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All 19 million of you Palworld players are racking up some very high server costs


It turns out that Palworld being popular enough to bring in 19 million players means that server costs are pretty high.


Somehow, despite my own reservations about how the game looks, Palworld has managed to hit 19 million players across both Steam and Xbox, 12 million of those players being just Steam, meaning that's how many copies it's sold on the PC storefront. It's a ridiculously high number, and will easily cement it as the most popular independent release of the year, and potentially one of the most successful games of the year overall. But, the price of success is a high one, as demonstrated by Pocketpair CEO Takuro Mizobe.


In a recent tweet from Mizobe, the CEO shared that server costs for the game, which only released January 19, are already 70.53 million Japanese yen, around £376,276/ $475,349. "Wait, maybe they'll go bankrupt due to server fees?" Mizobe jokingly wrote alongside an image showing off the server costs. That cost isn't even for a full month of the game being out, so the monthly cost is likely to be even higher come February 19.

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Palworld's servers have cost almost £400k/$500k to run so far

Palworld's servers have so far cost 70.53 million Japanese yen to run (around £376,276/$475,349). This is according to a tweet from Pocketpair CEO Takuro Mizobe. "Wait, maybe they'll go bankrupt due to server fees?" Mizobe joked.


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Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'




Monster-collecting survival game Palworld has amassed an astonishing 19 million players, and that extraordinary success isn't coming cheap for its indie developer: Palworld's projected February server costs are over 70 million yen, according to a post from Pocketpair CEO Takuro Mizobe. That comes to over $475,000 USD...
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