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Research Story News

Patch v0.13.15

Several polishing changes in v0.13.15:

[h3]Controls[/h3]
Hotbar + Toolbox controls & UI
- Items are now automatically held when selected. You can still 'keep' items into your bag.
- Added 'Hold hotbar items automatically' toggle in gameplay options. Default is on, though for the most of Early Access (before v0.13.15), the default has been off.
- A held item is kept when opening the toolbox/equipping a tool.
- [KBM] Toolbox closes when clicking to equip a tool.
- [Visual] While trowel has a crop, hotbar items will have lowered opacity (since they can't be used).
- [Visual] Added cross icon and lowered opacity when tool is not being used (i.e. when the player is holding an item).
- [Visual] Recoloured toolbox. Image for Toolbox tutorial is also updated.
Dev note: Since the above changes how the game feels to play, I thought to share more about the reason behind the change.

Now and then, I get feedback regarding the controls for hotbar/tools in the game. I think most of it stems from the fact that Research Story gives permanent tools a separate inventory from all the other obtainable items, which is different from how several well-known games in the genre do it. While this has its own perks (tools don't take up the usual bag inventory/you won't forget them in a chest), players may find it more cluncky and unfamiliar. I've given it a lot of thought throughout development, and without re-doing how the game handles tools/bag inventory, I've tried to further improve this aspect of the game.

If you prefer the previous controls, you can toggle 'Hold hotbar items automatically' in Options > Gameplay to Off.
Dialogue
- [Keyboard] Dialogue options can now be cycled through with up/down or up/down arrow keys.
- [Keyboard] Interact/Enter can be used to choose an option.

[h3]General Changes[/h3]

Creature Pen
- Adjusted collision box for adding Feed to creature pen trough.
- Added white outline to trough when hovered over.
- On rainy days, creature pens now have a leaf shelter for creatures (purely cosmetic). The leaf shelter can be opened/closed.

Creature UI
- Animal portraits are better centered.

Furniture Interaction
- The Stone Bathtub can now be entered to regenerate Energy.

Options
- Added 'Time pauses at 2AM' gameplay option. Default is Off.

Misc
- Fish bait is also shown in the fishing rod above player's head when switching to Fishing Rod.
- Adjustments to several NPC cutscenes: the player will return to where they entered the map instead of where the cutscene ended.

[h3]Fixes[/h3]
- Fixed a typo in Theo's Yellow Heart cutscene.
- Fixed a typo in Let's Make Some! (11) notice.
- Fixed being able to place items in hotsprings.
- Fixed a misalignment of player customisation in a cutscene with Vallee in the Puzzle Cave.
- Fixed a misalignment of player customisation that can happen during Spring/Autumn Festival cutscenes.
- Fixed held item being drawn above player's head during certain Hangout Activities.

More of such small adjustments to come as we prepare for 1.0! ^_^
- Miki

Patch v0.13.14

Adjustments and fixes to fonts and UI:
- Adjustments to some font sizes.
- Fixed several UI not updating their alignment accordingly after changing resolutions immediately after loading a game.
- Fixed Trowel crop tooltip alignment when cursor is at the edge of the screen.
- Fixed: Description of fish in the Journal now refers to the Fish and not the Fish Part.
- [Simplified Chinese] Fixed/Increased font sizes for Simplified Chinese for most resolutions.
- [Simplified Chinese] Fixed incorrect line breaks in quests description, shipping box description, and several other UI.

Minor toolbox UI improvements:
- Added Watering Can Level visuals in the toolbox.
- Show upgraded tool grid range when changing the range and when equipping tools.
- Save last selected tool range.
- When arranging a tool with RMB, it no longer also changes tool range.
- Adjusted SFX when arranging/unequipping tools.

-Miki 🤍

Hotfix v0.13.13

- Fixed a bug that causes Rhea's completion dialogue for 'Beginnings of a Bestiary' quest to not trigger.

Just wanted to add that I'm sorry for the pretty bugged 'Beginnings of a Bestiary' quest in the recent patches - after trying to fix one of the rarer bugs for it in a previous patch, I've introduced some instability/issues to that quest in particular. Hopefully v0.13.13 fixes the quest properly this time.

Thank you so much for your bug reports and patience!!
Miki 🤍

Hotfix v0.13.12

- Fixed a bug that causes blue dig spots to appear outside of the Mines.

Thank you for your bug report!
Miki 🤍

Hotfix v0.13.11

- Fixed a bug that causes Rhea to give the player a creature pen again.
- Fixed a bug that causes Rhea's dialogue for the creature pen to override the purple heart cutscene, leading to the cutscene not working properly.

Thank you very much for your bug report and patience!

Miki