Last update before the full release
- new animation in the main menu
- passageways: 3 new buildings - passageway, passageway crossing, passageway pipe - passageways connect colony buildings without consuming colony supplies.

- new mission in asteroid belt: Dish array
- info panels of all building types have a list of all materials present on belts, in pipes and in storage. It is easier now to hunt down that one astray piece or resource that got lost in your elaborate network of belts and pipes.
- you can output materials from the mothership. Belt filter has to be selected.
- clicking on a building with a middle mouse button will copy this type of building for construction.
- changing belt direction and closing pipes is now mapped to the right mouse button. This prevents accidental changing belts when selecting buildings.
- graphic interface indicating belt interaction is more clearly readable.
- buildings no longer block bot passage. There was really no benefit from this feature and it only caused confusion.
- bot path overlay is changed to context line overlay. Click on it to display lines overlay. Depending on what is selected, a context line graph gets displayed. Selecting building with belts or pipes shows all connected line network of resource paths with a colored line. Selecting bot still shows its path.

- resource production and consumption statistics. Click on a resource icon in the resource overview panel to open the production and consumption history graph of that resource.
- new upgrade: assembly line - connect group of factories or refineries to work as one unit.

- new mission in Foothold: Old factory.
- building upgrade menu contains more detailed information.
- leaderboards - compare your mission times against other players. Something for the speedrunners.