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Dome Keeper News

MIX Showcase - Dome Keeper Accolades Trailer!

Keepers!

To celebrate the MIX showcase, we thought we'd share with you our beautiful accolades trailer! We super appreciate all the kind words 😍

[previewyoutube][/previewyoutube]

If you haven't picked up Dome Keeper yet, now's the time!
https://store.steampowered.com/app/1637320/Dome_Keeper/


Dome Keeper Hotfix for Patch 5

[h3]Hey Keepers![/h3]

a quick one this time, a hotfix if you will. Some of you noted that with the last update, movement with gamepad sticks was unpleasant, as it would slow down in strange ways. We immediately investigated it, and were able to reproduce and fix it. We also snuck in some very small other things.

[h3]v1.5.17[/h3]
  • fixed movement with gamepad stick slowing down unpredicatably. There were some other quirks around movement speed, but now it should all be fine.
  • skeleton cave won't spawn in Prestige anymore. Unlocks like worlds, difficulties, pets or modifiers are not available for prestige, so generating the cave in Prestige was misleading.
  • fixed skin selection not properly remembering last used skin
  • small balancing change of laser strength 3 with double laser. Combination was OP and probably still is, so the total damage and stun is reduced a bit.


For the laser, we'll see how it fares and how your feedback is, and continue to balance and improve accordingly.

To throw in something nice, here is a small sneak peek at some of what we were working on the last weeks in terms of monsters. Please not they are a work in progress without a release date tied to them - but a lot fo things happen under the hood ;)
work in progress of some monsters that you might meet eventually

Have fun!

https://store.steampowered.com/app/1637320/Dome_Keeper/

Celebrate Scream Fest with the Skeleton Keeper Suit & Flaming Skull Pet!

[h2]Keepers, it's spooky season!
[/h2]
To celebrate Steam Scream Fest, we have guild-approved cosmetic spookiness available to find by all Keepers! A newly developed Suit and Flaming Skull Pet will be sure to scare the waves of monsters coming to destroy your Dome!

The Skeleton Suit and Flaming Skull Pet cosmetic items are available to discover during the Halloween season, 25th of October - 13th of November, for anyone playing Dome Keeper during this time.



You will gain permanent access to these items, as long as you can find their hiding places, and complete a successful run.

Summary of Seasonal Content:
  • Skeleton Suit
  • Spooky Underground
  • Flaming Skull Pet


As well as this spooky update, we've fixed some creepy bugs, tweaked some cool sword mechanics and so much more! Check out the full patch notes for v1.5 below:
    Added a pet, a new cave, and decorations for Halloween. Only available until the 13th of November, but unlock permanently if you get it now. You can disable seasonal content via options if you prefer "vanilla".
    Fixed pet and egg not saving properly
    Improved many sounds
    Gamepad bindings now also got alternative key bindings and the axis can also be bound (stick or trigger)
    Laser strength 3 and double laser are not mutually exclusive anymore
  • Pets don't duplicate on reload anymore
  • Skin unlocks are now also listed when showing what was unlocked this run
  • Fixed keeper slowing down when moving the stick and then pressing and releasing d-pad in the same direction
  • Fixed prestige maps just stop at a fixed depth, instead of fading out naturally
  • Fixed double iron modifier not being remembered to be selected previously
  • Fixed lift not going through the middle of indestructible parts where there was no border tile
  • Added animation for sword dome in the loadout screen. Also added a dummy monster to show the sword's impact better.
  • Shield reflection stage 2 from 2s to 3s
  • Sword fast stab 2 adds 20 instead of 10 damage to the stab
  • Sword stab cooldown change for bomb upgrade goes from +3s to +1s
  • Sword stab last bomb upgrade now has 3 charges instead of 2
  • Sword javelin upgrade adds 40 damage instead of 50
  • Orchard roots now spawn 6 and 12 roots, instead of 4 and 8. Additionally, it lasts for 12s and 24s, instead of 10s and 20s. This is only a small step, orchard needs some more serious buffs or additions.
  • Removed empty Drillbert upgrade
In case you are wondering we switched the versioning to make more sense, so now you got v1.5 which is the fifth patch of the release version, instead of version v41.6.

Enjoy!



