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Crystal Project News

Crystal Project Update: Version 1.0.6

  • Fixed bug where the achievement for mastering a class was sometimes not being awarded.
  • Fixed stat comparison bug where losing TT was displayed as gaining TT and vice versa.
  • Fixed bug when previewing turn order after applying Dust to the whole party.
  • Fixed possible error during battle when using several reaction abilities at the same time.

Crystal Project Update: Version 1.0.5

  • The map now gets revealed down adjacent cliffs instead of stopping at cliff edges.
  • Giving up in battle no longer causes the UI to close.
  • Fixed bug where the Max Level achievement wasn't being granted properly. If you already have a max level party member, it will be granted retroactively.
  • Cactim will now properly use Build Life on a defeated non-Cactim ally.
  • Fixed issue with obscured camera in an end-game dungeon.
  • Typo fixes.

Crystal Project Update: Version 1.0.4

  • Picking Continue will now automatically select the latest save.
  • Fixed bug that caused Re-Raise to not work in areas where only magic is allowed.
  • You can now Give Up to get out of infinite enemy turn loops.
  • Fixed the possibility of getting stranded inside the castle.
  • Fixed a possible error when playing certain music tracks.

Crystal Project Update: Version 1.0.3

  • Fixed bug with uneven distribution of vicarious LP when multiple party members were the same class.
  • Fixed bug where the Sentry could get stuck in a loop nuking a covering party member.
  • Fixed bug where sometimes a stolen item could be kept after being defeated.
  • Focus Energy, Duel Ready, and Dueller (ie, 100% crit) now properly apply to magic.
  • Smoke Bomb was given a new animation.
  • Fixed typo in a passive ability.

Crystal Project Update: Version 1.0.2

  • Fixed an error when levelling up as a late-game class if the save data was carried over from an older demo version.
  • Fixed the amount of bosses needed in order to acquire the boss achievements (it now properly matches the description). Achievements will be awarded retroactively.
  • There is no longer a delay when the Dervish innate passive activates.
  • When saving at a Home Point which is not the current set Home Point, a popup will now ask whether you want to set it first.
  • It is no longer possible to get stuck in the Shoudu region without a Quintar.
  • Fixed a typo in the House of The Know-It-All Ducks.