Rhythm Quest Demo v0.28.0 Released
The Rhythm Quest Demo has been updated to version 0.28.0! This patch includes a multitude of extra settings and game mods, including the ability to play levels at a faster or slower speed!
Full changelog:
Version 0.28.0
- Fixed ramped floors being allowed with spike enemies
- Renamed "Cheats" menu into "Game Mods"
- Added assists/game mod settings to in-game menu
- Made shop accessible from Extras menu
- Added music speed game mod setting
- Added timing window game mod setting
- Added ghost helper game mod setting
- Added frame queueing graphics setting
- Added configurable bindings for gamepad controls
- Keyboard bindings now default to entire left/right half of main keyboard area
- Fixed rendering artifacts at odd resolutions
- Added UI volume setting, separate from sfx volume, reduced UI sfx volume slightly
- Change pixel font setting default based on language at runtime
- Added low quality graphics toggle to help framerate for older devices
- Added "Released Early" and "Released Late" text for hold presses
- Added "screenreader" command line argument force start with screenreader prompt
- Fixed too-fast scrolling before level 1-1 tutorial
- Fixed fullscreen not working for devices that present resolutions in an unexpected order
- Fixed vsync off behavior, especially for desktop platforms
- Changed flashing effects to be time-based rather than frame-based, to support higher refresh rates
- Settings are now saved when drilling into a submenu (not only when navigating back)
- Progress is now saved (again) while auto play is enabled
- Thickened some outlines on smooth text
- Minor tweaks to jump logic (hopefully not breaking anything)
Version 0.27.0
- Added tracking of respawn counts to save data and level display
- Localization and UI updates
Full changelog:
Version 0.28.0
- Fixed ramped floors being allowed with spike enemies
- Renamed "Cheats" menu into "Game Mods"
- Added assists/game mod settings to in-game menu
- Made shop accessible from Extras menu
- Added music speed game mod setting
- Added timing window game mod setting
- Added ghost helper game mod setting
- Added frame queueing graphics setting
- Added configurable bindings for gamepad controls
- Keyboard bindings now default to entire left/right half of main keyboard area
- Fixed rendering artifacts at odd resolutions
- Added UI volume setting, separate from sfx volume, reduced UI sfx volume slightly
- Change pixel font setting default based on language at runtime
- Added low quality graphics toggle to help framerate for older devices
- Added "Released Early" and "Released Late" text for hold presses
- Added "screenreader" command line argument force start with screenreader prompt
- Fixed too-fast scrolling before level 1-1 tutorial
- Fixed fullscreen not working for devices that present resolutions in an unexpected order
- Fixed vsync off behavior, especially for desktop platforms
- Changed flashing effects to be time-based rather than frame-based, to support higher refresh rates
- Settings are now saved when drilling into a submenu (not only when navigating back)
- Progress is now saved (again) while auto play is enabled
- Thickened some outlines on smooth text
- Minor tweaks to jump logic (hopefully not breaking anything)
Version 0.27.0
- Added tracking of respawn counts to save data and level display
- Localization and UI updates