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Research Story News

v1.0.3 patch notes

- Fixed 'You have already met Sesame.' showing every time there's new mail.

Miki 🤍

v1.0.2 patch notes

Fixes
- Fixed Job Board UI closing upon opening for some players.
- Added missing Rhea portrait (blushing type 2) for some resolutions.

Adjustments
- Outdoor location names are now shown every time the player enters the map (instead of once daily).
- Reduced Rain SFX volume.

Thank you for playing!
Miki

v1.0.1

v1.0.1
- Fixed stretching in ultrawide (5120 x 1440).
- Game is less zoomed in for 3440x1440 and 2560x1080 resolutions.
- [Simplified Chinese] The localisation for the 'Puzzle Hint' for the first puzzle in the woods cave is improved.

***

Other bug reports we've received (submitted from in-game) that we'll need more information on - hopefully the players will be reading this:
1) A player shared that their previous save cannot be found/their progress restarted. To look into this, could you please reach out to us via email at [email protected] ? You can send your Research Story folder to us and I'll look into it, to see if your save file is somewhere in there. I've implemented both cloud and local backups, so hopefully we can retrieve it.

2) A player reported a crash when fishing early-game. This is a rare bug, and we can't replicate it at this time. If anyone has experienced this and has more information on how it happened, please let us know!

Thank you for the amazing support for launch day! I was taking a break yesterday, and now I'm back and will start looking into the feedback and any reports that come our way. 💗

- Miki

Research Story 1.0 | Watch the dev play!

[h3]Developer stream[/h3]
Hello everyone! Miki here, here's a video where I played Research Story 1.0 for the first 3 days, to celebrate our launch!

[previewyoutube][/previewyoutube]

[h3]Become a researcher today![/h3]
✨ Play Research Story 1.0 on Steam! We have a 20% launch discount that lasts for a week.
https://store.steampowered.com/news/app/1629830/view/515216044012339899?l=english

Research Story 1.0 Out Now! 📖✨

[h2]Research Story 1.0 is Out Now![/h2]
Hi Researchers! After about 2.5 years in Early Access, I'm so happy to share that the game is now complete and ready for full release! Thank you to everyone who has helped during the 1.0 public beta, and played during EA! 💗

[previewyoutube][/previewyoutube]

[h2]Completed Story and 1.0 Update Summary[/h2]
Here are the key things added in this 1.0 update:
[h3]📖Epilogue, conclusion, and end-credits[/h3]
The game now has a 'proper' ending that includes a better conclusion to tie up the story and lead to the end-credits. But don't worry, you can still play after that and there's even end-game content to discover!
[h3]💍Proposal and Marriage[/h3]
You'll be able to marry one of the 10 marriage candidates! Prior to marriage, each NPC has either a Proposal (player-initiated) or Reverse-Proposal (NPC-initiated) Event specific and unique to each NPC.
[h3]🔍Legendary Research[/h3]
This is part of the end-game content, where unique researchables can be found and researched.
[h3]✨Lots of QOL adjustments[/h3]
Added UI elements such as a Collections tab, improved Sesame's Fishing Map, move-able and replaceable chests, festival/hangout reminders and more.

Full Update Notes found here.

[h2]Guides and Resources[/h2]
We have a community wiki and a several guides on Steam. You can also always reach out on the Steam forums or our lovely Discord and we're always happy to help!

[h2]Launch Discount and Pricing Update[/h2]
We're launching with a 20% launch discount that will last for 1 week! 30 days after the discount ends, we plan to raise the base price of the game slightly to USD14.99, which will be the full price of the 1.0.

Our Research Story Soundtrack is also updated with all 40 OSTs made for the game.

[h2]Some charts/data[/h2]
Lots of content and features have been added to the game over the 2.5 years in Early Access! Many of these were based on player feedback and suggestions. We've come a long way :)


Word count - I thought it would be interesting to share that we have ~90,000 words in Research Story 1.0! Menu, item descriptions, letters, and narrative strings etc. take up about 30,000 words while the other 60,000 words are NPC dialogues. That's a lot of words... NPC cutscenes and events always take longer than I expect to write and add, and now I know why haha. I wonder which NPC has the most to say?


[h2]What's next for Research Story[/h2]
Phew! It's been over 5 years since I started working full-time on this game, and how time flies. This project is my darling and I want the best for it! While it's story-complete with all major features included, I know that more can always be added to a game like Research Story.

I plan to start looking into mac and linux ports, and possibly console ports - these are all new to me so it's hard to estimate how long they'd take. At the same time, I'll look into some of the suggestions from players I didn't manage to include for the 1.0, and think about what more we can add to the game. So if you have any wishes, let me know since your requests tell me what players want! :)

Now, go have fun researching! 💗
- Miki