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Eigengrau News

Version 0.3.0

This update improves the intro and changes many gameplay patterns across the demo.

A lot of polishing was done during the last few weeks and only a handful of issues remain before the full game is ready for release. Please feel free to give further feedback and stay tuned for more news. :-)

  • added more color and background movement to all stages
  • added additional enemy-attacks and tasks when playing the intro after the first time
  • added simple enemy-attack to shield-phase of Torus on easy difficulty
  • changed and reduced delay between single-bullet player-attack and continuous player-attack
  • changed number of tasks per stage from 3 to 2 and adjusted them on all stages
  • changed last plate pattern in stage 2-2
  • changed last bomb pattern in stage 2-3 on easy difficulty
  • changed last arrow pattern in stage 2-4
  • changed various other enemy and attack patterns
  • fixed unresponsive twin-stick input when player gets hurled around
  • many other improvements and fixes

Thank you and have fun!
Martin

Version 0.2.1

This small update fixes various severe issues and makes sure later stages are challenging enough and not too passive.

  • added simple enemy-attacks to stage 2-2 and stage 2-4 on easy difficulty
  • fixed broken scoring for Leviathan
  • fixed twin-stick controls not working correctly with rotated HUD
  • many other improvements and fixes

Thank you and have fun!
Martin

Version 0.2.0

The main reason why the previous demo was ending abruptly before a boss-fight is that I was not really happy with the current state and feeling of that boss. So I implemented a cliff-hanger instead and went back to the drawing board to re-design the fight.

This update makes it finally possible to play against the third boss of the demo: Leviathan

Other than that a lot of new options where added, especially in regards to audio. I still need to add and improve a lot of sound-effects, but the new options should greatly enhance the acoustic experience.

  • added the third boss Leviathan
  • added option to toggle background rotation
  • added option to change background speed
  • added option to change menu volume
  • added option to select audio quality
  • added option to select audio mode (Auto, Mono, Speakers, Headphones)
  • added support for mapping gamepad trigger buttons
  • many other improvements and fixes

Thank you and have fun!
Martin

Version 0.1.4

This is a smaller update which changes the default control mode to twin-stick, as many people seem to prefer it over the original controls. It also addresses a lot of minor issues which came up during the Steam Next Fest.

  • added option to toggle chromatic aberration effects
  • changed the default control mode to twin-stick for new players
  • fixed single-bullet player-attack doing more damage than intended
  • many other improvements and fixes

Thank you and have fun!
Martin

Version 0.1.3

This update implements a new control mode based on player-feedback.

  • added twin-stick control mode
  • added option to toggle gamepad rumble
  • added option to toggle floating text
  • improved gameplay related to the mysterious fragments
  • many other improvements and fixes
Twin-Stick Control Mode allows you to shoot and turn your ship simultaneously with 4 different buttons or the right analog-stick. You can switch control mode for each player in the configuration menu.

Thank you and have fun!
Martin