Fixed bug where the achievement for mastering a class was sometimes not being awarded.
Fixed stat comparison bug where losing TT was displayed as gaining TT and vice versa.
Fixed bug when previewing turn order after applying Dust to the whole party.
Fixed possible error during battle when using several reaction abilities at the same time.
Crystal Project Update: Version 1.0.5
The map now gets revealed down adjacent cliffs instead of stopping at cliff edges.
Giving up in battle no longer causes the UI to close.
Fixed bug where the Max Level achievement wasn't being granted properly. If you already have a max level party member, it will be granted retroactively.
Cactim will now properly use Build Life on a defeated non-Cactim ally.
Fixed issue with obscured camera in an end-game dungeon.
Typo fixes.
Crystal Project Update: Version 1.0.4
Picking Continue will now automatically select the latest save.
Fixed bug that caused Re-Raise to not work in areas where only magic is allowed.
You can now Give Up to get out of infinite enemy turn loops.
Fixed the possibility of getting stranded inside the castle.
Fixed a possible error when playing certain music tracks.
Crystal Project Update: Version 1.0.3
Fixed bug with uneven distribution of vicarious LP when multiple party members were the same class.
Fixed bug where the Sentry could get stuck in a loop nuking a covering party member.
Fixed bug where sometimes a stolen item could be kept after being defeated.
Focus Energy, Duel Ready, and Dueller (ie, 100% crit) now properly apply to magic.
Smoke Bomb was given a new animation.
Fixed typo in a passive ability.
Crystal Project Update: Version 1.0.2
Fixed an error when levelling up as a late-game class if the save data was carried over from an older demo version.
Fixed the amount of bosses needed in order to acquire the boss achievements (it now properly matches the description). Achievements will be awarded retroactively.
There is no longer a delay when the Dervish innate passive activates.
When saving at a Home Point which is not the current set Home Point, a popup will now ask whether you want to set it first.
It is no longer possible to get stuck in the Shoudu region without a Quintar.
Fixed a typo in the House of The Know-It-All Ducks.