure chest in the oil rig could randomly disappear and other minor bug fixes
・Fixed a bug that prevented achievements from unlocking

▼Text
・Fixed a problem where simplified characters were mixed into the traditional Chinese version of the game (This fix is ongoing due to the large amount of text)
・Fixed other minor text issues

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Thank you for your continued support of Palworld