fixed a graphics driver crash on Linux with AMD GPUs, including Steam Deck (since Mesa 24.3.X)
fixed not using the correct font for leaderboard and replay names, especially for names in Simplified Chinese and Traditional Chinese
fixed wrong default buttons when using a gamepad with reversed button layout, like Nintendo Switch™ Pro Controller or Joy-Cons™
fixed auto-fire sometimes getting canceled when leaving the pause menu
fixed visual glitches in some of the backgrounds
improved texture sharpness
improved overall performance
updated engine backend from SDL2 to SDL3, which should improve system compatibility, controller support and application responsiveness
Version 1.3.8
fixed an issue where the rendering performance deteriorated permanently after entering the pause menu 🤦
fixed the configuration menu always reporting pending changes when Standard Mode was enabled
improved the in-game text writer and added many new characters
Version 1.3.7
added subtle highlighting of changes in the configuration menu
fixed an issue where enemies in stage 6-5 were not properly destroyed in co-op mode (and also made sure a possible surviving enemy no longer prevents progression)
fixed menu navigation not working anymore when mouse buttons were assigned to player movement keys
Version 1.3.6
added keyboard menu navigation
added basic Steam Timeline support for the new game recording feature
fixed an issue that sometimes caused the trophy text in the extra menu to be displaced
fixed incorrect button glyphs when using a controller with Steam Input enabled
improved loading times for starting and restarting a game
Version 1.3.5
fixed incomplete replay recording when playing with inverted fire mode
fixed incomplete replay playback when the rapid fire toggle button was used during recording
fixed an issue where some gimmick transitions in stage 7-1 took much longer than intended with certain game speeds and update frequencies
fixed gamepad input remapping sometimes not working in single-player
fixed mono audio mode not working on Windows
fixed 8x anti-aliasing not working on Linux with AMD GPUs (since Mesa 24.1.0)
reduced disk space requirements of the game by around 25%