Dome Keeper Patch 3
[h3]Hello Keepers![/h3]
It is patch time again. Thank you for all the feedback and bug reports you've shared! With your help, Dome Keeper can get better and better.
If you were struck by a savegame issue on Steam Deck, head over to this thread in Discussions where ZeP found a solution how to recover your savegame.
The savegame is not lost, but Steam Deck has switched between the Linux build and the Windows+Proton build, switching save directories in the process. This is out of our control right now, but we are talking with Steam Support about how to improve this.
Behind the scenes we are also working on major content updates - more on that in the coming weeks.
double the iron, double the fun
[h3]v41.4.11[/h3]
Don't forget we have a list of known issues in the discussions thread here on Steam, so keep an eye on that and if you run into any issues please let us know here!
Feel free to join our Discord and share your feedback with us there too!
Enjoy!
https://store.steampowered.com/app/1637320/Dome_Keeper/
It is patch time again. Thank you for all the feedback and bug reports you've shared! With your help, Dome Keeper can get better and better.
If you were struck by a savegame issue on Steam Deck, head over to this thread in Discussions where ZeP found a solution how to recover your savegame.
The savegame is not lost, but Steam Deck has switched between the Linux build and the Windows+Proton build, switching save directories in the process. This is out of our control right now, but we are talking with Steam Support about how to improve this.
Behind the scenes we are also working on major content updates - more on that in the coming weeks.

[h3]v41.4.11[/h3]
-
fixed cheat detection having a lot of false positives. Old highscores might be gone now, as they falsely got flagged as cheated. This will be a thing we continuously improve, so more and more cheat/exploit runs are caught. We also clean the leaderboards from time to time.
- changed condenser code slightly, possible fixing an issue with it stopping production
- possibly fixed teleporter teleporting to the same place where it started
- pet will now not wildly jump positions if out of sight
- controller vibration will now only happen if controller is actually used
- fixed orchard and repellent charging up in the initial grace period, where no monsters spawn
- reduced number of monsters that can be on screen at the same time, more so for hardest difficulty
- punishers are much more effective now, and won't trigger when not intended
- fixed controller not vibrating, if any given vibration would go over 100%
- focus continue button in main menu, if it is available
- increased the density spread, so more tiles belong to the extreme hardness stages
- increased difference between hardness 2 and 3, raised hardness 5 a bit and lowered progression between biomes slightly
- fixed map being cut off when zoomed out in 16:10
- changed font for hungarian
- prestige scores of 0 won't be uploaded anymore
- fixed mode button not switching correctly to the button left of it, for some languages
- reduced drillbert drill upgrade costs a bit
added "double iron" run modifier for relic hunt as a challenge to your logistic setup. It doubles both the iron cost of upgrades as well as the iron amount found underground.
automatically switching to larger font sizes, when playing on steam deck
fixed big ticks going into a state of being stunned and invincible, when caught in an orchard root while burrowing
fixed stun laser trying to rotate underneath the dome
fixed maze and long cycle modifier being incomptible
memory upgrade of probe is now not exclusive to the other higher tier upgrades
Don't forget we have a list of known issues in the discussions thread here on Steam, so keep an eye on that and if you run into any issues please let us know here!
Feel free to join our Discord and share your feedback with us there too!
Enjoy!
https://store.steampowered.com/app/1637320/Dome_Keeper/