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  3. Rhythm Quest Demo v0.30.0 Released

Rhythm Quest Demo v0.30.0 Released

The Rhythm Quest Demo has been updated to version 0.30.0! This patch includes some small but important improvements as well as a number of bugfixes for community-reported issues. The game internals also received a refresh with a new Unity version as well as some plugin updates (hopefully not breaking anything!).

I forgot to list it in the official changelog but this build also fixes a critical issue on later versions of Mac Sonoma where the game was unresponsive to inputs.

Full changelog:


Version 0.30.2
- Fixed scheduled sounds not playing correctly after respawns

Version 0.30.1
- Fixed wrong version of some east asian glyphs being used
- Fixed broken "Audio Mods" menu in main menu scene

Version 0.30.0
​- Updated Unity version
​- Fixed issue on later Mac Sonoma versions where the game was unresponsive
- Added pitched coin/metronome sfx to match the key of each level
​- Added ability to fast-forward endlevel sequence by holding menu button (escape)
​- Fixed "bumpy" camera movement across ramps/beatgrids
​- Fixed missing default keybinds for 'B' and '/'
​- Re-fixed certain accessibility audio cues sometimes not triggering
​- Fixed blurry horizontal line when using smooth font in shop display
​- Tweak line height for unicode pixel font
​- Tweak font pixel snapping logic
​- Camera pixel rendering fix for odd-pixel resolutions
​- Fixed offbeat pulse timing on respawn
​- Replaced and refactored Steam integration
​- Running the Steam build outside of Steam will no longer restart the game via Steam
​- Allow changing resolution in exclusive fullscreen mode
​- Added several more windowed resolution options for large displays
​- Fixed incorrect description for "Blur" screen filter
​- Fixed demo end screen showing up incorrectly after data reset
​- Fixed menu pulse animation speeds sometimes being incorrect