World Boss Early Access Developer Update – Setting the scene for Patch 0.1.1
Gladiators,
Since World Boss launched into Early Access two weeks ago, our team has been hard at work analysing your feedback and reports to ensure World Boss is delivering for all our players. We will be monitoring all channels closely throughout our Early Access journey, so please keep it coming!
Here’s how we’ve addressed two major areas of feedback: matchmaking issues and inconsistent FPS – and how this lays the foundation for our first patch, 0.1.1.
[h2]Update on Matchmaking Issues[/h2]
On launch day, we saw a number of players unable to join Quickplay due to a server issue. While we’d used our Closed and Open Betas to iron out some kinks, launch day was always going to be a different beast.
With it being our number one priority to ensure everyone can jump in and play World Boss, the team worked to release hotfixes to resolve the issue. By the end of the day, we saw no further reports of the error message, but please do let us know if you experience any issues connecting to games in the future.
[h2]Update on Inconsistent FPS [/h2]
The single most common piece of feedback we’ve seen from players across Discord and Steam (both reviews and the forums) has been around performance issues and optimisation. We heard you loud and clear – the FPS wasn’t meeting expectations.
We’ve released several hotfixes in the past two weeks that should see the game run substantially more smoothly on most machines. It won’t be perfect, but it will be a much better experience for most players.
We’re not done with our tweaks though. We have several longer-term fixes in the works that should have a much more dramatic impact on performance, but they need to be carefully implemented and tested before we can release them!
[h2]What’s next?[/h2]
We will be looking to deliver additional Quality of Life improvements and continue to squash bugs in the weeks to come, along with exciting work on future World Boss content.
Keep an eye out for more news next week!
[h2]We hear you![/h2]
We appreciate everyone that takes the time to give feedback, whether it be on performance, game design or something completely different! We’re reading everything and keeping our ear to the ground, and will be continuing to use data and your insights feedback to help inform our decisions as we move through Early Access.
Thank you,
- The World Boss Team
World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel
https://store.steampowered.com/app/1628620/World_Boss/
Since World Boss launched into Early Access two weeks ago, our team has been hard at work analysing your feedback and reports to ensure World Boss is delivering for all our players. We will be monitoring all channels closely throughout our Early Access journey, so please keep it coming!
Here’s how we’ve addressed two major areas of feedback: matchmaking issues and inconsistent FPS – and how this lays the foundation for our first patch, 0.1.1.
[h2]Update on Matchmaking Issues[/h2]
On launch day, we saw a number of players unable to join Quickplay due to a server issue. While we’d used our Closed and Open Betas to iron out some kinks, launch day was always going to be a different beast.
With it being our number one priority to ensure everyone can jump in and play World Boss, the team worked to release hotfixes to resolve the issue. By the end of the day, we saw no further reports of the error message, but please do let us know if you experience any issues connecting to games in the future.
[h2]Update on Inconsistent FPS [/h2]
The single most common piece of feedback we’ve seen from players across Discord and Steam (both reviews and the forums) has been around performance issues and optimisation. We heard you loud and clear – the FPS wasn’t meeting expectations.
We’ve released several hotfixes in the past two weeks that should see the game run substantially more smoothly on most machines. It won’t be perfect, but it will be a much better experience for most players.
We’re not done with our tweaks though. We have several longer-term fixes in the works that should have a much more dramatic impact on performance, but they need to be carefully implemented and tested before we can release them!
[h2]What’s next?[/h2]
We will be looking to deliver additional Quality of Life improvements and continue to squash bugs in the weeks to come, along with exciting work on future World Boss content.
Keep an eye out for more news next week!
[h2]We hear you![/h2]
We appreciate everyone that takes the time to give feedback, whether it be on performance, game design or something completely different! We’re reading everything and keeping our ear to the ground, and will be continuing to use data and your insights feedback to help inform our decisions as we move through Early Access.
Thank you,
- The World Boss Team
World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel
https://store.steampowered.com/app/1628620/World_Boss/