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Known issues in the StarRupture's Early Access Launch build

[h2]If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.[/h2]



[h3]Main known issues[/h3]
  • Movement Lock (Controls): Changing movement keybindings to arrow keys or AZERTY layout completely prevents the player from moving.
  • Cave Issues:
    • Reloading the game after a Fire Wave may permanently block access to caves.
    • Players can become trapped in a cave if they destroy the heart before the vines are fully grown.
  • Data Loss on Base Deconstruction: If a Client deconstructs the whole base via the Base Core option and then leaves the session, the chest containing the recovered items does not appear for the remaining Players.
  • Falling through terrain: Clients may load under the terrain (and keep falling indefinitely) if they were located far away from the Host when the game was being saved.
  • Recipe Block: The recipe for Standard Ammo may not unlock correctly at the Corporate Terminal, blocking combat progression.

[h3]Gameplay & Mechanics[/h3]
  • Inventory & Items:
    • Rapidly transferring items or splitting item stacks may cause synchronization errors (items get stuck, slots appear empty, etc.).
    • Blueprints may not visually appear in the Recipe Table after being added.
    • The Client may be unable to insert the Heat Resistant Sheet blueprint into the Recipe Station.
  • Combat & Tools:
    • The "Hold E to Respawn" button must be used twice to work upon the first death.
    • Grenades cannot be thrown after swapping Fire and ADS keybindings.
    • Cooling functionality may be suspended when targeting a Harvester and an overheated building at the same time. Resolution: Re-equip the tool to restore function.
    • Enemies may move or jump inside rock geometry.
  • Building & Environment:
    • Habitat modules and interior buildings can be built in the same spot (overlapping structures).
    • Multiplatforms cannot be placed on water; snapping issues occur.
    • Quartz disappears from caves if buildings are constructed nearby.
    • Airlocks may require interacting twice.
    • Fire Waves may damage players inside Habitats (especially those with Viewports).

[h3]Multiplayer & Network[/h3]
  • World Synchronization:
    • Glowcaps: Plants may fail to spawn or be uncollectible for the Client after the Host reloads the session.
    • Clients may not see effect overlays (infection, radiation, corrosion) depending on the order they joined the session.
    • Players can see and loot their own character body after disconnecting from a Dedicated Server.
  • Drones: Personal Drones may be invisible or take a long time to reach the Client.
  • Connection Issues:
    • Clients may be kicked from a dedicated server if multiple players join at the same time.
    • An endless "Connect to server" notification may occur when managing an active session.
    • Infinite loading may occur when joining a 2-player Listen Server session.

[h3]UI & Menu[/h3]
  • Icons & HUD:
    • Grenade and Med Tool icons are displayed as "locked" on the HUD even after being unlocked.
    • Some icons may not appear on the map.
    • Some of the items may be missing tooltips in the Item Printer in the Forgotten Engine biome.
    • HUD warning that Audiologs cannot be started during active dialogue may be missing.
  • Menu & Settings:
    • Changed keybinds are not displayed correctly on the HUD.
    • Save files may remain visible in the Load Menu even after the session’s folder has been deleted.

[h3]Visuals, Animation & Audio[/h3]
  • Visual Glitches:
    • Infection Cloud: Reappears in cleared Abandoned Bases after loading a save.
    • Deconstruction Delay: Clients may experience a visible delay when using the Deconstruct Tool.
    • Ghost platforms may flicker on Nvidia GPUs.
    • Working buildings may lack animations for Clients in large bases.
    • Antenna events may look as being still active even after completion, when the player returns to the antenna.
  • Character Animation: The character model may behave incorrectly if it was killed while changing tools or when holstering a weapon.
  • Audio:
    • The "Pick All" sound from the Base Core chest may be excessively loud.
    • Some actions may lack sound effects.

[h3]Performance[/h3]
  • Performance may drop when deconstructing buildings in very large bases.
  • The electricity counter in large bases may update with delays.
  • Player-built buildings may become invisible after using the Teleporter multiple times.
  • Lower stability may occur on Dedicated Servers with 4 players in large bases.





[h2]If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.[/h2]


https://store.steampowered.com/app/1631270/StarRupture/