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Research Story News

Hotfix v0.2.3

- Fixed a crash that could happen when talking to Rhea after taming a creature.
- Cherry Blossom Petals now drop in both Spring and Winter.
- Added highlight when players mouse over chests
- [KB/M] Reverted scrolling controls in hotbar to original controls - the scroll ends at the first/last item.
- [Controller] Autofeeder will be automatically detected when facing it.
- [Controller] Highlight 'LB' glyph when holding LB for moving item stacks.
- [Controller] Improved chest detection (for chests placed side-by-side).
- [Controller] Game is more responsive when using D-pad in Inventory UI. Same for Calendar UI and pause menu.

Hotfix v0.2.2

General
- Fixed: Unable to remap keyboard/mouse keys other than the 'Up' key.

Controller Support Fixed
- Cannot interact with creatures when entering a new room while equipping a tool.
- Attempt to fix the 'slippery' movement of the joysticks by increasing the deadzone. This should also address the RS cursor drifting.
- Odd behaviour in journal when interacting with icons and switching pages with RTLT.
- Knowledge Tab - Pressing A to go into the page will no longer automatically select the first category.

Improvements
- Press B to skip up dialogue text without closing
- Shortcuts for Keyboard: X to delete, RT to enter.
- RBLB Glyphs/indications for changing the crafting category & the seasons in the Calender UI.

Dev note
- Still working on the issues with save file conflicts from the v0.2 update, but it's more complicated than expected. Decided to push some smaller fixes/improvements first - will still be working on the saves issue in between patches!

- Miki

Please read if you played on multiple devices before the v0.2 update

[Update 1] 27 Apr 2023, 10:50AM (GMT+8) [Update 2] 27 Apr 2023, 2:50PM (GMT+8) [Update 3] 27 Apr 2023, 8:10PM (GMT+8) [Update 4] 9 May 2023: Please see our latest guide on resolving save file conflicts here.

[h2]Syncing existing save files conflict across multiple devices[/h2]
If you played on multiple devices before the v0.2 update, there's a bug with cloud syncing that may override some data due to save file conflicts. Please read this, especially if you named your Player of 2 different saves the same name across devices prior to the update.

Before launching the game for each device, please manually back up your saves.
To do so:
1) Open Run app (Windows + R key)
2) Copy this to the field: %LOCALAPPDATA%\ResearchStory\
3) Press Ok.
4) Copy the folders "Saves" & "SavesInfo" to another location, e.g. your desktop

⚠️[Update 2]: After launching the game, should you face cloud save conflicts, please take note of which version you wish to keep. If the player names are different, your save files should still be intact and stored somewhere in the folders (but will not be reflected in the game at this point). If player names are the same (e.g. 0_Player.save on device 1 and 0_Player.save on device 2), the cloud will only save one of the files and overwrite the other.

For players who face issues with cloud sync, please reach out (Steam forums, comment below, Discord, Twitter) and I'll work things out with you. Thank you for your patience!

[h2]Dev Update[/h2]
I'm working as quickly as I can to address these issues, and will update when I'm able. Thanks for your patience.
[Update 2] Currently working on adding a unique identifier to save files.
[Update 3] Sync between Steam Deck/PC has been resolved, and should work normally after the initial sync. Do be careful of any conflicts during initial syncs as mentioned above.
[Update 4] Please see our latest guide on resolving save file conflicts here.

- Miki

Hotfix v0.2.1

- Attempt to fix occasional bug where cave creatures were showing up in the wrong mine floors.
- [Controller] Fixed: Cannot interact with dents in the ground and pedestal (in the first cave).

Research Story v0.2 Update is live!

[h3][Update] 27 Apr 2023: For players who played on multiple devices prior to the v0.2 update, please read the post here.[/h3]
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[h3]Greetings Researchers![/h3]

The controller support update is live! 🎉 More information below:

[h2]v0.2 Update Notes[/h2]
[h3]🎮Controller Support[/h3]
- The game can now be played with an Xbox controller.
- The game will detect the control scheme (Keyboard/Mouse or Controller) and change its display accordingly when receiving an input.
- Input prompts will be displayed in-game as glyphs, and an in-game keyboard has been implemented for naming the player and creatures.
- Implemented tool wheel for switching tools.
- Most of the gamepad controls can be remapped from the Options Menu.

Happy with how the keyboard turned out!

[h3]✨Improvements[/h3]
Reduced some tedium when managing multiple creatures
- Hold the interact key (LMB or A) to pat multiple creatures, without having to click on them individually (similar to harvesting crops).
- Collecting a creature produce will also count as 'patting' the creature. This reduces the number of interacts needed when managing creatures.
- For wild/untamed creatures that have been observed, interacting with them will get them to drop an item without a popup. Interacting again will bring up a popup dialogue with their diet information. This reduces unnecessary clicks to close the popup in mid-later game.
Clearer UI
- Going back from the Customisation page shows a confirmation popup (to warn that any changes made in the customisation will be lost).
- When attempting to delete a save, the confirmation popup will show the player name of the save to be deleted.
- Display "Loading..." when loading a save.
Optimisation
- Optimised some parts of the code, and fixed a bug which led to unnecessary instances being created when you own a farm teleporter. This should help with lags occuring after year 1.

[h3]💻Better Support for some wider resolutions[/h3]
- To better support larger resolutions, all hand-drawn art were resized and imported so that the quality is kept. I've done passes for the following resolutions: 3840x2160, 3440x1440, and 5120x1440.
- For 32:9 resolutions like 5120x1440, the start menu should no longer be cut off.
- Increased font sizes for some fonts, especially for resolutions larger than 1920x1080.
- The game should also be more zoomed in for larger resolutions (consistent with how it looks on 1920x1080).

[h3]☁️Cloud Saves[/h3]
- Steam Auto-cloud has been enabled for the game. You can verify that your saves are on the cloud if the Cloud Status states that it's "Up to date" (see below).
- If the 'Cloud Status' doesn't show, you can check your Steam's Settings > Cloud > Enable Steam Cloud synchronization for applications which support it.



⚠️ IMPORTANT: For Cloud Saves, I could only test on the Windows PC & laptop that I own. I'm unable to test for cross-platform saves (such as to Linux/Steam Deck) at this time. As such, it may not work as expected for cross-platforms. Please help us by letting us know if it works for you, and we'll work on resolving any issues!

[h3]📂Backups[/h3]
- A save file backup system has been added. Backup saves will be created whenever players save their game. This will help mitigate issues with save file corruptions (e.g. when the PC shuts down while saving).
- For existing players, a set of backup files will be created on launch if there are any existing saves.
- You can find your saves and backup saves by following these steps:
1) Open Run app (Windows + R key)
2) Copy this to the field: %LOCALAPPDATA%\ResearchStory\
3) Press Ok.

[h2]📝What's next[/h2]
Phew! This was quite a hefty update, but I'm glad to have worked on the important technical stuff before moving on to adding more content! 🎉 After patching any critical issues that may come with this update, I'll work on the Inventory QOL as promised. After that, we'll work on the first major content update (Will share details soon!)

Hope you enjoy the changes! I've been enjoying sitting back while playtesting the game myself :)
- Miki