PS. The guild hasn't forgotten the Assessor, it's very much still coming soon, we just wanted to get involved in the festive, spooky fun! 🎃

Dome Keeper Patch 4

[h3]Hey Keepers![/h3]

Another week, another Patch! Thanks to your super helpful reports, we were able to fix some annoying bugs.

The bulk of our time is spent on the Assessor now, which enters Playtest this week, over on our Discord. We are also preparing something small but fun for Halloween :)

transcending physical limits

[h3]v41.5[/h3]
    fixed some tiles being indestructible, that should not be. This affected resources sometimes beind inside in border tiles, but also unreachable chambers.
    lift can now pass through indestructible terrain, so should be viable on all maps
    fixed laser sound playing permanently in some cases
    added option to detect used gamepad automatically. If you got problems with a gamepad, try changing this setting.
  • repeatable drill upgrade of the engineer is now much stronger, going from a 50% to a 120% increase
  • fixed long probe marker retention being overwritten if purchasing an upgrade with shorter retention
  • reduced probe auto recharge time from 0.8 to 0.5 cycles
  • disabled HDR, so there should not be any effect on monitor brightness anymore
  • orchard root now pauses properly
  • exploit of reloading the game to "roll" higher yields from tiles should not work anymore
  • fixed a "fixed cobalt" run causing that no cobalt would spawn in next run
  • reduced amount of very hard and very soft rock a bit (effectively lowered the increase from last patch to 50%)
  • fixed all "fixed cobalt" runs markes as cheated, if the cobalt multiplier was bought
  • removed some false positives from the cheat detection


If you run into any issues please let us know here!

We are also active on the Steam Forums and the DIscord of course, though it might take us a bit to respond - a lot of activity right now, which is great!

Have fun!

https://store.steampowered.com/app/1637320/Dome_Keeper/

Dome Keeper Patch 3

[h3]Hello Keepers![/h3]

It is patch time again. Thank you for all the feedback and bug reports you've shared! With your help, Dome Keeper can get better and better.

If you were struck by a savegame issue on Steam Deck, head over to this thread in Discussions where ZeP found a solution how to recover your savegame.

The savegame is not lost, but Steam Deck has switched between the Linux build and the Windows+Proton build, switching save directories in the process. This is out of our control right now, but we are talking with Steam Support about how to improve this.

Behind the scenes we are also working on major content updates - more on that in the coming weeks.

double the iron, double the fun

[h3]v41.4.11[/h3]
    fixed cheat detection having a lot of false positives. Old highscores might be gone now, as they falsely got flagged as cheated. This will be a thing we continuously improve, so more and more cheat/exploit runs are caught. We also clean the leaderboards from time to time.
    added "double iron" run modifier for relic hunt as a challenge to your logistic setup. It doubles both the iron cost of upgrades as well as the iron amount found underground.
    automatically switching to larger font sizes, when playing on steam deck
    fixed big ticks going into a state of being stunned and invincible, when caught in an orchard root while burrowing
    fixed stun laser trying to rotate underneath the dome
    fixed maze and long cycle modifier being incomptible
    memory upgrade of probe is now not exclusive to the other higher tier upgrades
  • changed condenser code slightly, possible fixing an issue with it stopping production
  • possibly fixed teleporter teleporting to the same place where it started
  • pet will now not wildly jump positions if out of sight
  • controller vibration will now only happen if controller is actually used
  • fixed orchard and repellent charging up in the initial grace period, where no monsters spawn
  • reduced number of monsters that can be on screen at the same time, more so for hardest difficulty
  • punishers are much more effective now, and won't trigger when not intended
  • fixed controller not vibrating, if any given vibration would go over 100%
  • focus continue button in main menu, if it is available
  • increased the density spread, so more tiles belong to the extreme hardness stages
  • increased difference between hardness 2 and 3, raised hardness 5 a bit and lowered progression between biomes slightly
  • fixed map being cut off when zoomed out in 16:10
  • changed font for hungarian
  • prestige scores of 0 won't be uploaded anymore
  • fixed mode button not switching correctly to the button left of it, for some languages
  • reduced drillbert drill upgrade costs a bit


Don't forget we have a list of known issues in the discussions thread here on Steam, so keep an eye on that and if you run into any issues please let us know here!


Feel free to join our Discord and share your feedback with us there too!
Enjoy!

https://store.steampowered.com/app/1637320/Dome_Keeper/