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A Keeper's Duty: Patch #3

[h2]Hey Keepers,[/h2]
thank you so much for your feedback. I hope you can see that we really value that.
You might have noticed the fast patch pace. It's the weekend, no QA works at the moment. This means i can fix a lot of stuff, but also some things that i break are not caught before they reach you. So i really appreciate your plentiful bug reports. I'm around :)

Two big things are in this patch:
  1. assignment challenge mode is easier now, closer to what it was on v4.0.0
  2. fonts are not blurry anymore


Here is what's new for v4.0.3:
[h2]Balance and Changes[/h2]
  • challenge assignments are back to "brutal" difficulty from "YAFI". The impact was too high. Feedback appreciated!
  • lowered assignment difficulty on some assignments
  • lowered final wave strength for most assignments
  • fonts should generally not be blurry anymore
  • changed anti stall mechanic. Instead of restarting the wave, the countdown to the next one will begin.
  • battle grid drones will now spawn even if bought during battle
  • drones can now pick up resources from converter and are a bit hardened against drops that are at invalid positions


[h2]Bugfixes[/h2]
  • fixed shopping bag achievement not triggering
  • fixed repellents toxic fumes not dealing damage any more
  • fixed converter achievement not triggering when automated conversion is used
  • fixed primary weapon tech tree being available even when no primary weapon is installed in the dome
  • actually fixed converter not behaving well with 0.5 iron input
  • wave meter now properly initialises if there is a wave delay ongoing


Thank you again for playing