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The Brew Barons News

We're presenting at PAX West!

We're pleased to announce we've been selected to present at the PAX rising showcase in Seattle! https://west.paxsite.com/en-us/features/pax-rising-showcase.html

Come by to play the demo, try out some new content and chat with the developers. We'll be presenting September 2nd-5th in the Seattle convention center. Hope to see you there!

Demo Patch (0.025)

This is potentially our last demo update as we ramp up full-time production.

Demo Patch:
šŸ“œ Patch (0.025)
  • Pirates - will parachute money bags on defeat
  • VFX - added close proximity water sparkles to slightly help judge your landings
  • SFX - pontoon landing sound volume now tied to softness of landing
  • UI - Cargo and fuel icons added to hud
  • UI - money that is earned or lost will now briefly display next to your total funds
  • VFX - fixed pontoon water vfx not triggering when exiting the hangar
  • VFX - fixed boost effect not triggering on light frame fuselage
  • Added UI and SFX to plane forward/reverse toggle
  • Minor city buildings optimization
  • Shoreline terrain gradients improved
  • fix fuel consumption being zero for new planes
  • fix tassel screen glitch on world translate
  • removed kickstarter logo
  • add no roll camera option
  • manual cameras reworked to change position on water, descending from altitude, cruising
  • camera distance sliders and in game inputs added
  • manual mode autolevel bound to L, or left stick click
  • manual mode yaw much more useable (uses new method of steering)
  • manual mode default input bindings changed (throttle to should buttons, ability cycle to X, free camera to d-pad left)
  • manual mode scale inputs at very high speeds to make plane more controllable when boosting
  • timer removed



LINKS

Kickstarter 100% Funded!

We're very happy (and relieved) to say that the Kickstarter is has passed 100% funding! We really want to thank everyone has supported us so far, it really means a lot to us and we will strive as much as we can to fulfill your expectations.

For anyone who has been considering becoming a backer there are still 3 days remaining so it is not too late, please check out the project page to see the cool rewards you could get: https://www.kickstarter.com/projects/lifetapstudios/the-brew-barons.

If anyone has any questions or concerns please get in touch and we will do our best to answer, we respond most quickly on our Discord channel so if you want you can join us there: Discord Link

Demo Patch (0.022)

Demo Patch:
šŸ“œ Patch (0.022)
  • FOV slider added
  • VFX - boost polish
  • VFX - distant water sparkles
  • SFX - brewery updated with several new sfx
  • improved bottle weathering texture
  • drag and rudder tuning to significantly reduce turn speed in water
  • Detect attached controller and display info panel when starting the game
  • More sensible default bindings for controller (for new players only unless all settings are deleted).



LINKS

Nearly 50% Funded and Demo Patch (0.021)!

We're nearly at 50% funded on Kickstarter and we're at the halfway point with 15 days to go! If you have a friend or family member that might be interested in our game, consider sharing! Thanks to all who've played and have supported us thus far!

Demo Patch:
šŸ“œ Patch (0.021)
  • speculative fix for widescreen UI
  • motion blur effect/setting added
  • night lighting has a blue-ish tint.
  • camera sits closer to idle plane, pulls away from plane when moving
  • new foley sfx added when moving inventory items
  • fixed vacuum sfx stacking when clicking rapidly
  • compass visible range widened
  • fixed dialogue window not saving preference
  • fix for contract tutorial softlock if contract panel was already open
  • fix for plane becoming very hard to move sometimes after docking
  • fix for pilot energy not decreasing
  • speculative fix and extra logging for ability cycling bug


LINKS