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Gadgets the Focus of the Next Update

Incoming reports from scouts point to changes for gadgets on upcoming deployments! The Guild R&D department has given the codename “Spring Loaded Gadgets” to this information.

Readings from Dome sites beyond the next update show advancements to the known existing gadgets and three devices never seen before now. Two gadgets are unlike anything we have in the current catalog, and the third at first got misidentified as the stun laser. A closer examination of the readings showed they are not consistent with that gadget - it must also be something new. Additional data and analysis is needed.

Along with these exciting discoveries, evidence of improved versions of existing gadgets is being evaluated now. It seems the R&D team has also been working on a number of improvements to the standard gadgets as well as other core Dome components.

This preliminary report is only the beginning - please await further updates as we continue to collect more information and research.

Dome Strategy Basics and 25% off for Base Building Fest

Happy Base Building Fest, Keepers!

We celebrate the joy and happiness of setting up a solid base and protective dome with 25% off! We are counting on you veteran Keepers who have survived and thrived on the frontier to support the aspiring new Keepers joining every day – now might be a good time to share some of the accumulated knowledge!

Play the game however you want, if you happen to face difficulties; here are some tips from the Guild to get you started:

  • Use your first few runs to get the hang of it and earn some unlocks. Get to know the tools at your disposal and then move on to bigger maps and higher difficulties. With that suggestion in mind, let's look at some of the considerations Keepers face on their runs.

  • Use the pre-drop choices of dome and primary gadget to suit the way you like to play. Sure, experienced Keepers love to argue about the best loadouts. That doesn't necessarily make them your favorite. The Guild works day in and day out to make sure that every combination offers a good way for a Keeper to work their run the way they want to.

  • Once on the surface, things start to happen pretty quickly. After the first level of resource gathering and basic defense upgrades, plans tend to change on the fly. Don't overlook the active combat ability of your primary gadget. It can come in handy during almost any attack wave.

  • Secondary gadgets, found through digging, add another layer to the strategic choices a Keeper must make. They provide support for specific aspects of dome management. This gives you flexibility based on what you find. For example, get the Elevator and consider whether its resource transport function will allow you to upgrade other areas before taking the increased carrying capacity.

  • You never know what combination of resources, gadgets and caves you'll find on each run. Finding the path to success is what Keepers do. Before you know it, you'll be facing challenging scenarios and coming back to discuss the finer points of dome building.


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Hot Fix for Laser

[h2]Greetings Keepers[/h2]
thank you again for your plentiful bug reports! We looked into the trouble with lasers letting some projectiles through, despite claiming to shoot them down. During that, we figured out another issue with laser, where shots could block the laser from reaching a monster.

In the meantime, we are working on bundling up some cool additions and improvements into a new update. We'll share something in the next weeks, stay tuned :)

WIP cool stuff :D

[h3]Changelog Hotfix v2.3.2[/h3]
    fixed monsters not getting hit by laser, if there is a projectile between monster and laser
    fixed destroyed projectiles still catching the laser, allowing projectiles behind it to pass through
    fixed only ever seeing world 1 after unlocking the second one
  • scarab won't flash white when invulnerable and hit
  • fixed squidley getting stuck when trying to carry off a resource that is in the lift, but pushed onto an impassable ceiling


As always Should you encounter any bugs/issues while playing, please visit our support desk where someone can assist you https://rawfury.atlassian.net/servicedesk/customer/portal/1

[h2]Have fun :)[/h2]

New Year, new tuning and balancing update

[h2]Greetings Keepers[/h2]

The Guild Council appreciates your patience while we took a little time off over the end of the year. You gave a lot of great feedback which helped us with these adjustments. Please keep it coming and happy keeping!

[h3]Changelog v2.3.1[/h3]
    toned down the stag
    - 1000hp -> 800hp
    - 10 dmg air projectile -> 8 dmg air projectile
    - 100 dmg ground projectile -> 80 dmg ground projectile
    toned down the scarab
    - 1200hp -> 1000hp
    - 40 dmg -> 25 dmg
    - only goes invincible once
    increased sword dome health by 25%
    reworked the Javelin. The sword now reappears immediately after shooting, and you are never blocked from moving the pad after shooting. The tradeoff is you can no longer control the Javelin in flight. To keep the timing, the charging does take slightly longer. To improve feedback on charging being finished, it no longer charges linearly and ends with a sound and animation.
    buffed sword fast stab damage across all upgrades
    fixed orchard shield not actually protecting from stag and scarab projectiles
    orchard shield now also blocks worm rocks
    tree seed won't grow on indestructible tiles anymore
    halfed the cost increase of buying lift orbs repeatably
    fixed gadget duplication exploit via saving and reloading in the right moment
    fixed crash when switching between some audio devices



  • fixed rare crash when reloading save and the squidley cave has been found
  • fixed stag and scarab projectiles not getting reflected by sword dome
  • increased damage and size of explosion of projectiles that got reflected by sword dome
  • fixed scarab getting stuck outside of screen
  • improved the timing of the scarab losing its arms
  • fixed stun laser sometimes not targetting stag
  • fixed stun laser sometimes wobbling in place instead of targetting an enemy


As always should you encounter any bugs or issues while playing, please visit our support desk where someone can assist you https://rawfury.atlassian.net/servicedesk/customer/portal/1

2022 Wrap-up and First Look at 2023 Plans

Hey, Keepers! It's been an amazing 3 months since the first Dome dropped. We've seen over 300,000 Keepers make planetfall, retrieve countless relics and set some really impressive high scores. Plus, your masterful skills have been seen by more than 4.3 Million Twitch viewers, watching 3 Million hours of Dome Keeper. Incredible!

Your enthusiasm has been inspiring, and given us more energy than ever. We've released the Assessor Keeper, Caves & Critters, and Hard Pressed updates, and more. Thanks to you, this is just the beginning! We've got big plans for 2023 to turn our hopes and dreams into reality.



We’re planning various and multiple types of content, gameplay additions, and tweak/balancing updates in various sizes, from smaller to epic ones. We’ll go into more detail about upcoming updates next year, however, we’d like to celebrate 2023 by teasing our first epic project for 2023: Multiplayer!

Yes, we know you've been asking for it and we're committed to making it happen. It's a huge project - the goal is to include both co-op and versus modes. To make sure we deliver a great experience we’ll need your input along the way.

It’ll take awhile, and we’ll have lots more to share along the way. For now, we're taking a few days off to enjoy this special moment and get ready for the amazing year ahead.