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Research Story News

Hotfix v0.13.11

- Fixed a bug that causes Rhea to give the player a creature pen again.
- Fixed a bug that causes Rhea's dialogue for the creature pen to override the purple heart cutscene, leading to the cutscene not working properly.

Thank you very much for your bug report and patience!

Miki

Patch v0.13.10

Some fixes and adjustments to improve quests experience:

Fixes
- Fixed an uncommon bug where Rhea's quest bubble persists after completing the 'Beginnings of a Bestiary' quest.
- Fixed being able to drop key items in rare cases.
- Fixed a bug where trying to complete introductory quests during the Cherry Blossom Festival by talking to Vallee will override Vallee's festival dialogue.

Adjustments/Improvements Rhea's questlines:
- Rhea's introductory dialogue can now be triggered from the shop counter.
- Prevent starting Rhea's introductory dialogue and 'Beginnings of a Bestiary II' quest reward dialogue if inventory is full.
- Prevent buying from Niamh before talking to Rhea for the first time.

Sesame's questline:
- Sesame's dialogue about fish parts can now be triggered from the shop counter.

Vallee's questline:
- Prevent starting Vallee's 'The Basics of Research' quest reward dialogue if inventory is full.

Lisa's questline:
- Allow completing Lisa's 'Home-cooked Meal' quest even if inventory is full, since rewards are automatically unlocked.

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Thank you for playing Research Story!
Miki 🤍

Patch v0.13.9

Some minor fixes and adjustments:
Fixes:
- Spooky Stew can now be consumed.
- Fixed Sand Piles position changing when reloading, after saving in the Mines.
- Fixed a rare bug where reloading into a Mines floor with a blue ladder, saving, and reloading again causes ladder to turn normal.
Adjustments:
- Renamed 'Buildings' item type to 'Placeable'.
- Increased Butterfly Brooch stack size to 99.
Balancing:
- If it rains 3 days in a row, the following day will not be rainy.
- 18-19 Spring will always be cloudy.
- Increased chance to encounter Zi's Purple Heart Cutscene.

Miki 🤍

📖Mini-Devlog #24

[h3][✨The below changes are part of the v1.0 update! Stay tuned for the release date announcement!✨]
[/h3][p][/p][h2]Hello Researchers![/h2][p][/p][p]This is a special devlog, because it’s the last one planned for the Early Access period. I’ve recently completed adding all the content for the full release, and have started the playtesting + polishing phase. Whoo! The next dev update will be the release date announcement 👀🎉[/p][p][/p][p]In the meantime, here are some of the content to look forward to for 1.0 (spoilers for Eira's wedding dress design below!).[/p][p][/p][h3]Legendary Research 💠[/h3][p]There are 4 legendary research tasks. They only unlock after the MSQ is complete, and have unique rewards. The legendary creature/fish can only be tamed/caught once. The legendary plant, however, can be found repeatedly.[/p][p][/p][p] Find the 4 legendaries![/p][p][/p][h3]Wedding Outfits, Spouse Routines 👰[/h3][p]Each marriage candidate has a unique wedding outfit that they wear to their wedding.[/p][p]Eira's wedding dress reveal![/p][p][/p][p]Spouse routines have also been added, where spouses will path from their new home to their regular workplaces and other locations. Spouses will have new dialogue in certain scenarios. There will also be small cutscenes on your birthday and wedding anniversary.[/p][p][/p][h3]Show Affection 💕[/h3][p]Show affection to your spouse any day, any time![/p][p][/p][p]That is, unless your spouse is upset…[/p][p][/p][p]While there isn’t a relationship decay mechanic, it is possible to make your spouse unhappy by gifting them disliked gifts or skipping Hangout Events multiple times. Their dialogue changes when they are unhappy. Gifting them liked/loved gifts will make them happy again.[/p][p][/p][h3]Collections Menu 📖[/h3][p]Here, you can review pristine parchments, cooking recipes, and research samples. Pristine Parchments will also be added in the v1.0 update - these papers are hints for secrets that the player can discover.[/p][p]Check the Cooking Recipes you've unlocked![/p][p][/p][h3]Other additions 🎨[/h3][p]Supporting NPCs such as the Caravan Owner now have their own portraits! I finally have some time to work on these additional artwork. Look at him :D[/p][p][/p][p]There are also a bunch of other additions that I'll leave for you to discover when you play![/p][p][/p][h3]What’s next 📝[/h3][p]I’ll be working on the trailer + marketing materials, as well as playtest and polish the game to give as smooth of an experience as possible. Stay tuned for the release date announcement! (I'm soo excited!) ✨[/p][p][/p][p]- Miki[/p]

Patch v0.13.8

A few fixes and adjustments:
Fixes:
- Fixed a bug where Theo's Building Tab does not show up at first, and only shows up after the game is reloaded.
- [Controller] Fixed a visual bug for the trowel, where the tooltip for viewing crop details is not aligned.
- Fixed an odd interaction where Greydohr appears at the house, if Greydohr's house upgrade cutscene clashes with another morning cutscene. Greydohr will now walk up to the player's house instead of appear there when the cutscene starts.
- Fixed Powered Chest not detecting a Preserver if the Preserver is placed after placing the Powered Chest.
Adjustments:
- Set Crafting Station tooltip placement to a fixed position instead of following the cursor.
- Set Siever-type objects tooltip placement to a fixed position instead of following the cursor.
- Trowel Cursor now reflects the colours of the different tool tiers.

Thank you for playing Research Story!
Miki 🤍