[h2]Hello Researchers![/h2]
[h2]
Research Story 1.0 will be releasing on July 21, 2025![/h2]
View the annoucement trailer below:
https://www.youtube.com/watch?v=0RwPrAlJjOE
[h2]Public Beta on July 7[/h2]
We're planning to make the
1.0 release update available in a public beta branch on
July 7 for interested players, and use the final two weeks to catch and fix as many bugs as possible. Players who own the game will be able to opt in. More details will be shared when that happens!
[h2]Our Early Access journey[/h2]
Early Access launched on 21 Feb 2023, and it's been over 2 years since then. We've added so much to the game, much more than I first planned! Partly due to the expanded scope, development for Early Access took longer as well.
That said, with the story epilogue, marriage, and some end-game content as part of the 1.0 launch update, I believe Research Story is in a good place for full release and has plenty of content and fun for players to discover.

[h2]A BIG thank you to everyone![/h2]
I want to thank everyone for being part of our journey throughout Early Access! Research Story will not be what it is today without the community's love and amazing support.
Many of you have patiently shared your feedback, suggestions, and bug reports on the Steam forums, and more have shared them through the Google Forms linked in-game. Some of you made detailed guides and videos, and others kindly answered community questions. Reading your lovely and sometimes funny comments always put a smile to my face! 😊💚 Finally, seeing your awesome reviews for the game gives me so much encouragement that the game's on the right track.
I'm really happy that you enjoy Research Story, and I hope that you'll continue to enjoy the 1.0 update very soon! 💕
[h2]Into the future[/h2]
Right now, I'm focused on the preparations for 1.0, and admittedly have not planned (much) for what comes after that! What I can promise is that I'll continue supporting the game the best I can. You know me, I try to respond to all of your comments, feedback and bug reports as much as possible.
After the dust settles, I'll look into more community feedback and see how it goes from there. I'll likely start by working on upgrading my game build to fit the latest version of Gamemaker Studio (the game engine that I use) so that I can tap into more features (specifically, borderless fullscreen and audio input changes on runtime should be available after upgrading). I'll also look into whether I'm able to support Mac/Linux, as I know we have some players on those platforms. These may take weeks or more - it's hard to say. I'll do my best!
Talk soon! In the meantime, if you have any questions, feel free to ask them~
Miki 🤍
