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Hotfix v0.1.29

Here is a list of changes since v0.1.24:

Fixes
- Fixed a crash when holding Flame Flower while Seed Sieve is in the same location.
- Fixed game freezing on a new day if the player changes tools while fainting.
- Fixed Peppermint withering within 3 cells north of farm pond.
- Fixed creature info incorrectly showing 'not fed' after saving and loading while in same room as the creature.
- Fixed unintended bug: Chance for double drops for Forge.
- Fixed weeds created by creatures disappearing when leaving the farm.
- Fixed crash in Winter when scheduling hangout for following Spring.

Changes
- Added Watercress as a Kelp Fertiliser material.
- Revised initial prompt for Elevator.
- Reworded 'Known Traits' as 'Possible Traits' in the Journal.
- Added more details to crash popup for players who can't easily access the crashlog file.
- The Calendar (in the Profile) now shows the current season + 3 subsequent seasons, so that players can plan for future events more easily. Previously, the Calendar only shows up to Winter of the current year.

First week of release!

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Update 2 (1 Mar): Just updated our latest build to v0.1.24! This should be more stable now *fingers crossed*. Enjoy the changes and let us know what you think! :)
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Update (28 Feb): We just rolled back v0.1.24 as many new bugs were coming in and we wanted to fix them before uploading it again as the latest patch.

Sorry, wanted to give a nice little update to celebrate the first week since launch, but I shouldn't have rushed it... Lesson learnt for future updates! Thank you everyone for your patience.
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[h3]Greetings Researchers!
[/h3]
It's only been a week since release, and we have already seen so many researchers joining us and exploring Shimmerbrook! Thank you to everyone for enjoying our game, and for your questions, bug reports, feedback, and suggestions! We've fixed most of the major known bugs to date and will continue to work on remaining issues in the coming weeks. Since we've received lots of initial feedback as well, we wanted to address some of them in this update.

[h3]Here are some changes made since release, based on the feedback we've received:[/h3]

- Some crops such as corn can now be used to craft Vegetable Bowls and Veggie Bait.
- Some crops such as corn now fulfils the Veggie-lover trait.
Due to Summer not having a Vegetable-type crop implemented yet, we're making these changes to facilitate gameplay. These changes are likely temporary, until we add a conventional Vegetable to Summer.

- Seeds needed for Seed Bowl Recipe reduced from 3 to 2. This was changed as the Seed Bowl recipe can be hard to maintain in the late-game or when a new season starts. Players also can't use 3 different seeds for the recipe due to how crafting works.

- There's now a 5% base chance for double Fiber drops, even with no Scythe upgrade.
- Added a new early to mid-game item, 'Dehydrator', to have more Fiber options once Summer hits and Fertilisers are required. The Dehydrator can be crafted and processes Flowers into Fiber.
- Increased Stick drop rates from chopping trees. Large trees now drop at least 2 sticks, while small trees drop at least 1. There's also a chance for Sticks to drop when shaking a tree.
Balancing for Fiber and Sticks, as they're generally hard to get but also very useful.

- Added Base Energy Slider in Gameplay Options (adjust base energy, up to 100 energy)
- More Energy options: Added a way to roast potatoes and chestnuts using a craftable 'Campfire' item. Prior to this, we had no cooking mechanic in the game. This is a very basic cooking system, let us know what else you'd like to see!
The low base energy affects the experience for some players. We want to give more options to our players!

- Added diet options for some creatures: Seafood for Sproutkittens and Vegetables for Boars. - Added Cottontail as a thread material for the Spinning Wheel. These are minor adjustments based on player feedback.

New craftables: Campfire and Dehydrator

[h3]Bugfixes in v0.1.24[/h3]
- Fixed a bug where released creatures were still showing up in the list when assigning creatures to Pens.
- Fixed inconsistencies in descriptions between Journal and Item descriptions for some fish.
- Fixed 'Caught Perch for the first time!' bug even though you've caught a Perch before.
- Fixed a possible crash when entering the Observatory.
- Fixed a few typos and text errors.

[h3]What's next[/h3]
✨Controller Support and Cloud Saves
We'll start working on controller support, as we think that it's important to get that working properly early on! Together with controller support, we thought it made sense to implement cloud saves, as that'll facilitate players with multiple devices (e.g. PC & Steam Deck).
✨Inventory and Storage QOL
This is a highly-requested QOL feature that we'll work on as soon as we can. Among all the suggestions, we found a few important ones that we'll add to the game first:
- Auto-sort
- Auto-add to chest, auto-pull from chest
- Coloured chests
We think this is a good start to improving inventory management, and will continue improving it in the future.

Thanks again for your feedback and suggestions - they have been great and we're very happy to be building the game with the community!

Hotfix v0.1.22

- Fixed a crash that happens to players with larger resolutions when hanging out with Rhea in the woods.
- Fixed a crash that could happen the day after you crafted something in a Preserver.
- Fixed waking up in the void if bed was removed before fainting.
- Fixed players getting stuck in the Spinning Wheel.
- Fixed occasional duplicates in journal entries.
- Fixed being unable to complete 'The Basics of Research II' quest when talking to Vallee.
- Fixed: One of Crayfish's spawn locations is not displayed in journal.
- Fixed watermelon description text error.
- Fixed an occasional crash after a completing a darts mini-game with an NPC.
- Fixed a bug/exploit where you can get artifacts before completing puzzles.
- Fixed being able to submit Job Board timed quests after the deadline.

Hotfix v0.1.15

Fixes
- Fixed: Suo'e getting stuck on "late" dialogue if you start a hangout late with him.
- Fixed a crash that happens after going on a date with Vallee in the Tavern.
- All wild plants should now drop at least 1 seed after observation is complete.
- Fixed players getting stuck on a stalagmite to the south of the first cave.
- Attempt to fix a rare bug that causes disappearing placeables (affects Crafting Stations).

Changes
- Added diet options for Sproutkitten and Boar.

Due to Summer not having a Vegetable-type crop implemented yet, we're making these changes to facilitate gameplay.
- Some crops such as corn can now be used to craft Vegetable Bowls and Veggie Bait.
- Some crops such as corn now fulfils the Veggie-lover trait.

Hotfix v0.1.10

- Fixed: Rare crash that could happen when entering a farm with crops present.
- Fixed: Getting quest rewards multiple times for the same quest.
- Fixed: Crashes related to planting seeds and loading save files on farm.
- Fixed a crash that happens when using fertiliser on tilled ground.
- Fixed a bug for players with 3440x1440 resolutions that leads to inaccessible Violet Archive shelf UI.