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Palworld says public server problems are 'due to cheating and the influence of fraudulent activities', outlines plans to add anti-cheat software to nip it in the bud




Palworld's had a bit of a cheater problem recently, and if you're wondering why that matters in a PvE title, it's because of the public servers. Item duping, one-shotting, and (according to a recent announcement) problems accessing the servers themselves have all become headaches for the game's players and developers alike...
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Regarding official server access issues and future countermeasures against cheat

Currently, some users are unable to connect to official servers due to cheating and the influence of fraudulent activities. We have confirmed that some players are unable to play the game properly.

As a company, we do not tolerate any fraudulent activity or cheating, and we are working on measures to deal with it strictly and as a priority.

First of all, we plan to release a player list function for servers in an update at the end of February. Through this, we will strengthen the identification of players who engage in cheating and the suspension of their use by the development team.

Following this, we plan to introduce an external anti-cheat solution to take measures against particularly frequent fraudulent activities and cheating.
*Please note: In the case of community servers, single player, and co-op, the use of this function is optional.

In addition to the above measures, we will continue to take thorough measures against further cheating and fraudulent activities.

Although the development team is dealing with each issue on a daily basis and taking measures, there are many cases where we are not able to keep up, and we apologize for any inconvenience this may cause.

Our entire team is working hard to get everyone back to a state where they can enjoy the game comfortably and with peace of mind as soon as possible.

Thank you for your continued support.

Palworld players have found an ingenious bug that lets them infinitely mount and butcher the same pal for parts




Good news: Palworld players have found yet another way to get one over on the system by violating the laws of god and man alike. Not content with killing the game's bosses using physics-defying staircases, they've got a new trick: butchering their pals without killing them thanks to a well-timed mounting...
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"It’s a diverse genre" - Nightingale's team undaunted by Palworld and other survival competitors

It's been quite the year for survival games so far. Not even two months have passed in 2024 and not only have we had Palworld skyrocket past all expectations as one of the biggest releases in years, but we've also got Nightingale coming to Early Access in a matter of days, while older games like No Man's Sky, Rust, and Valheim continue to thrive. In spite of steep competition, Aaryn Flynn, the CEO of Inflexion Games - the developer behind Nightingale - believes the pool's big enough for everyone.

"I’ve said this to a few folks," Flynn told me, "one of the things that is so remarkable about survival crafting is that there is no set template right now. With shooters, it was Capture the Flag for a long time, then came Battle Royale, and that became the template. Survival Crafting doesn’t have that - within a month you would have had a pokemon-esq capture game where you automate your base with their work, to a really cool fantasy action adventure game where you’ve got voxels to build with, to our Victorian fantasy game where you jump through portals in first person combat."

When asked specifically about Palworld, and if the team at Nightingale had learned anythring from or had thoughts on Pocketpair's underdog hit, Flynn offered praise to the team, as well as expression his own personal uncertainty regarding the matter of Palworld's originality.

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Palworld's community manager reminds people impatient for updates that playing other games is fine

If you told me at the start of the year that Palworld would break Steam records, I would've done a hearty "no no" chuckle. But here we are, with the survival game exceeding 19 million players and Pocketpair probably wondering how they managed such a feat. With its success has come the inevitable slew of impatient people saying the game's dead because it's not received updates fast enough, or folks saying it's lost a hefty percentage of its player base, and others saying its viewership numbers over on streaming services have plummeted. Palworld's community manager Bucky has gently reminded folks that not only is this discourse "lazy", but to play other games instead.


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