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Eigengrau News

OBS Studio Hotfix

With the last update the game crashed sometimes when trying to capture it with OBS Studio on Windows. This should be fixed now. Sorry for the inconvenience.

Version 1.1.0

This is the first major update for Eigengrau. It contains a lot of fixes and improvements, and also the first new player weapon.

  • added Pulse Cannon player weapon
  • added mixed control mode
  • added option to toggle vsync
  • added badges, trophies and best medals to the stage-selection menu
  • changed attack patterns in stage 3-2 on easy difficulty (to make it less boring and more fair)
  • fixed displaying the wrong text when remapping a button/key
  • fixed broken menu navigation if gamepad input is duplicated (e.g. when Steam Input injects virtual controllers)
  • fixed some animations getting stuck during a boss explosion at very high refresh rates
  • fixed enemy-objects created in stage 1-B not getting destroyed at the end and causing a crash when interacting with them
  • fixed yellow attack in stage 2-B on co-op mode not correctly targeting the second player
  • improved trophy menu navigation by making it possible to select and play a stage directly from that menu
  • many other improvements and fixes

The Pulse Cannon is a slightly slower but wider weapon with a strong charge-attack. It can be unlocked later in the game or with the password MAUVE.

Mixed Control Mode is a combination of twin-stick and original control mode that exposes all available actions at the same time for greater customization.

Thank you and have fun!
Martin

Version 1.0.5

  • fixed a crash in co-op mode when a player gets resurrected by an event instead of the other player
  • fixed HUD fade-out not working correctly with game rotation

Version 1.0.4

  • added dynamic HUD fade-out when one of the player ships is close to a HUD element
  • fixed an issue where the game would run slower than intended when played on a display that supports higher refresh rates than currently selected
  • fixed showing an additional C medal in the classic summary when finishing a complete classic run including the true final boss
  • fixed music volume going up and down when skipping the area summary
  • fixed some animations getting stuck during transition to the final phase in stage 8-B
  • fixed and removed some unfair ship-collisions in stage 8-B
  • fixed bullet-collisions sometimes not working on the true final boss
  • improved clarity of hidden enemies in stage 4-2 by moving them into view after some time

Version 1.0.3

  • fixed another crash on startup (on some Intel GPUs)
  • fixed bullets in final phase of stage 8-B flying too far on certain game-speeds
  • fixed some sound-effects cutting off too early on certain game-speeds
  • fixed an issue where the blue Helper was sometimes invisible in stage 7-B
  • improved and restricted which keys and buttons can advance the various summary screens (to not accidentally blend-out the summary while taking a screenshot)
  • improved performance significantly on low render-quality setting


This update should fix the last major crash I know of. If you still have any problems, please don't hesitate to report them.