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Dome Keeper News

Vote Now for Steam Awards and Winter Sale 30% off!

This is it, Keepers. Voting in the Steam Awards is now open and we hope you will cast a vote for Dome Keeper for Most Innovative Gameplay. We are still completely over the moon to be one of the five nominees. Your support means so much to us. Dare we hope to take home the Award? A Keeper can dream.

In our excitement we thought, how else can we celebrate? Someone mentioned the Winter Sale so we decided to go for a 30% off offer. You, the community made this all happen and we have really awesome plans for the year ahead …more on that soon.

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It's always more fun to share good times. So invite a friend to join the Keeper ranks on this epic journey. We’re gonna need everyone of them. These Domes won’t keep themselves.

Trading Cards and Community Items Dropping Now

Check your inventory, Keepers! We’ve created presents to add to your holiday cheer. Trading Cards, Badges, Emoticons, and Backgrounds. If you’ve played, you will likely find you already have a card or two (or more, up to 5). Play the game and trade to build out a full collection to proudly represent for the Keepers Guild wherever you go around Steam.



Again, thank you for your nominations to the steam awards. Here are some community items to celebrate the occasion!

Dome Keeper Nominated for Steam Award

When we got the news from Steam it took a minute to sink in. “Your game has been nominated for a Steam Award! - Most Innovative Gameplay.” It’s a moment we won’t forget. And let’s be honest, it’s really ours together because this all comes from your support and recognition of the game. We are truly humbled and honored.

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From the early times on Discord, through play tests, to meeting you at game events, and to the many enthusiastic pieces of feedback today, your involvement makes Dome Keeper the game it is. Your enthusiasm and inspiration fuel our search for and experimentation with innovations to create the game experiences that make Dome Keeper really fun, and the results start the circle over again.

We are grateful for this Keeper community, look forward to adding to its ranks, and seeing where we go together. We look forward to sharing our plans as we have so much more in the works.

Hard Pressed Tuning Update

Changelog 2.2.14
  • Stag and Scarab projectiles no longer explode mid-air when pausing game
  • Stag fires single projectile with combined damage amount instead of two separate ones, visuals slightly improved
  • Adjusted final wave balance to be more viable on smaller runs, and slightly increased time between monsters
  • Fixed Miner mode not displaying if Miner mode was the only unlocked Prestige mode variation

“Hard Pressed” Update and Prestige Season 2 Starts

Keepers!
Your growing skills look ready to take on greater challenges. So they shall be put to the test. Extended runs have taken Keepers to ever greater depths. This has not gone unnoticed by the denizens of the planets. Even their strongest attacks have needed something…more menacing.

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Consider this an alert from the Guild. We have identified two new monsters coming and they are unlike any seen before. Look for new forms of attack from these menaces and be well prepared to bring down these formidable opponents.



With the tuning since launch and addition of the menaces, the time has come to archive the scoreboards and conclude Season 1. Today, Season 2 begins with a fresh set of leaderboards, including the new Mining variant. We also moved Prestige mode to its own unique world. There are no relics to hunt here, only the challenges of becoming the best Keeper you can.

In addition, we created a new unlockable “Miner” variant for Prestige to help Keepers hone their mining skills. This option offers a simulation without enemy attacks to allow time for experimentation with techniques. To keep the sense of time, the wave timer will run with the prestige score banking at the end of each cycle. After 20 rounds, the simulation ends. How high will the best Keepers score?

Wait, there's more...next week! Fun things, big news, and after the Guild Council planning meeting last week, exciting updates on things to come in the year ahead.

Happy Keeping!
- the Council

[h3]Changelog v2.2[/h3]
  • added two very strong, late game monsters: the stag and the scarab
  • added a new prestige mode variation named "Miner", where you dig for 20 cycles without monsters
  • added a new world that is exclusive to prestige
  • added seasons to leaderboard. We had so many changes to balance already, and with the new monsters we start season 2. Season 1 scores are still visible in the leaderboard an via steam
  • improved map generation, so that resource distribution is closer to what it was before the last change especially for prestige mode
  • fixed rat animation when he's stuck in a corner
  • stingray will now fly at lower heights, to differentiate more from flyer
  • improved stingray death sound
  • showing friends highscores in prestige by default, but remembering your last choice
  • reworked driller sprites to a much larger size. They can't be sliced with the sword now, unless they are drilling.


Important note: if you want to stay behind on the Season 1 leaderboards to finish up a friends challenge or anything, we setup a beta branch without password named season1_ending_31_12_2022

As the name implies, we will be removing this branch at the end of the year.