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The Brew Barons News

Japanese and French subtitles now available

[p]Japanese and French translations have now been released, you can change the display language in the Settings menu.[/p]

Japanese and French versions coming soon!

[p]The French and Japanese version are currently in the works and coming soon! [/p][p][/p][p]If you already own the game and are interested to help us proof read the French or Japanese versions, please feel free to reach out to us on Discord for more details. [/p][p][/p][p]Many thanks![/p]

Unity security patch

This update contains only a patch to address a security exploit that was discovered in Unity (the engine used to build the game). Information about the issue can be found here. There should be no functionality changes at all, but if you do encounter a problem please submit a bug with the bug reporter.

The next actual patch should be in a few weeks with the French and Japanese translations.

Update 09/27 Fixes and Fighters

A few fixes and new things:

- Magnus wing pitch tuning
- Refuel plane day/night glow adjusted
- Upgrade costs balance
- Sensitivity slider for manual mode orbital and lookaround camera speed
- Reverse input now requires short button hold instead of press to prevent accidental reversing
- Hangar damage speech now has a random chance to play instead of all the time
- Fix softlock in the brewery section of the tutorial
- Fix propeller trait bonus not applying to Pearl Grape
- Fix Vapor Rockets detaching after visiting bar
- Fix cockpit camera position to prevent visible pilot goggles in front of the camera
- Missiles use a new interception calculation called Proportional Navigation, which means they will more accurately intercept the target heading, instead of the current simple method of chasing from behind. Rate of turn has been decreased so the overall difficulty has not increased, but the importance of the first evasive maneuver is increased. If the first evasion is good then they will generally not turn around and keep chasing you.
- Pirate Fighter planes have been added, these are faster and much more maneuverable than the gunships so they are a bit more difficult to chase down and shoot, however they have less health and do less damage.
- Fighters and Gunships are used in various combinations, increasing in number as the game goes on. There may also be additional waves of fighters later in the game, as well as fighter variants that have different behaviours. In the later game as the number of bosses increases there will remain one gunship/fighter encounter (previously they were all removed).

Small Hotfix

Just a couple of quick things to address from the last patch

- fix Vapor Wings water recharge not working
- fix overlapping ambient cars
- fix air refuelling sometime not working under certain conditions