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The Brew Barons News

Tutorial and Pause Menu Hotfix

Continuing apologies to everyone affected by these problems and thanks for your patience:

- Fix for softlock at the end of the Bar section of the tutorial
- Fix for loss of input after opening pause menu to change settings, and then using Escape to close menu.
- Fix for pirate smog dome not deactivating after you defeat a pirate boss with the smog engine equipped
- Fix for brews disappearing from inventory if they were discarded from the Product panel.

We will continue to fix issues as fast as we can so do keep submitting bug reports when you encounter problems.

Tutorial Hotfix take 2

Unfortunately the previous hotfix did not seem to fix the issue so we are trying again, sorry again for the annoyance to those who have run into this.

Also added some diagnostics for the issue where plane input control is lost following use of the settings menu.

Tutorial Hotfix

We have had reports of a softlock in the Brewery section of the tutorial, though we cannot reproduce this on our machines we have written something that we hope will fix it.

Also a fix for a softlock if you suffer a fatal crash after completing the Tour Plane and restart and the tour landing zone.

Our apologies if you experienced these bugs, we are continuing to work on other bug reports as they come in.

This indie 'adventure flight' game dares to ask, 'What if Crimson Skies was about making beer?'




The Brew Barons is a game built on an idea that is simultaneously very odd and so perfectly aimed at my specific interests that as soon as I saw the first trailer, I had to know more. It's a mashup of old-timey Crimson Skies-style aeroplanes and beer, and as weird as that sounds, it actually comes together pretty well...
Read more.

Brew Barons now available!

Perhaps there's some truth to that. So all the more thanks to the supporters along the way and to those joining us going forward! It's been over 4 years of hard work by a two man dev team and one music composer, but the game is finally here!

Feedback is welcomed! We've tried to supply a variety of play styles throughout the game. We're interested in expanding upon features that work well or improve those that don't. Feel free to chat with us on our Discord, Steam forum or leave a Steam Review. We read them all.

So what happens next? We're interested in further optimizing the game for you Steam Deck users. Depending on the success, maybe build more content for the game (ie: more parts, more customization, advanced AI enemies, to name a few). We're also interested in localizing the game to a few languages and possibly a console release should the game do well enough. Fingers crossed!

Thanks again! Now let's take to the skies!