[h2]
If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.[/h2]

[h3]Main known issues[/h3]
- Movement Lock (Controls): Changing movement keybindings to arrow keys or AZERTY layout completely prevents the player from moving.
- Cave Issues:
- Reloading the game after a Fire Wave may permanently block access to caves.
- Players can become trapped in a cave if they destroy the heart before the vines are fully grown.
- Data Loss on Base Deconstruction: If a Client deconstructs the whole base via the Base Core option and then leaves the session, the chest containing the recovered items does not appear for the remaining Players.
- Falling through terrain: Clients may load under the terrain (and keep falling indefinitely) if they were located far away from the Host when the game was being saved.
- Recipe Block: The recipe for Standard Ammo may not unlock correctly at the Corporate Terminal, blocking combat progression.
[h3]Gameplay & Mechanics[/h3]
- Inventory & Items:
- Rapidly transferring items or splitting item stacks may cause synchronization errors (items get stuck, slots appear empty, etc.).
- Blueprints may not visually appear in the Recipe Table after being added.
- The Client may be unable to insert the Heat Resistant Sheet blueprint into the Recipe Station.
- Combat & Tools:
- The "Hold E to Respawn" button must be used twice to work upon the first death.
- Grenades cannot be thrown after swapping Fire and ADS keybindings.
- Cooling functionality may be suspended when targeting a Harvester and an overheated building at the same time. Resolution: Re-equip the tool to restore function.
- Enemies may move or jump inside rock geometry.
- Building & Environment:
- Habitat modules and interior buildings can be built in the same spot (overlapping structures).
- Multiplatforms cannot be placed on water; snapping issues occur.
- Quartz disappears from caves if buildings are constructed nearby.
- Airlocks may require interacting twice.
- Fire Waves may damage players inside Habitats (especially those with Viewports).
[h3]Multiplayer & Network[/h3]
- World Synchronization:
- Glowcaps: Plants may fail to spawn or be uncollectible for the Client after the Host reloads the session.
- Clients may not see effect overlays (infection, radiation, corrosion) depending on the order they joined the session.
- Players can see and loot their own character body after disconnecting from a Dedicated Server.
- Drones: Personal Drones may be invisible or take a long time to reach the Client.
- Connection Issues:
- Clients may be kicked from a dedicated server if multiple players join at the same time.
- An endless "Connect to server" notification may occur when managing an active session.
- Infinite loading may occur when joining a 2-player Listen Server session.
[h3]UI & Menu[/h3]
- Icons & HUD:
- Grenade and Med Tool icons are displayed as "locked" on the HUD even after being unlocked.
- Some icons may not appear on the map.
- Some of the items may be missing tooltips in the Item Printer in the Forgotten Engine biome.
- HUD warning that Audiologs cannot be started during active dialogue may be missing.
- Menu & Settings:
- Changed keybinds are not displayed correctly on the HUD.
- Save files may remain visible in the Load Menu even after the session’s folder has been deleted.
[h3]Visuals, Animation & Audio[/h3]
- Visual Glitches:
- Infection Cloud: Reappears in cleared Abandoned Bases after loading a save.
- Deconstruction Delay: Clients may experience a visible delay when using the Deconstruct Tool.
- Ghost platforms may flicker on Nvidia GPUs.
- Working buildings may lack animations for Clients in large bases.
- Antenna events may look as being still active even after completion, when the player returns to the antenna.
- Character Animation: The character model may behave incorrectly if it was killed while changing tools or when holstering a weapon.
- Audio:
- The "Pick All" sound from the Base Core chest may be excessively loud.
- Some actions may lack sound effects.
[h3]Performance[/h3]
- Performance may drop when deconstructing buildings in very large bases.
- The electricity counter in large bases may update with delays.
- Player-built buildings may become invisible after using the Teleporter multiple times.
- Lower stability may occur on Dedicated Servers with 4 players in large bases.

[h2]
If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.[/h2]
https://store.steampowered.com/app/1631270/StarRupture/
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