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📖 Mini-Devlog #18

[h3][✨v0.9 is in development, to be released by the end of next week!✨][/h3]

[h2]Hello Researchers![/h2]

It's been a while since the last devlog - I just wanted to do another update before v0.9 goes live! Many things have been in development, and all the to-do list in our last devlog and more has been implemented:

    💚 Non-romanceables Green Heart Events
    ✉️ Non-romanceables Blue Heart and Yellow Heart Mail
    🍕 More cooking recipes and food effects
    👫 New Hangout Type: Casual Hangouts
    🎯 5 New Steam Achievements
    ✨QOL changes

Here are some of the more visible/interesting changes! Many of these has been requested by players, including a daily summary, casual (repeatable) hangouts, and better shipping box UI.

[h3]✨Daily Summary✨[/h3]
When players head to bed at the end of the day, a daily summary will show the key progress made by the player. Other than shipped items, submitted research scrolls and relationship changes are also tracked.


[h3]💛Casual Hangouts💛[/h3]
Casual, repeatable hangouts! Hangouts are now categorised into two types: Story Hangouts and Casual Hangouts. Story Hangouts (the ones currently in the game) can only be completed once, and has unique dialogue and character development. On the other hand, you can go on Casual Hangouts as many times as you wish. Currently, only the Garden location has been added for Casual Hangouts.


This lets players hang out with NPCs beyond the fixed number of Story Hangouts, and gives an alternative way for players to increase Relationship Points with any NPC! To make these casual hangouts more eventful, I've also implemented a minigame where players can collect hearts or complete activities to fill up the satisfaction meter of the NPC.


[h3]🍳Food Effects🍳[/h3]
As part of the cooking system, 24 out of 48 of the cooked items have Effects. This can range from things like getting a higher chance of finding a specific gem in the mines, to things like Energy Regeneration. These Food Effects are separate from Potion buffs, and can stack with effects from worn Equipment. Look at the regen go!


[h3]📦Updated shipping box UI, 2 more hotbar slots (6 -> 8 slots)📦[/h3]
The Shipping Box now shows the first 32 shipped items, but players can continue adding to it infinitely. The number of slots that our hotbar has is also increased from 6 to 8 slots.



[h3]What's after v0.9?[/h3]
Pretty exciting stuff, eh? :) I hope you're looking forward to the update! I'll be sharing a more detailed roadmap to 1.0 together with the update next week, but I'm looking at 2 more major content updates (including the 1.0 update), along with several smaller updates in between them. We're slowly but surely getting there!

Cheers!
Miki 🤍

Hotfix v0.8.16

A couple of small fixes regading creature trait interactions:
- Fixed unable to fulfil trait requirement of a creature with the Timid trait that is also a Predator (usually affects Dragonlings)
- Fixed Cave-dweller requirement fulfilled even though cave crops are planted far away.

Thank you as usual :)
Miki 🤍

Hotfix v0.8.15

- Fixed crash when an item in the inventory has undefined/null quantity. In such cases, a full stack of items will replace the bugged item slot.

Regarding the above fix
- It allows players who had the crashing bug to continue playing on the same save.
- The cause of the inventory quantity bugging out in the first place is currently unknown. Once it can be replicated, I'll fix it too.

Thank you for playing RS!
Miki 🤍

Hotfix v0.8.14

- [Controller] Fixed crash when trying to track NPCs that have not reached Green Hearts.

Thank you for your bug report!
Miki 🤍

Patch v0.8.13

- Added a counter for objectives in the 'Creature Traits' quest.

Miki 🤍