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Good news, Palworld's latest patch stops your Pals from breeding themselves into a coma

Yes, you’ve read the headline. A key part of Palworld is forcing your Pals to get together and stick on some Marvin Gaye. The game’s latest patch fixes an issue that could cause breeding Pals to succumb to a deathlike state of perma-sleep.

Now that the whole Palworld/Pokemon discourse has died down a bit - or more accurately been knocked out of the limelight by everything going on around Xbox, its legions of players are just getting on with building up their Pal armies and/or auditioning for the Pal X Games. Thankfully, following a recent patch that stopped people cheekily stealing your Pals via a bug, the latest deals with one stemming from Pal post-procreation fatigue.

The patch - which has been dubbed v0.1.4.1 and v0.1.1.4 on Steam and Xbox respectively - contains a fix for “an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever”. Yeah, it seems that instead of getting some post-nut clarity, Pals sometimes just curled up and suffered from whatever Evanescence were singing about in Bring Me To Life.

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2024/02/07 Update Patch v0.1.4.1

Steam version v0.1.4.1 has been released.

Patch Notes:

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▼Major Fixes
・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000.
・In the previous patch, save data that had already been in this state (for servers, the server's world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.

・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.

▼Base related
・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever.
・Fixed an issue where no wood would drop when Pal at the base felled a tree.

▼Others
・Implemented countermeasures against some cheats and exploits.

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We will continue development placing top priority on fixing major problems and issues.
Thank you for your continued support of Palworld.

The best Palworld settings to tweak for catching Pals, exploration, and speedy progress




Tweaking your Palworld settings is one of the best ways to smooth out the experience of playing the game. It is still in early access, after all, and there are a lot of niggles and balance tweaks that definitely need to happen *cough cough* egg incubation. But honestly, why wait for those changes to be made?..
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All 19 million of you Palworld players are racking up some very high server costs


It turns out that Palworld being popular enough to bring in 19 million players means that server costs are pretty high.


Somehow, despite my own reservations about how the game looks, Palworld has managed to hit 19 million players across both Steam and Xbox, 12 million of those players being just Steam, meaning that's how many copies it's sold on the PC storefront. It's a ridiculously high number, and will easily cement it as the most popular independent release of the year, and potentially one of the most successful games of the year overall. But, the price of success is a high one, as demonstrated by Pocketpair CEO Takuro Mizobe.


In a recent tweet from Mizobe, the CEO shared that server costs for the game, which only released January 19, are already 70.53 million Japanese yen, around £376,276/ $475,349. "Wait, maybe they'll go bankrupt due to server fees?" Mizobe jokingly wrote alongside an image showing off the server costs. That cost isn't even for a full month of the game being out, so the monthly cost is likely to be even higher come February 19.

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